Hell Wyrm
Hell Wyrm | |||
---|---|---|---|
Name | Hell Wyrm | Element | Dark |
Combo | Max Combo Hits: 12 | Receive | 50000 Gil from Montblanc, Radiant Savior Title |
Steal | Hi-Ether, Jade Collar, Excalibur | Poach | – |
Preparation
An intimidating boss that has a whopping 9 million health. Hell Wyrm’s HP is subdivided into several segments, each of which around 200 thousand HP. After a number of health segments are removed, the boss’ attack pattern will likely switch.
Stock up on some X-Potions with an HP Lore investment on your license. Accompany this stash with a supply of Ethers alongside the Charge ability to ensure that you have MP whenever the need arises. For gears, Bubble Belt is a must as it decreases damage sustained.
It might require some timing but Elemental gear like White Masks should run counter to the corresponding elemental “-ga” Magick he casts periodically. Before the Magick damage appears on screen, make sure to replace your unit’s gear with the elemental gear that resists it. Employ the same process to resist any potential status ailments.
In terms of damage, capitalize on Oil using Nihopalaoa in conjunction with a handkerchief, then fire with Wyrmfire Shot to deliver massive damage. You may also opt to equip your most durable character with Excalibur for some serious damage.
Battle Strategy
During the initial phase, he will strike with normal attacks.
When his HP approaches 50%, he will begin to inflict severe damage and attempt to catch you with Petrify. He will also expel White Breath, which can afflict a number of your allies with Stop. Having a Gambit that nullifies Stop like Chronos Tear is recommended. He will also begin to cast Invert in the latter stages of the fight. Cast Shell on your team to distinguish which character is Hell Wyrm’s target, as this will be the recipient of heals later on. Spread the party out to ensure that the damage will affect as few members as possible.
Once his HP gets critically low, he will repeat the same pattern as before, only much faster this time. Remove any Gambits and focus on attacking and healing.
Stats
Status | |||
---|---|---|---|
Level | 60 | EXP | 0 |
HP | 8930711 | MP | 999 |
LP | 150 | Clan Points | 30000 |
Gil | 0 |
Attributes
Elemental Resistance | |||
---|---|---|---|
Fire | x0.5 | Earth | x0.5 |
Ice | x0.5 | Holy | x1.5 |
Water | x0.5 | Dark | Drain |
Wind | x0.5 | Elec | x0.5 |
Status Ailments/Attributes
Immune | Status | Augments |
---|---|---|
Petrify | 100% Protect | Safety |
Stop | 100% Shell | No Knockback |
Doom | 100% Haste | Ignore Vitality |
Confuse | – | Ignore Evade |
Reverse | – | Ignore Weather & Landscape |
Sleep | – | Ignore Reflect |
Blind | – | Normal Damage+ |
Poison | – | 0 MP |
Silence | Low-HP ATK+ | |
Disease | – | |
Disable | – | |
Immobilize | – | |
Sap | ||
Slow | – | |
Libra |
Other Boss Guides
Storyline Boss Guides
Sidequest Boss Guides
▼Sidequest Boss Guides | ||
---|---|---|
Earth Tyrant | Fury | Humbaba Mistant |
Hell Wyrm | Urutan Eater | Demon Wall |
King Bomb | Phoenix | Omega Mk. II |
Esper Boss Guides
Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List
▼Final Fantasy 12: The Zodiac Age Recommended Articles | ||
---|---|---|
Walkthroughs | Side Quests | Characters |
Storyline Boss Guides | Sidequest Boss Guides | Esper Boss Guides |
Job Class System | Gambit System | License Board System |
Mob Hunts | Unchangeable Elements | Leveling Guide |
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