[FFXII: TZA] Job Class Guide – Bushi (Aquarius)

Table of Contents

This article contains all licenses for the Bushi Job Class in Final Fantasy XII: The Zodiac Age [FF12:TZA]. This includes certain combos and notes.

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Bushi

The Bushi class, representing the zodiac Aquarius, focuses more on attack rather than any supportive spells. Despite the many augments that support magicks, they are incapable of casting their own spells. Also, they do not have much augments to increase their base physical power.

However, equipping the Genji Gloves onto a Bushi class character may help optimize its speed. Another is that the lower the HP, the more damage the Bushi can deal. The best way to manage this is to pair this with a support class such as a Monk or a White Mage.

Licenses

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Augments

Because they have the highest amount of HP augments, the Bushi rivals the Monk in terms of high HP. However, the player does not necessarily have to focus all their license points to the HP. But the Bushi also require HP as their form of defence for better sustainability.

Licenses Name LP Notes
HP+30 20
HP+70 30
HP+110 40
HP+150 50
HP+190 60
HP+230 70
HP+270 80
HP+310 90
HP+390 115 Requires Famfrit License.
HP+435 130
HP +500 220
Magick Lore 1 30 Increases Magick Power making spells stronger.
Magick Lore 2
Magick Lore 3
Magick Lore 4
Magick Lore 5 50
Magick Lore 6
Magick Lore 7
Magick Lore 8
Magick Lore 9 70
Magick Lore 10
Magick Lore 11
Magick Lore 12
Magick Lore 13 100
Magick Lore 14
Battle Lore 1 30
Battle Lore 2 30
Battle Lore 3 30
Battle Lore 4 30
Battle Lore 5 50
Battle Lore 6 50
Battle Lore 7 50
Battle Lore 8 50
Focus 70 Attack is 20% stronger while at Full HP.
Swiftness 1 30 Action time is reduced by 10% per augment.
Swiftness 2 50
Swiftness 3 80 Requires Ultima.
Martyr 30 Recover MP after taking damage.
Inquisitor 30 Recover MP after dealing damage.
Headsman 30 Recover MP when you kill an enemy.
Remedy Lore 1 20 Increases Remedy potency to include curing more status effects.
Remedy Lore 2 30
Shield Block 25
Spellbound 30 Positive buffs last 50% longer.
Last Stand 70 Defense increases when HP critical.
Brawler 90 Increase ATK if empty handed.
Adrenaline 65 Increase ATK if HP Critical.
Spellbreaker 65 Magick power increases when HP critical.
Serenity 70 Attack is 20% stronger while at Full HP.

Technick

The Bushi has a similar set of Technicks to that of the Shikari save for the Infuse Technique. Majority of its Technicks or all of them focus on damage output.

Licenses Name LP Notes
1000 Needles 40  –
Bonecrusher 30
Gil Toss 30
Souleater 35
First Aid 20
Libra 25
Shades of Black 70
Revive 40
Sight Unseeing 40
Infuse 30

Equipment

Under the equipment licenses, the Bushi primarily uses a katana to fight. In order to increase their power, they would wear Mystic Armor. However, this makes them better suited for damage output rather than taking damage.

License Name LP Equipment
Katana 1 35 Kotetsu Osafune
Katana 2 50 Kogarasumaru Magoroku
Katana 3 70 Murasame Kiku-ichimonji
Katana 4 90 Yakei Ame no Murakamo
Katana 5 100 Muramasa
Blood Sword 50 Blood Sword Requires Zalera.
Blood Sword A 80 Blood Sword A
Masamune 130 Masamune
Masamune I 200 Masamune I
Mystic Armor (1) 10 Cotton Cap
Magick Curch
Cotton Shirt
Light Woven Shirt
Mystic Armor (2) 15 Pointy Hat
Topkapi Hat
Silken Shirt
Kilimweave Shirt
Mystic Armor (3) 20 Calot Hat
Wizard’s Hat
Shepherd’s Bolero
Wizard’s Robes
Mystic Armor (4) 25 Lambent Hat
Feathered Cap
Chanter’s Djellaba
Traveler’s Vestment
Mystic Armor (5) 30 Mage’s Hat
Lamia’s Tiara
Mage’s Habit
Enchanter’s Habit
Mystic Armor (6) 40 Sorcerer’s Hat
Black Cowl
Sorcerer’s Habit
Black Garb
Mystic Armor (7) 50 Astrakhan Hat
Gaia Hat
Carmagnole
Maduin Gear
Mystic Armor (8) 65 Hypnocrown
Gold Hairpin
Jade Gown
Gaia Gear
Mystic Armor (9) 70 Celebrant’s Miter Cleric’s Robes
Mystic Armor (10) 75 Black Mask Black Robes
Mystic Armor (11) 80 White Mask White Robes
Mystic Armor (12) 90 Golden Skullcap Glimmering Robes
Mystic Armor (13) 110 Circlet Lordly Robes
Heavy Armor (7) 60 Steel Mask Mirror Mail
Heavy Armor (8) 65 Platinum Helm Platinum Armor
Heavy Armor (9) 70 Giant Helm Carabineer Mail
Accessory (1) 5 Orrachea Armlet  –
Accessory (2) 20 Firefly Bangle
Accessory (3) 25 Diamond Armlet Argyle Armlet
Accessory (4) 35 Battle Harness Steel Gorget
Accessory (5) 35 Embroidered Tippet Tourmaline Ring
Accessory (6) 35 Golden Amulet Leather Gorget
Accessory (7) 40 Turtleshell Choker Rose Corsage
Accessory (8) 45 Thief’s Cuffs Gauntlets
Accessory (9) 30 Amber Armlet Black Belt
Accessory (10) 40 Jade Collar Nishijin Belt
Accessory (11) 45 Pheasant Netsuke Blazer Gloves
Accessory (12) 60 Gillie Boots Steel Poleyns
Accessory (13) 60 Berserker Magick Gloves
Accessory (14) 70 Sage’s Ring Agate Ring
Accessory (15) 70 Ruby Ring Bowline Sash
Accessory (16) 70 Cameo Belt Cat-Ear Hood
Accessory (17) 80 Bubble Belt Fuzzy Miter (Fuzzy Mitre)
Accessory (18) 80 Sash Power Armlet
Accessory (19) 100 Winged Boots Indigo Pendant
Accessory (20) 115 Opal Ring Hermes Sandals
Accessory (21) 130 Quasimodo Boots Nihopalaoa
Accessory (22) 160 Germinas Boots Ring of Renewal
Ribbon Equip 215 Ribbon

Quickenings, Gambits, Summoning

Despite their lack of magic, Bushis have full access to the Summoning Licenses.

License LP Notes
Gambit Slot 15
Gambit Slot 20
Gambit Slot 25
Gambit Slot 30
Gambit Slot 35
Gambit Slot 40
Gambit Slot 45
Gambit Slot 50
Gambit Slot 70
Gambit Slot 100
Quickening 50
Quickening 75
Quickening 100
Quickening 125
Belias 20 Libra
Mateus 30
Zalera 30 Bloodsword and Bloodsword A
Adrammelech 35 Souleater
Hashmal 50
Cúchulainn 50 Stamp
Shemhazai 50 Requires Shield Block
Exodus 65 Requires HP +500
Zeromus 65 Requires Magick Lore (x2)
Chaos 100
Famfrit 100 Brawler
Ultima 115 Stamp
Zodiark 200 Required Heavy Armor’s 8,9,10.

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