White Mage
White Mages, representing the zodiac Aries, are masters of White Magick. Their main trade is their ability to heal and remove spell buffs from opponents. While they have low capability for damage, their healing skills are irreplaceable. While the Monk does have some healing skills, the White Mage has a wider variety.
Licenses
-image coming soon-
Augments
White Mages have a variety of HP boosting augments that increase their survivability. However, they do not have many survivability Technicks. Instead, their Technicks focus purely on increasing their Magick power as the battle drags on.
License | LP | Notes |
---|---|---|
HP+30 | 20 | |
HP+70 | 30 | |
HP+110 | 40 | |
HP+150 | 50 | |
HP+190 | 60 | |
HP+230 | 70 | |
HP+270 | 80 | |
HP+310 | 90 | |
Serenity | 70 | Attack is 20% stronger while at Full HP. |
Channeling 1 | 30 | Magick costs 10% less MP to cast. |
Channeling 2 | 50 | |
Channeling 3 | 90 | |
Magick Lore 1 | 30 | Increases Magick Power making spells stronger. |
Magick Lore 2 | ||
Magick Lore 3 | ||
Magick Lore 4 | ||
Magick Lore 5 | 50 | |
Magick Lore 6 | ||
Magick Lore 7 | ||
Magick Lore 8 | ||
Magick Lore 9 | 70 | |
Magick Lore 10 | ||
Magick Lore 11 | ||
Magick Lore 12 | ||
Magick Lore 13 | 100 | |
Magick Lore 14 | ||
Magick Lore 15 | ||
Swiftness 1 | 30 | Action time is reduced by 10%. |
Swiftness 2 | 50 | Action time is reduced by 20%. |
Martyr | 30 | Recover MP after taking damage. |
War Mage | 30 | Recover MP after dealing Magick damage. |
Inquisitor | 30 | Recover MP after dealing damage. |
Headsman | 30 | Recover MP when you kill an enemy. |
Ether Lore 1 | 20 | Ethers restore 10% more HP per augment. |
Ether Lore 2 | 35 | |
Spellbound | 30 | Positive buffs last 50% longer. |
Spellbreaker | 65 | Magick power increases when HP critical. |
Magick
License | LP | Notes | ||
---|---|---|---|---|
White Magick 1 | 15 | Cure | Blindna | |
White Magick 2 | 20 | Vox | Poisona | |
White Magick 3 | 25 | Protect | Shell | |
White Magick 4 | 30 | Cura | Raise | |
White Magick 5 | 40 | Dispel | Stona | |
White Magick 6 | 50 | Curaga | Regen | |
White Magick 7 | 60 | Cleanse | Esuna | |
White Magick 8 | 70 | Confuse | Faith | |
White Magick 9 | 80 | Bravery | Curaja | |
White Magick 10 | 90 | Dispelga | Arise | |
White Magick 11 | 100 | Holy | Esuna | |
White Magick 12 | 110 | Protectga | Shellga | |
White Magick 13 | 155 | Renew | – | |
GreenMagick 1 | 60 | Decoy | Oil | |
GreenMagick 2 | 40 | Drain | Reverse | |
GreenMagick 3 | 50 | Bubble | Syphon |
Technick
License | LP | Notes |
---|---|---|
Charge | 20 |
|
Achilles | 40 | Adds one additional elemental weakness to one enemy. |
Souleater | 35 | Consume HP to deal damage to one enemy. |
Libra | 25 | Makes user able to view detailed information of a targeted enemy as well as hidden traps. |
Numerology | 40 | Damage increases with successive hits. |
Stamp | 40 | Moves an active status effect from the user to another target. |
Equipment
Similar to most healers, the White Mage class relies on Rods to do their work. However, they have an additional weapon: a Greatsword. This possibly may allow them to fight at the front lines when needed.
License | LP | Equipment | |
---|---|---|---|
Rod 1 | 20 | Rod | Serpent Rod |
Rod 2 | 30 | Healing Rod | Gaia Rod |
Rod 3 | 40 | Power Rod | Empyrean Rod |
Rod 4 | 50 | Holy Rod | |
Rod of Faith | 130 | Rod of Faith | |
Greatsword 1 | 50 | Claymore | |
Greatsword 2 | 70 | Defender | Save the Queen |
Requires Chaos | |||
Mystic Armor (1) | 10 | Cotton Cap Magick Curch |
Cotton Shirt Light Woven Shirt |
Mystic Armor (2) | 15 | Pointy Hat Topkapi Hat |
Silken Shirt Kilimweave Shirt |
Mystic Armor (3) | 20 | Calot Hat Wizard’s Hat |
Shepherd’s Bolero Wizard’s Robes |
Mystic Armor (4) | 25 | Lambent Hat Feathered Cap |
Chanter’s Djellaba Traveler’s Vestment |
Mystic Armor (5) | 30 | Mage’s Hat Lamia’s Tiara |
Mage’s Habit Enchanter’s Habit |
Mystic Armor (6) | 40 | Sorcerer’s Hat Black Cowl |
Sorcerer’s Habit Black Garb |
Mystic Armor (7) | 50 | Astrakhan Hat Gaia Hat |
Carmagnole Maduin Gear |
Mystic Armor (8) | 65 | Hypnocrown Gold Hairpin |
Jade Gown Gaia Gear |
Mystic Armor (9) | 70 | Celebrant’s Miter | Cleric’s Robes |
Mystic Armor (10) | 75 | Black Mask | Black Robes |
Mystic Armor (11) | 80 | White Mask | White Robes |
Mystic Armor (12) | 90 | Golden Skullcap | Glimmering Robes |
Mystic Armor (13) | 110 | Circlet | Lordly Robes |
Heavy Armor (7) | 60 | Steel Mask | Mirror Mail |
Heavy Armor (8) | 65 | Platinum Helm | Platinum Armor |
Heavy Armor (9) | 70 | Giant Helm | Carabineer Mail |
Accessory (1) | 5 | Orrachea Armlet | – |
Accessory (2) | 20 | Firefly | Bangle |
Accessory (3) | 25 | Diamond Armlet | Argyle Armlet |
Accessory (4) | 35 | Battle Harness | Steel Gorget |
Accessory (5) | 35 | Embroidered Tippet | Tourmaline Ring |
Accessory (6) | 35 | Golden Amulet | Leather Gorget |
Accessory (7) | 40 | Turtleshell Choker | Rose Corsage |
Accessory (8) | 45 | Thief’s Cuffs | Gauntlets |
Accessory (9) | 30 | Amber Armlet | Black Belt |
Accessory (10) | 40 | Jade Collar | Nishijin Belt |
Accessory (11) | 45 | Pheasant Netsuke | Blazer Gloves |
Accessory (12) | 60 | Gillie Boots | Steel Poleyns |
Accessory (13) | 60 | Berserker | Magick Gloves |
Accessory (14) | 70 | Sage’s Ring | Agate Ring |
Accessory (15) | 70 | Ruby Ring | Bowline Sash |
Accessory (16) | 70 | Cameo Belt | Cat-Ear Hood |
Accessory (17) | 80 | Bubble Belt | Fuzzy Miter (Fuzzy Mitre) |
Accessory (18) | 80 | Sash | Power Armlet |
Accessory (19) | 100 | Winged Boots | Indigo Pendant |
Accessory (20) | 115 | Opal Ring | Hermes Sandals |
Accessory (21) | 130 | Quasimodo Boots | Nihopalaoa |
Accessory (22) | 160 | Germinas Boots | Ring of Renewal |
Ribbon Equip | 215 | Ribbon | – |
Quickenings, Gambits, and Summoning
Because of their focus on Magick, White Mages have full access to the Summoning Licenses.
License | LP | Notes |
---|---|---|
Gambit Slot | 15 | – |
Gambit Slot | 20 | – |
Gambit Slot | 25 | – |
Gambit Slot | 30 | – |
Gambit Slot | 35 | – |
Gambit Slot | 40 | – |
Gambit Slot | 45 | – |
Gambit Slot | 50 | – |
Gambit Slot | 70 | – |
Gambit Slot | 100 | – |
Quickening | 50 | HP +150 |
Quickening | 75 | HP +190 |
Quickening | 100 | Battle Lore |
Quickening | 125 | None |
Belias | 20 | None |
Mateus | 30 | None |
Zalera | 30 | None |
Adrammelech | 35 | Battle Lore and Souleater |
Shemhazai | 50 | HP +230 |
Hashmal | 50 | None |
Cúchulainn | 50 | Libra |
Zeromus | 65 | HP +250 |
Exodus | 65 | Battle Lore |
Famfrit | 100 | Daggers (5) and Numerology |
Chaos | 100 | HP +310 and Greatsword 2 |
Ultima | 115 | None |
Zodiark | 200 | Greatswords (1) |
Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List
▼Final Fantasy 12: The Zodiac Age Recommended Articles | ||
---|---|---|
Walkthroughs | Side Quests | Characters |
Storyline Boss Guides | Sidequest Boss Guides | Esper Boss Guides |
Job Class System | Gambit System | License Board System |
Mob Hunts | Unchangeable Elements | Leveling Guide |
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