Active Dimension Battle (ADB) System
A battle system unique to Final Fantasy XII: The Zodiac Age. Removing random battles, this system takes the character into combat whenever they come near an enemy.
Basic Flow of Battle
How to Encounter an Enemy
- Find an enemy on the field.
- A symbol will pop up above the enemy to indicate that they are attacking.
Battle actions
- Assigning commands
Certain colors correspond to interactions between characters and enemies. Blue indicates that the character is aiming at an enemy in order to attack. Red will appear whenever an enemy targets a character. Finally, interactions between allies, such as healing, are indicated by green.
Consider these colors when learning the battle system.
- Building-up Gauges
Whenever you select commands during combat, a gauge will pop up on to the left of the character’s name. This gauge will fill up over the course of battle. For allies, the gauge fills up depending on the character’s behavior in battle. Certain Magick can influence the speed the meter increases, like Haste. This while planning for your next action.
- Executing an Action
When the gauge is maxed out, the character will perform a special action.
* When selecting a command, the character will automatically move into range.
Continue this process to eliminate all enemies. You will earn experience, gil, and loot for defeating the enemies.
Command Type
- Normal Attacks
- The character will strike the enemy with their weapon.
- Range and attack power varies depending on the weapon.
- Defeat enemies in succession to acheive a chain. Building up your chain will increase your chances of finding a rare item.
- Magick Abilities
- Casting Magick consumes MP.
- Magick is a ranged attack that can be classified into five types: White Magick, Black Magick, Time Magick, Green Magick, and Arcane Magick.
- As opposed to Magick, Techniks do not consume MP when used.
- Quickening
- Similar to other Final Fantasy games, FFXII: TZA allows for special moves. In this game, they are called Quickenings.
Click here to see a detailed guide on using Quickenings.
- Similar to other Final Fantasy games, FFXII: TZA allows for special moves. In this game, they are called Quickenings.
- Gambits
- Gambits can be freely turned on and off.
- A unique mechanic which allows the player to configure the AI’s actions.
- When properly configured, certain actions will be done automatically after conditions are met.
- Click here to see a detailed guide on Gambits.
- Items
- Classified as Restorative, Offensive, and Support Items.
- Certain consumables, such as motes, have a cooldown effect since they function similar to Magick.
Escape
You may sometimes want to flee from an encounter to avoid the risk of being wiped out. To escape, press the R2 button to bring up Escape on the screen. This will provide the team with the option of abandoning. Escape is recommended whenever a strong enemy appears or if you find your team surrounded.
License Board
Similar to a skill tree, the License Board consists of a tiled board that displays a number of Techniks and Magicks. In order to unlock the items , the character must spend License Points (LP). License Points can be earned by defeating enemies.
Click here to see a detailed guide on the Job Classes.
With LP spent, characters can gain access to more powerful gear and new abilities.
Click here to see a detailed guide on the License Board.
Related Articles
Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List
▼Final Fantasy 12: The Zodiac Age Recommended Articles | ||
---|---|---|
Walkthroughs | Side Quests | Characters |
Storyline Boss Guides | Sidequest Boss Guides | Esper Boss Guides |
Job Class System | Gambit System | License Board System |
Mob Hunts | Unchangeable Elements | Leveling Guide |
Leave a Reply