Gambit System Unchanged in Trailer [Final Fantasy 12: The Zodiac Age / FFXII: TZA]

Ahead of Square Enix’s upcoming remaster of the Final Fantasy 12 for the Playstation 4 titled Final Fantasy 12: The Zodiac Age (July 13, 2017), the company releases a trailer showcasing the unique Gambit System which will still be employed during combat.

Final Fantasy 12: The Zodiac Age Gambit System Unchanged in Trailer

A gameplay trailer of Final Fantasy 12: The Zodiac Age showing the characteristic Gambit System that divided opinion among fans of the Final Fantasy franchise  was released by Square Enix, and it looks no different from its original format of the title released on the Playstation 2 in 2006.

Youtube: Source

The Gambit System essentially allowed players to “program” the behavior of each member of the party through the use of macro commands. Simply put, each character will behave according to an “if A, then X” protocol. At the start of a character’s turn, the set order of gambits will be executed if the conditions are satisfied for that specific command. On beginning a new turn, the gambits will be reevaluated and the string of gambits will be executed again, beginning with the first.

While some found this combat system refreshing that allowed for more creativity and freedom during encounters, others were quick to dismiss it as tedious, complicated or entirely flawed. This has made Final Fantasy 12 something of an oddball title, as it catered to a certain group of role-playing game fans who enjoyed adapting to the new mechanic.

Final Fantasy 12: The Zodiac Age is a Playstation 4 HD remaster of the original game launched for the Playstation 2 more than 10 years ago. It replaces the previously-adopted License Board character growth system with the Zodiac Job system, allowing each character to specialize in a maximum of two iconic classes in the Final Fantasy franchise.

Be sure to check out our Final Fantasy 12: The Zodiac Age Wiki page for walkthroughs, strategy guides, and tips and tricks!

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