Machinist
The Machinist class, representing the zodiac Gemini, can inflict a stable, consistent stream of damage. Even with level changes and debuffs, Machinists can continue to inflict considerable damage. This may be due to their multiple weapon,s such as their guns, hand bombs, and measures. As they are a Ranged class, they will be one of your main sources of damage against flying creatures.
Another asset they have is their ability to wield Time Magic. As most bosses require the Reflect spell, the Machinist plays an important role as a support. The best character fit for this class is Balthier.
Licenses
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Augments
Machinists have a variety of HP boosting augments that increase their survivability. They also have item-boosting licenses to increase their effectiveness in battle.
License | LP | Notes |
---|---|---|
HP+30 | 20 | |
HP+70 | 30 | |
HP+110 | 40 | |
HP+150 | 50 | |
HP+190 | 60 | |
HP+230 | 70 | |
HP+270 | 80 | |
HP+310 | 90 | |
HP+390 | 115 | Requires Famfrit License. |
HP+435 | 130 | |
Battle Lore 1 | 30 | Increases damage by 2. |
Battle Lore 2 | 30 | Increases damage by 5. |
Battle Lore 3 | 50 | Requires Chaos License. |
Remedy Lore 1 | 20 | Increases Remedy potency to include curing more status effects. |
Remedy Lore 2 | 30 | |
Remedy Lore 3 | 70 | |
Phoenix Lore 1 | 30 | Greater amount of HP restored with use. |
Magick Lore 1 | 30 | Increases Magick Power. |
Magick Lore 2 | 30 | |
Magick Lore 3 | 30 | |
Magick Lore 4 | 30 | |
Magick Lore 5 | 50 | |
Magick Lore 6 | 50 | |
Magick Lore 7 | 50 | |
Swiftness 1 | 30 | Action time is reduced by 10%. |
Swiftness 2 | 50 | Action time is reduced by 20%. |
Swiftness 3 | 80 | Action time is reduced by 30%. |
Martyr | 30 | Recover MP after taking damage. |
Inquisitor | 30 | Recover MP after dealing damage. |
Headsman | 30 | Recover MP when you kill an enemy. |
Potion Lore 1 | 20 | Potions restore 10% more HP per augment. |
Potion Lore 2 | 35 | |
Potion Lore 3 | 70 | |
Spellbound | 30 | Positive buffs last 50% longer. |
Last Stand | 70 | Defense increases when HP critical. |
Ether Lore 1 | 20 | Boosts Ether recovery. |
Magick
License | LP | Notes | |
---|---|---|---|
Time Magick 8 | 90 | Vanishga | Warp |
Requires Famfrit License. | |||
Time Magick 9 | 100 | Reflectga | Slowga |
Time Magick 10 | 125 | Graviga | Hastega |
Green Magick 1 | 40 | Decoy | Oil |
Requires Exodus |
Technick
As the class with the most Technicks, the Machinist class uses Technicks to get them by. This will also serve as one of their main damage outputs especially in combat.
License | LP | Notes |
---|---|---|
Achilles | 40 | – |
Charm | 30 | – |
Gil Toss | 30 | – |
Horology | 50 | – |
Libra | 25 | – |
Numerology | 40 | – |
Steal | 20 | Combine with the Thief’s Cuffs for better results. |
Poach | 30 | – |
Stamp | 40 | – |
Traveler | 50 | – |
Equipment
Machinists primarily use a guns and light armor. However, they are also capable of using measures and hand bombs to help them combat flying opponents.
License | LP | Equipment | |
---|---|---|---|
Guns 1 | 30 | Altair | |
Guns 2 | 50 | Capella | Vega |
Guns 3 | 60 | Sirius | Betelgeuse |
Guns 4 | 70 | Ras Algethi | Aldebaran |
Guns 5 | 90 | Spica | Antares |
Guns 6 | 110 | Arcturus | Fomalhaut |
Guns 7 | 190 | Aldebaran Y | |
Hand Bomb 3 | 75 | Volcano | Requires Shemhazai |
Hand Bomb 4 | 105 | Volcano T | Requires Zeromus |
Measures 1 | 40 | Gilt Measure | |
Measures 2 | 50 | Arc Scale | Multiscale |
Measures 3 | 70 | Cross Scale | Caliper |
Measures 4 | 100 | Euclid’s Sextant | |
Light Armor (1) | 10 | Leather Clothing | Leather Cap |
Light Armor (2) | 15 | Chromed Leathers Leather Breastplate |
Headgear Headguard |
Light Armor (3) | 20 | Bronze Chestplate Ring Mail |
Leather Headgear Horned Hat |
Light Armor (4) | 25 | Windbreaker Heavy Coat |
Balaclava Soldier’s Cap |
Light Armor (5) | 30 | Survival Vest Brigandine |
Green Beret Red Cap |
Light Armor (6) | 40 | Jujitsu Gi Viking Coat |
Headband Pirate Hat |
Light Armor (7) | 50 | Metal Jerkin Adamant Vest |
Goggle Mask Adamant Hat |
Light Armor (8) | 65 | Barrel Coat Power Vest |
Officer’s Hat Chakra Band |
Light Armor (9) | 70 | Ninja Gear Gigas Chestplate |
Thief’s Cap Gigas Hat |
Light Armor (10) | 75 | Minerva Bustier | Chaperon |
Light Armor (11) | 80 | Rubber Suit | Crown of Laurels |
Light Armor (12) | 90 | Mirage Vest | Renewing Morion |
Light Armor (13) | 110 | Brave Suit | Dueling Mask |
Heavy Armor (10) | 80 | Dragon Helm Dragon Mail |
Requires Shemhazai |
Heavy Armor (11) | 90 | Magepower Shishak | Maximillian |
Heavy Armor (12) | 110 | Grand Helm | Grand Armor |
Accessory (1) | 5 | Orrachea Armlet | – |
Accessory (2) | 20 | Firefly | Bangle |
Accessory (3) | 25 | Diamond Armlet | Argyle Armlet |
Accessory (4) | 35 | Battle Harness | Steel Gorget |
Accessory (5) | 35 | Embroidered Tippet | Tourmaline Ring |
Accessory (6) | 35 | Golden Amulet | Leather Gorget |
Accessory (7) | 40 | Turtleshell Choker | Rose Corsage |
Accessory (8) | 45 | Thief’s Cuffs | Gauntlets |
Accessory (9) | 30 | Amber Armlet | Black Belt |
Accessory (10) | 40 | Jade Collar | Nishijin Belt |
Accessory (11) | 45 | Pheasant Netsuke | Blazer Gloves |
Accessory (12) | 60 | Gillie Boots | Steel Gunsyns |
Accessory (13) | 60 | Berserker | Magick Gloves |
Accessory (14) | 70 | Sage’s Ring | Agate Ring |
Accessory (15) | 70 | Ruby Ring | Bowline Sash |
Accessory (16) | 70 | Cameo Belt | Cat-Ear Hood |
Accessory (17) | 80 | Bubble Belt | Fuzzy Miter (Fuzzy Mitre) |
Accessory (18) | 80 | Sash | Power Armlet |
Accessory (19) | 100 | Winged Boots | Indigo Pendant |
Accessory (20) | 115 | Opal Ring | Hermes Sandals |
Accessory (21) | 130 | Quasimodo Boots | Nihopalaoa |
Accessory (22) | 160 | Germinas Boots | Ring of Renewal |
Ribbon Equip | 215 | Ribbon | – |
Quickenings, Gambits, and Summoning
License | LP | Notes |
---|---|---|
Gambit Slot | 15 | – |
Gambit Slot | 20 | – |
Gambit Slot | 25 | – |
Gambit Slot | 30 | – |
Gambit Slot | 35 | – |
Gambit Slot | 40 | – |
Gambit Slot | 45 | – |
Gambit Slot | 50 | – |
Gambit Slot | 70 | – |
Gambit Slot | 100 | – |
Quickening | 50 | – |
Quickening | 75 | – |
Quickening | 100 | – |
Quickening | 125 | Requires Magick Lore x3. |
Belias | 20 | – |
Mateus | 30 | – |
Zalera | 30 | – |
Adrammelech | 35 | – |
Hashmal | 50 | – |
Cúchulainn | 50 | Requires Magick Lore. |
Shemhazai | 50 | Requires Hand Bomb 3. |
Exodus | 65 | Requires Green Magick 1. |
Zeromus | 65 | Requires Hand Bomb 4. |
Chaos | 100 | – |
Famfrit | 100 | Requires Time Magick 8-10. |
Ultima | 115 | Requires Magick Lore x3. |
Zodiark | 200 | Requires HP +390. |
Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List
▼Final Fantasy 12: The Zodiac Age Recommended Articles | ||
---|---|---|
Walkthroughs | Side Quests | Characters |
Storyline Boss Guides | Sidequest Boss Guides | Esper Boss Guides |
Job Class System | Gambit System | License Board System |
Mob Hunts | Unchangeable Elements | Leveling Guide |
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