Final Fantasy 12: The Zodiac Age / FFXII - Monk (Virgo) Job Class Guide

Monk job class guide for Final Fantasy XII: The Zodiac Age [FF12:TZA], including licenses, augments, magick, technick, equipment, quickening, gambits, and summoning.

Final Fantasy 12: The Zodiac Age / FFXII: TZA - Game Guide and Walkthrough

Monk

The Monk class, representing the zodiac Virgo, can deal damage without weapons or with its primary weapon of poles. They utilize light armor and prioritize on speed to deal damage. That said, their main asset is their ability to cast White Magic. They are heavily reliant on the spell Esunaga to remove status ailments.

The Monk class is one of the few classes whose HP can hit a 3000 total. However, this means that the monk will have to sacrifice their ability to call upon Espers to prioritize HP. A good build for a monk is to focus on their White Magick and Swiftness. Do this while equipping the Regenerative Morion or Brave Suit to compensate for lack of HP.

Licenses

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Augments

Because they have the highest number of HP augments, the monk has the largest possible HP pool in the game. However, the player does not necessarily have to focus all their license points on HP. Another way to balance a monk’s skills is to utilize their Swiftness along with White Magick for a quick healer or Battle Lore to increase their damage output.

License LP Notes
HP+30 20
HP+70 30
HP+110 40
HP+150 50
HP+190 60
HP+230 70
HP+270 80
HP+310 90
HP+390 115 Requires Famfrit License.
HP+435 130
HP +500 220
Battle Lore 1 30
Battle Lore 2 30
Battle Lore 3 30
Battle Lore 4 30
Battle Lore 5 50
Battle Lore 6 50
Battle Lore 7 50
Battle Lore 8 50
Battle Lore 9 70
Battle Lore 10 70
Battle Lore 11 70
Battle Lore 12 70
Battle Lore 13 100
Battle Lore 14 100
Battle Lore 15 100
Battle Lore 16 100
Focus 70 Attack is 20% stronger while at Full HP.
Phoenix Lore 1 30 Greater amount of HP restored with use.
Phoenix Lore 2 50 Requires Quickening (125).
Swiftness 1 30 Action time is reduced by 10% per augment.
Swiftness 2 50
Swiftness 3 80 Requires Ultima.
Martyr 30 Recover MP after taking damage.
Inquisitor 30 Recover MP after dealing damage.
Headsman 30 Recover MP when you kill an enemy.
Potion Lore 1 20 Potions restore 10% more HP per augment.
Potion Lore 2 35
Potion Lore 3 70 Requires Shemhazai.
Spellbound 30 Positive buffs last 50% longer.
Last Stand 70 Defense increases when HP critical.
Brawler 90 Increase ATK if empty handed.
Adrenaline 65 Increase ATK if HP Critical.

Magick

License LP Notes
White Magick 4 30 Cura Raise
Requires Hashmal
White Magick 9 80 Bravery Curaja
Requires Quickening (75)
White Magick 10 90 Dispelga Arise
Requires Famfrit.
White Magick 11 100 Holy Esunaga
Requires Chaos.
White Magick 12 110 Protectga Shellga

Technick

The Monk has almost the same set of Technicks to that of the Knight class. However, their requirements to earn the skill may vary. Although the Monk has the same Technicks, the Knight utilizes more due to their high physical output.

License LP Notes
Achilles 40  –
Bonecrusher 30
Wither 50
Expose 50
Souleater 35 Requires Exodus.
First Aid 20
Libra 25
Numerology 40
Shades of Black 70 Requires Zeromus.
Revive 40
Sight Unseeing 40
Traveler 50

Equipment

Monks primarily use poles and light armor.

License LP Equipment
Poles 1 20 Oaken Pole
Poles 2 30 Cypress Pole Battle Bamboo
Poles 3 35 Musk Stick Iron Pole
Poles 4 40 Six-fluted Pole Gokuu Pole
Poles 5 50 Zephyr Pole Ivory Pole
Poles 6 60 Sweep Eight-fluted Pole
Whale Whisker 90 Whale Whisker
Whale Whisker 180 Whale Whisker N
Light Armor (1) 10 Leather Clothing Leather Cap
Light Armor (2) 15 Chromed Leathers
Leather Breastplate
Headgear
Headguard
Light Armor (3) 20 Bronze Chestplate
Ring Mail
Leather Headgear
Horned Hat
Light Armor (4) 25 Windbreaker
Heavy Coat
Balaclava
Soldier’s Cap
Light Armor (5) 30 Survival Vest
Brigandine
Green Beret
Red Cap
Light Armor (6) 40 Jujitsu Gi
Viking Coat
Headband
Pirate Hat
Light Armor (7) 50 Metal Jerkin
Adamant Vest
Goggle Mask
Adamant Hat
Light Armor (8) 65 Barrel Coat
Power Vest
Officer’s Hat
Chakra Band
Light Armor (9) 70 Ninja Gear
Gigas Chestplate
Thief’s Cap
Gigas Hat
Light Armor (10) 75 Minerva Bustier Chaperon
Light Armor (11) 80 Rubber Suit Crown of Laurels
Light Armor (12) 90 Mirage Vest Renewing Morion
Light Armor (13) 110 Brave Suit Dueling Mask
Accessory (1) 5 Orrachea Armlet  –
Accessory (2) 20 Firefly Bangle
Accessory (3) 25 Diamond Armlet Argyle Armlet
Accessory (4) 35 Battle Harness Steel Gorget
Accessory (5) 35 Embroidered Tippet Tourmaline Ring
Accessory (6) 35 Golden Amulet Leather Gorget
Accessory (7) 40 Turtleshell Choker Rose Corsage
Accessory (8) 45 Thief’s Cuffs Gauntlets
Accessory (9) 30 Amber Armlet Black Belt
Accessory (10) 40 Jade Collar Nishijin Belt
Accessory (11) 45 Pheasant Netsuke Blazer Gloves
Accessory (12) 60 Gillie Boots Steel Poleyns
Accessory (13) 60 Berserker Magick Gloves
Accessory (14) 70 Sage’s Ring Agate Ring
Accessory (15) 70 Ruby Ring Bowline Sash
Accessory (16) 70 Cameo Belt Cat-Ear Hood
Accessory (17) 80 Bubble Belt Fuzzy Miter (Fuzzy Mitre)
Accessory (18) 80 Sash Power Armlet
Accessory (19) 100 Winged Boots Indigo Pendant
Accessory (20) 115 Opal Ring Hermes Sandals
Accessory (21) 130 Quasimodo Boots Nihopalaoa
Accessory (22) 160 Germinas Boots Ring of Renewal
Ribbon Equip 215 Ribbon

Quickenings, Gambits, and Summoning

License LP Notes
Gambit Slot 15
Gambit Slot 20
Gambit Slot 25
Gambit Slot 30
Gambit Slot 35
Gambit Slot 40
Gambit Slot 45
Gambit Slot 50
Gambit Slot 70
Gambit Slot 100
Quickening 50
Quickening 75
Quickening 100
Quickening 125
Belias 20
Mateus 30
Zalera 30
Adrammelech 35
Hashmal 50
Cúchulainn 50
Shemhazai 50
Exodus 65
Zeromus 65
Chaos 100
Famfrit 100

Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List

▼Final Fantasy 12: The Zodiac Age Recommended Articles
Walkthroughs Side Quests Characters
Storyline Boss Guides Sidequest Boss Guides Esper Boss Guides
Job Class System Gambit System License Board System
Mob Hunts Unchangeable Elements Leveling Guide

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