Black Mage
The Black Mage class, representing the zodiac Capricorn, utilizes a variety of Black Magicks and Green Magicks. Their prime weapons are staves and hand bombs which allow them to cast magic. Hand bombs can quickly take down multiple enemies, making Black Mages an asset in dungeons or open fields.
However, Black Mages don’t have any augments that raise their base power. Instead, they have augments that increase the damage of their magic based on how much MP. Also, they have few defensive spells which make them vulnerable to enemies that they end up pulling towards them.
Licenses
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Augments
Black Mages have a variety of HP boosting augments that increase their survivability. However, they do not have many survivability augments. Instead, their augments focus purely on increasing their Magick power exponentially as the battle drags on.
License | LP | Notes |
---|---|---|
HP+30 | 20 | |
HP+70 | 30 | |
HP+110 | 40 | |
HP+150 | 50 | |
HP+190 | 60 | |
HP+230 | 70 | |
HP+270 | 80 | |
HP+310 | 90 | |
HP+390 | 115 | Requires Quickening 3. |
Serenity | 70 | Attack is 20% stronger while at Full HP. |
Remedy Lore 1 | 20 | Increases Remedy potency to include curing more status effects. |
Remedy Lore 2 | 30 | |
Channeling 1 | 30 | Magick costs 10% less MP to cast. |
Channeling 2 | 50 | |
Channeling 3 | 90 | |
Magick Lore 1 | 30 | Increases Magick Power making spells stronger. |
Magick Lore 2 | ||
Magick Lore 3 | ||
Magick Lore 4 | ||
Magick Lore 5 | 50 | |
Magick Lore 6 | ||
Magick Lore 7 | ||
Magick Lore 8 | ||
Magick Lore 9 | 70 | |
Magick Lore 10 | ||
Magick Lore 11 | ||
Magick Lore 12 | ||
Magick Lore 13 | 100 | |
Magick Lore 14 | ||
Magick Lore 15 | ||
Magick Lore 16 | ||
Swiftness 1 | 30 | Action time is reduced by 10%. |
Swiftness 2 | 50 | Action time is reduced by 20%. |
Martyr | 30 | Recover MP after taking damage. |
War Mage | 30 | Recover MP after dealing Magick damage. |
Inquisitor | 30 | Recover MP after dealing damage. |
Headsman | 30 | Recover MP when you kill an enemy. |
Ether Lore 1 | 20 | Ethers restore 10% more HP per augment. |
Ether Lore 2 | 35 | |
Ether Lore 3 | 70 | |
Spellbound | 30 | Positive buffs last 50% longer. |
Spellbreaker | 65 | Magick power increases when HP critical. |
Magick
License | LP | Notes | |
---|---|---|---|
Black Magick (1) | 15 | Fire | Thunder |
Black Magick (2) | 20 | Blizzard | Blind |
Black Magick (3) | 25 | Aqua | Silence |
Black Magick (4) | 30 | Aero | Sleep |
Black Magick (5) | 40 | Fira | Poison |
Black Magick (6) | 50 | Thundara | Blizzara |
Black Magick (7) | 60 | Bio | Blindga |
Black Magick (8) | 70 | Aeroga | Silencega |
Black Magick (9) | 90 | Firaga | Thundaga |
Black Magick (10) | 90 | Blizzaga | Sleepga |
Black Magick (11) | 100 | Shock | Toxify |
Black Magick (12) | 120 | Scourge | Flare |
Black Magick (13) | 165 | Scathe | – |
Green Magick (1) | 40 | Decoy | Oil |
Green Magick (2) | 50 | Drain | Reverse |
Green Magick (3) | 90 | Bubble | Syphon |
Technick
The Black Mage class uses Technicks to get them by. This will also serve as one of their main damage outputs.
License | LP | Notes |
---|---|---|
Charge | 20 |
|
Libra | 25 | – |
Poach | 30 | Capture an enemy at Critical HP to gain an item. |
Telekinesis | 80 | – |
Charm | 30 | – |
Equipment
Black Mages primarily use staves, hand bombs, and mystic armor. However, they can also use the zodiac weapon Staff of Magi. Similar to other classes, they can also use certain heavy armor pieces.
License | LP | Equipment | |
---|---|---|---|
Staff (1) | 15 | Oak Staff | |
Staff (2) | 25 | Cherry Staff | Wizard’s Staff |
Staff (3) | 30 | Flame Staff | Lightning Staff |
Staff (4) | 40 | Glacial Staff | Golden Staff |
Staff (5) | 65 | Judicer’s Staff | Cloud Staff |
Staff of Magi | 110 | Staff of the Magi | – |
Hand Bomb (2) | 55 | Fumarole | Tumulus |
Requires Adrammelech | |||
Hand Bomb (3) | 75 | Caldera | Volcano |
Requires Mateus | |||
Hand Bomb (4) | 105 | Volcano T | – |
Requires Hashmal | |||
Mystic Armor (1) | 10 | Cotton Cap Magick Curch |
Cotton Shirt Light Woven Shirt |
Mystic Armor (2) | 15 | Pointy Hat Topkapi Hat |
Silken Shirt Kilimweave Shirt |
Mystic Armor (3) | 20 | Calot Hat Wizard’s Hat |
Shepherd’s Bolero Wizard’s Robes |
Mystic Armor (4) | 25 | Lambent Hat Feathered Cap |
Chanter’s Djellaba Traveler’s Vestment |
Mystic Armor (5) | 30 | Mage’s Hat Lamia’s Tiara |
Mage’s Habit Enchanter’s Habit |
Mystic Armor (6) | 40 | Sorcerer’s Hat Black Cowl |
Sorcerer’s Habit Black Garb |
Mystic Armor (7) | 50 | Astrakhan Hat Gaia Hat |
Carmagnole Maduin Gear |
Mystic Armor (8) | 65 | Hypnocrown Gold Hairpin |
Jade Gown Gaia Gear |
Mystic Armor (9) | 70 | Celebrant’s Miter | Cleric’s Robes |
Mystic Armor (10) | 75 | Black Mask | Black Robes |
Mystic Armor (11) | 80 | White Mask | White Robes |
Mystic Armor (12) | 90 | Golden Skullcap | Glimmering Robes |
Mystic Armor (13) | 110 | Circlet | Lordly Robes |
Heavy Armor (7) | 60 | Steel Mask | Mirror Mail |
Requires Zeromus | |||
Heavy Armor (8) | 65 | Platinum Helm | Platinum Armor |
Requires Exodus. | |||
Heavy Armor (9) | 70 | Giant Helm | Carabineer Mail |
Requires Shemhazai. | |||
Accessory (1) | 5 | Orrachea Armlet | – |
Accessory (2) | 20 | Firefly | Bangle |
Accessory (3) | 25 | Diamond Armlet | Argyle Armlet |
Accessory (4) | 35 | Battle Harness | Steel Gorget |
Accessory (5) | 35 | Embroidered Tippet | Tourmaline Ring |
Accessory (6) | 35 | Golden Amulet | Leather Gorget |
Accessory (7) | 40 | Turtleshell Choker | Rose Corsage |
Accessory (8) | 45 | Thief’s Cuffs | Gauntlets |
Accessory (9) | 30 | Amber Armlet | Black Belt |
Accessory (10) | 40 | Jade Collar | Nishijin Belt |
Accessory (11) | 45 | Pheasant Netsuke | Blazer Gloves |
Accessory (12) | 60 | Gillie Boots | Steel Poleyns |
Accessory (13) | 60 | Berserker | Magick Gloves |
Accessory (14) | 70 | Sage’s Ring | Agate Ring |
Accessory (15) | 70 | Ruby Ring | Bowline Sash |
Accessory (16) | 70 | Cameo Belt | Cat-Ear Hood |
Accessory (17) | 80 | Bubble Belt | Fuzzy Miter (Fuzzy Mitre) |
Accessory (18) | 80 | Sash | Power Armlet |
Accessory (19) | 100 | Winged Boots | Indigo Pendant |
Accessory (20) | 115 | Opal Ring | Hermes Sandals |
Accessory (21) | 130 | Quasimodo Boots | Nihopalaoa |
Accessory (22) | 160 | Germinas Boots | Ring of Renewal |
Ribbon Equip | 215 | Ribbon | – |
Quickenings, Gambits, and Summoning
Because of their focus on Magick, Black Mages have full access to Summoning Licenses.
License | LP | Notes |
---|---|---|
Gambit Slot | 15 | – |
Gambit Slot | 20 | – |
Gambit Slot | 25 | – |
Gambit Slot | 30 | – |
Gambit Slot | 35 | – |
Gambit Slot | 40 | – |
Gambit Slot | 45 | – |
Gambit Slot | 50 | – |
Gambit Slot | 70 | – |
Gambit Slot | 100 | – |
Quickening | 50 | HP+70 Required |
Quickening | 75 | – |
Quickening | 100 | – |
Quickening | 125 | HP+390 Required |
Belias | 20 | – |
Mateus | 30 | Hand Bomb (3) |
Zalera | 30 | Steal and Poach |
Adrammelech | 35 | Hand Bomb (2) |
Hashmal | 50 | Hand Bomb (4) |
Cúchulainn | 50 | None |
Shemhazai | 50 | Heavy Armor 7 |
Exodus | 65 | Heavy Armor (9) |
Zeromus | 65 | Heavy Armor (8) |
Chaos | 100 | – |
Famfrit | 100 | HP + 190, HP + 230, and HP + 310 |
Ultima | 115 | Telekinesis |
Zodiark | 200 | – |
Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List
▼Final Fantasy 12: The Zodiac Age Recommended Articles | ||
---|---|---|
Walkthroughs | Side Quests | Characters |
Storyline Boss Guides | Sidequest Boss Guides | Esper Boss Guides |
Job Class System | Gambit System | License Board System |
Mob Hunts | Unchangeable Elements | Leveling Guide |
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