Arena of Valor (AoV) - Murad Hero Attributes, Stats & Abilities

Guide for the hero Murad, a character in Arena of Valor (AoV). Included are Murad’s abilities, statistics, attributes, strengths, weaknesses, and more.


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Murad Stats

Arena of Valor Murad

Murad Overview

SG Rating 9.5
Arena of Valor Constitution
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4
Arena of Valor Attack Damage
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6
Arena of Valor Ability Damage
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8
Arena of Valor Difficulty
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6
Constitution Arena of Valor Constitution
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4
Attack Damage Arena of Valor Attack Damage
_
6
Ability Damage Arena of Valor Ability Damage
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8
Difficulty Arena of Valor Difficulty
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6
Class Assassin
Warrior
Role Mobility

Tier List

Murad Stats

Stats Lv.1 Per Level Increase Lv.15
HP 2968 180 5488
Mana 450 97 1808
Attack Damage 178 10.9 330
Critical Damage 200% 0 200%
Armor 98 | 14% 18.6 358 | 37.3%
Magic Defense 50 | 7.6% 8.5 169 | 21.9%
HP Regen / 5 sec 49 2.2 80
Mana Regen / 5 sec 16 1.6 38
Movement Speed 390 0 390
Attack Speed 0% 2% 28%
Attack Range Melee (200 units)

Murad Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor RiftRIFT

On Murad’s 4th consecutive normal attack within 3 seconds (ineffective against buildings), he gains 24 (+3 every 2 levels) attack damage and releases the seal of Temporal Turbulence for 5 seconds.

Ability Mechanics

  • The basic attacks don’t have to be on the same target.
  • Each attack must happen within three seconds of the last, giving him a maximum total of nine seconds to gain stacks.
  • Rift’s attack bonus remains as long as Temporal Turbulence remains unsealed.
Ability 1 Effect
Arena of Valor Thorn of TimeTHORN OF TIME
Mana: 80
Physical Damage
Control
Murad leaps forward, dealing 120/144/168/192/216/240 (+1.0 AD)ˀ physical damage to enemies in his path and stunning them. He can leap again within 5 seconds of the initial cast, and he can return to his starting location if the ability is cast a 3rd time within 5 seconds.
1 2 3 4 5 6
Damage 120 144 168 192 216 240
Cooldown 12 10.6 9.2 7.8 6.4 5
Ability Mechanics

  • Ability Range: 400 units
  • Passes through walls.
  • The stun occurs at the end of the leap: if Murad travels too far from the enemy by the end of Thorn of Time, the enemy will not be stunned
Ability 2 Effect
Arena of Valor Another DimensionANOTHER DIMENSION
Mana: 60
Physical Damage
Control
Murad creates a distortion in space and time that deals 110/142/174/206/238/270 (+0.55 AD) physical damage to all enemies in the distortion field. Also deals 180 (+0.9 AD) physical damage to those entering or leaving the distortion field and reduces their movement speed by 90% for 2 seconds. In addition, he lowers target armor by 100 for 3 seconds. Murad cannot be targeted or attacked while creating the distortion.
1 2 3 4 5 6
Damage 110 142 174 206 238 270
Cooldown 12 11.6 11.2 10.8 10.4 10
Armor Reduction 100 175 250 325 400 475
Ability Mechanics

  • Ability Range: 400 units

 

Ultimate Effect
Arena of Valor Temporal TurbulenceTEMPORAL TURBULENCE
Mana: 120
Physical Damage
Murad enters a temporal rift, unleashing 5 attacks on enemies in the target area, dealing 150/215/280 (+0.7 AD) physical damage per attack and 50% of life steal effects apply for these attacks. While in the temporal rift, Murad cannot be targeted and attacked. This ability can only be used after Murad’s passive opens the seal, which will close again after use.
*Life steal value is not shown on the SEA server.
1 2 3
Damage 150 215 280
Cooldown 12 12 12
Ability Mechanics

  • Ability Range: 900 units

In-Game Tool Tip

Temporal Turbulence can only be triggered by landing continuous normal attacks, so focus and make sure all those attacks make contact. Triggering Murad’s passive gives him a burst in damage output, so make sure he is not under any control effects when it’s about to trigger.

Hero Spotlight

Murad Ability Order

Our recommended order for Murad abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Murad

Arena of Valor TaaraTaara Arena of Valor ThaneThane Arena of Valor AliceAlice

Recommended Equipment for Murad

SG Recommended Build
Arena of Valor Soulreaver
Soulreaver
Arena of Valor War Boots
War Boots
Arena of Valor Rankbreaker
Rankbreaker
Arena of Valor Omni Arms
Omni Arms
Arena of Valor Muramasa
Muramasa
Arena of Valor Fenrir's Tooth
Fenrir’s Tooth
SG Recommended Build
Arena of Valor Soulreaver
Soulreaver
Arena of Valor War Boots
War Boots
Arena of Valor Rankbreaker
Rankbreaker
Arena of Valor Omni Arms
Omni Arms
Arena of Valor Muramasa
Muramasa
Arena of Valor Fenrir's Tooth
Fenrir’s Tooth

See all of Murad’s item builds.

Recommended Arcana for Murad

Level 1 Arcana
Arena of Valor StrengthStrength
Attack Damage: +0.9
Arena of Valor LifeLife
Max HP: +21
Arena of Valor StabStab
Armor Pierce +2.2
If 10 of each: Attack Damage +9, Max HP +210, Armor Pierce +22 (-2.8% for enemies with 100 armor)
Level 2 Arcana
Arena of Valor BatterBatter
Attack Damage: +1.5
Attack Speed: +0.4%
Arena of Valor FuryFury
Attack Speed: +0.4%
Critical Chance: +0.3%
Movement Speed: +0.5%
Arena of Valor CorrosionRavage
Max HP: +13.5
Armor Pierce: +3.8
If 10 of each: Attack Damage +15, Attack Speed +8%, Critical Chance +3%, Movement speed +5%, Max HP +135, Armor Pierce +38 (-4.9% for enemies with 100 armor)
Level 3 Arcana
Arena of Valor OnslaughtOnslaught
Attack Damage: +2
Armor Pierce: +3.6
Arena of Valor GuerrillaGuerrilla
Attack Speed: +1%
Movement Speed: +1%
Arena of Valor SkewerSkewer
Attack Damage: +0.9
Armor Pierce: +6.4
If 10 of each: Attack Damage +29, Armor Pierce +100 (-14% for enemies with 100 armor), Attack Speed +10%, Movement Speed +10%

View a list of all Hero Arcana builds.

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21 Comments

  1. Acho que falta roubo de vida, seria interessante colocar a besta nos itens, faria com ele durasse mais nas batalhas, já que ele é muito papel

  2. Can you guy’s extend Murad’s tempo turbo’s seal by 0.5 sec? It’s really hard to murder people with tempo turbo when I unlocked the seal and they start running away. That 0.5 sec can be really handy for extending the time a lil bit so that split second my enemy is very close to me won’t be a bust.

    • Actually nevermind, how about putting a new item? The Andura Stone? For 90 sec, Murad can use Temporal Turbulence freely and gains 10% atk dmg. But using an ability increases it’s decay by 0.3 ( or any time you wanna put ) and returns back to normal after the ability is finished like using Another Dimension, that 0.5 sec usage increases it’s decay by 0.3 and stops once the ability is finished. Like the idea? Or screw it?

      • Adding an item tied to a specific hero is an interesting concept but would be exceptionally hard to balance within the game.

        • I agree but someone said that waiting for the Rift passive for 2 sec after striking someone’s face with a machete for three times will extend the Tempo Turbo seal for 9 sec. Is it true?

          • This does not lengthen the amount of time that the ability is unlocked but rather allows you more time before all of your stacks reset. Simply put, each time you attack resets the timer for how much time will pass before Murad loses all of his stacks.

          • So instead of slashing someone’s face off with a machete while giving a short break of 2 sec, it just gives me a total of 8 sec, giving me time to not waste my mana going back and forth trying to get my enemy. So this tactic is useful when my teammates is trying to lure the enemy while I wait for the perfect opportunity?

    • Getting attacks in for his ult is of utmost importance with Murad. Just in case you ask “then why Soulreaver over Scorching Wind,” the answer to that is that CDR is more important there, again for his ult.

      • Thank you ???? experimenting murad alot lately and need that attack speed to gets stacks in case of unplanned encounters. He is a little weak in 1v1 since you can’t get stacks on enemies as they fight back. So ya a lil boost in attack speed might help in such situations. Thank you again totally in for spending on guerrilla ????✌️

        • Although dmg is more important than atk spd and using Murad on any match requires good teammates that don’t recklessly charge without you to finish them off, besides your a finisher, not an initiator, otherwise your lack of teamwork will be your downfall. And the 3 sec on Rift must be used wisely, like enemies are showing up on a lane and basically there trying to bait you out, so when enemies are appearing and disappearing, wait till your enemies appear without retreating because that’s a sign that they think your nowhere close to the clash that’s about to happen sooner or later. So while there’s no clash, feel free to use your ult to jungle monsters (though I highly recommend that you don’t unless the coast is clear). And try to wait for 2 sec or 1.5 sec (I dunno) before you auto-attack again so you don’t time-out your stacks when the enemy appears. And techniques and skills are required to use Murad, so you don’t need atk spd arcanas, otherwise your nothing more than some player who is desperate to get stacks (otherwise known as a n00b). So practice your timing and try look on the situation (by looking at the map) so you don’t waste your mana and you don’t look like a doof.

    • Ah, no. Apologies, one of us wrote that when we discovered that life steal effects count (at a time when they weren’t included in the description).

      • Thank you 🙂
        one last question on the Temporal Turbulence animation murad slashes six times (correct me if im wrong)
        is it true it only hits 5 times? ‘:D hehe

        • Yes, the final dash back does not deal damage (at normal speed it looks/sounds like it does, but if you watch in slow motion, the last hit is from the previous dash).