Arena of Valor (AoV) - Annette Hero Attributes, Stats & Abilities (Mobile Version)


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*Not available on Japan server and Nintendo Switch

These are Annette’s attributes on the mobile version of Arena of Valor. There is no release yet for her attributes on the Nintendo Switch version.

Annette Stats

Arena of Valor Annette

Annette Overview

SG Rating 9
Arena of Valor Constitution
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5
Arena of Valor Attack Damage
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5
Arena of Valor Ability Damage
_
6
Arena of Valor Difficulty
_
5
Constitution Arena of Valor Constitution
_
5
Attack Damage Arena of Valor Attack Damage
_
5
Ability Damage Arena of Valor Ability Damage
_
6
Difficulty Arena of Valor Difficulty
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5
Class Support
Mage
Role Buffs

Tier List

Annette Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3205 190.8 5876
Mana 430 95 1760
Attack Damage 160 8.8 283
Critical Damage 200% 0 200%
Armor 84 | 12.2% 16.6 316 | 34.4%
Magic Defense 50 | 7.6% 8.5 169 | 21.9%
HP Regen / 5 sec 50 2.8 89
Mana Regen / 5 sec 15 1.6 37
Movement Speed 360 0 360
Attack Speed 0% % 56%
Attack Range Ranged (600 units)

Annette Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor Annette PassiveWHISPERWIND
Heal

When a hero near Annette uses an ability, she gains a stack of Seal of the Wind, up to 15 stacks. At 10 stacks, when Annette or a nearby ally falls below 70% HP, the seals will be consumed to restore 275 (+0.3 AP) (+25 per level) HP to all nearby allies. This can only be triggered once every 5 seconds.

Ability Mechanics:

  • Enemy hero ability usage adds to Annette’s stacks as well
  • Stacks reset upon death
Ability 1 Effect
Arena of Valor Annette Ability 1GUST FORCE
Mana: 50
Magic Damage
Slow
Annette summons a whirlwind at the target location, dealing 55/64/73/82/91/100(+9 per level)(+0.15 AP) magic damage every 0.25 seconds for 2 seconds. The damage increases by 33% for every two hits. Enemies trapped in the center of the whirlwind take additional magic damage equal to 2% of their max HP, and their movement speed is reduced by 50% for 0.25 seconds (damage and movement reduction effect will happen up to 4 times).
1 2 3 4 5 6
Damage 55 64 73 82 91 100
Cooldown 10 9.5 9 8.5 8 7.5
Ability Mechanics:

  • Range: 800 units, Effective Range: 1100 units
  • Monsters and minions take 80 damage rather than %HP damage
  • The 33% increase does not compound – the 7th and 8th hits, for example, will deal 199% damage.
Ability 2 Effect
Arena of Valor Annette Ability 2WIND CUFFS
Mana: 70
Magic Damage
Control
Fires a wind orb that deals 250/280/310/340/370/400 (+0.3 AP) magic damage and reduces enemy movement speed by 50% upon hitting a target. The orb keeps traveling, and upon striking a second target, creates a chain that pulls both targets in and deals an additional 300 (+0.5 AP) magic damage. The targets are also stunned for 1 second.
Passive: The cooldown of this ability is instantly reset when Annette is stunned. She also gains physical and magic resistance and a shield for 2 seconds (60-second cooldown).
1 2 3 4 5 6
Damage 250 280 310 340 370 400
Additional Damage 300 360 420 480 540 600
Cooldown 11 10.4 9.8 9.2 8.6 8
Ability Mechanics:

  • Range: 750 units, Effective Range: 850 units
Ultimate Effect
Arena of Valor Annette UltimateHURRICANE WALL
Mana: 100
Magic Damage
Buff
Annette dashes towards the target location and summons a hurricane. Nearby enemy heroes are knocked back and take 400/600/800 (+0.5 AP) magic damage.
The hurricane also creates a barrier for 2.5 seconds. Allies within the barrier gain 40% movement speed and 30% attack speed. Enemy heroes cannot enter the barrier. This ability also instantly removes all control effects on Annette.
1 2 3
Damage 400 600 800
Cooldown 70 65 60
Attack Speed Increase 30 40 50
Ability Mechanics:

  • Range: 600, Effective Range: 1050
  • Hurricane Wall does not damage or knock back minions or monsters.
  • Hurricane Wall knocks back heroes using otherwise unstoppable ultimate abilities, like Y’bneth‘s Nature’s Realm, Max‘s Liftoff, or Rourke‘s Determination. 
  • Does not require casting continuously to use

In-Game Tool Tip

Annette has great defensive skills. She takes advantage of bad enemy movements and traps them with Wind Cuffs before unleashing damage. When she faces strong enemies, Annette can use her ultimate to knock the enemies back to protect those behind her, who will be able to deal damage

Hero Spotlight

Source: Arena of Valor YouTube

Annette Ability Order

Our recommended order for Annette abilities as she levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Annette

Arena of Valor BatmanBatman Arena of Valor NakrothNakroth Arena of Valor KriknakKriknak

Recommended Equipment for Annette

SG Recommended Build
Arena of Valor Essence of the WindEssence of the Wind Arena of Valor Gilded GreavesGilded Greaves Arena of Valor Frosty's RevengeFrosty’s Revenge
Arena of Valor The AegisThe Aegis Arena of Valor Medallion of TroyMedallion of Troy Arena of Valor Berith's AgonyBerith’s Agony
SG Recommended Build
Arena of Valor Essence of the WindEssence of the Wind Arena of Valor Gilded GreavesGilded Greaves Arena of Valor Frosty's RevengeFrosty’s Revenge Arena of Valor The AegisThe Aegis Arena of Valor Medallion of TroyMedallion of Troy Arena of Valor Berith's AgonyBerith’s Agony

See all of Annette’s item builds.

Recommended Arcana for Annette

Level 1 Arcana
Arena of Valor TalismanTalisman
Ability Power +1.5
Arena of Valor LifeLife
Max HP: +21
Arena of Valor GuardGuard
Armor: +2.5
If 10 of each: Ability Power +15, Max HP +210, Armor +25 (+3.1% armor at the start of the match)
Level 2 Arcana
Arena of Valor CorruptionCorruption
Ability Power +2.5
Magic Pierce +1.4
Arena of Valor AlacrityAlacrity
Max HP: +13.5
Movement Speed: +0.7%
Arena of Valor SerenitySerenity
Max HP: +15.7
HP: +3.1
Cooldown Speed: +0.3%
If 10 of each: Ability Power +25, Magic Pierce +14 (most heroes start at 50 magic defense without arcana), Movement Speed +7%, Cooldown Speed +3%, Max HP +292, HP +31
Level 3 Arcana
Arena of Valor IndomitableIndomitable
Attack Speed: +1%
Max HP: +33.7
Armor: +2.3
Arena of Valor GuerrillaGuerrilla
Attack Speed: +1%
Movement Speed: +1%
Arena of Valor FocusFocus
Cooldown Speed +1%
If 10 of each: Max HP +337, Armor +23 (+29% armor at the start of the match), Attack speed +20%, Movement Speed +10%, Cooldown Speed +10%

View a list of all Hero Arcana builds.

Arena of Valor (AoV) Recommended Article List

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4 Comments

  1. for me annette is a “you can annoy everbody, everytime” support. My favorite hobby is to drive every Grakk crazy by canceling his combo ever singe time. Or just catch assain of guard, while they try running to my adc and stuck at the wind wall. Pretty funny. At least for me <3

  2. We are getting a really messy, lets call it, stun Situation.For people playing very often it becomes understandable after time, but for new players: rourke ultimate, but getting stunned by arums ultimate, but annette can cancel immunity, and what happens when arum targets her ulti on ybeneths ulti?and what will aleisters ulti do on arum and ybeneth post patch? They should put fixed words so we directly know, can it be stunned, paralysed via ultimate, immunity to stuns and imunity breaking like annette.