Pandaemonium
This creature is a bounty issued from the clan hall in Rabanastre. As a tribute to the final dungeon in Final Fantasy II, this creature references the dark and shadowy halls of the Pandaemonium dungeon.
Pandaemonium | |||
---|---|---|---|
Name | Pandaemonium | Element | Earth |
Combo | – | Receive | – |
Steal | Ancient Turtle Shell, Aries Gem, Scarletite | Poach | – |
Pandaemonium, being a turtle-like creature, has a hardened defense. Because of its large size, it’s capable of using Power Spin, which deals Slow and Flatten on your allies. Flatten does not inflict any status ailment, but deals considerable damage. Also, it has a retaliate trait which reflects damage back at your allies whenever they attack.
Battle Strategy
As a large creature, the Pandaemonium lumbers and does not move as quickly as other bosses. Despite its slow movement, it can still deal considerable damage whether attacking or receiving damage.
To open the battle, cast Dispel to remove all of Pandaemonium’s buffs. After that, kite the creature. There are two attacks to avoid: Flash and Stone Gaze. While Flash blinds, Stone Gaze inflicts Petrify. If Reddas is in the party, cast Berserk and let him do most of the damage. However, the moment the creature signals Power Spin, scatter around. This way, only one member of the party will be targeted by its attack. After it finishes spinning, either inflict Oil status to give additional damage to those who have fire weapons or rely on wind spells.
After reaching a certain amount of HP, it will cast Perfect Defense. Doing so will render all attacks useless. During this time, buff or heal your allies while watching its movements. The moment the walls go down, dive in and deal damage once more.
Stats
Status | |||
---|---|---|---|
Level | 45-55 | EXP | 0 |
HP | 116,678 – 115,849 | MP | 999 |
LP | 26 | Clan Points | 6,120 – 1,836 |
Gil | 0 |
Attributes
Elemental Resistance | |||
---|---|---|---|
Fire | x1/2 | Earth | Drain |
Ice | x1/2 | Holy | x1/2 |
Water | x1/2 | Dark | x1/2 |
Wind | x2 | Elec | x1/2 |
Status Ailments/Attributes
Immune | Status | Augments |
---|---|---|
Petrify | 100% Protect | Safety |
Stop | 50% Shell | No Knockback |
Doom | – | Ignore Vitality |
Reverse | – | Normal Damage+ |
Sleep | – | Low-HP ATK+ |
Blind | – | If Perfect Defense up – Anti-Magick, Magick Wall |
Poison | – | HP <80% – HP Attack |
Disease | – | Anti-Magick and Magick Wall down – Ignore Evade, Reduce Damage |
Disable | – | – |
Immobilize | – | – |
Sap | – | – |
Lure | – | – |
– | – | – |
– | – | – |
Other Boss Guides
Storyline Boss Guides
Sidequest Boss Guides
▼Sidequest Boss Guides | ||
---|---|---|
Earth Tyrant | Fury | Humbaba Mistant |
Hell Wyrm | Urutan Eater | Demon Wall |
King Bomb | Phoenix | Omega Mk. II |
Esper Boss Guides
Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List
▼Final Fantasy 12: The Zodiac Age Recommended Articles | ||
---|---|---|
Walkthroughs | Side Quests | Characters |
Storyline Boss Guides | Sidequest Boss Guides | Esper Boss Guides |
Job Class System | Gambit System | License Board System |
Mob Hunts | Unchangeable Elements | Leveling Guide |
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