Arena of Valor (AoV) - TeeMee Hero Attributes, Stats, & Abilities

Guide for the hero TeeMee, a character in Arena of Valor (AoV). Included are TeeMee's abilities, statistics, attributes, strengths, weaknesses, and more


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TeeMee Stats

Arena of Valor Teemee

TeeMee Overview

SG Rating 9
Arena of Valor Constitution
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6
Arena of Valor Attack Damage
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3
Arena of Valor Ability Damage
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8
AoV-Difficulty
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5
Constitution Arena of Valor Constitution
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6
Attack Damage Arena of Valor Attack Damage
_
3
Ability Damage Arena of Valor Ability Damage
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8
Difficulty AoV-Difficulty
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5
Class Support
Tank
Role  Initiator
Buffs

Tier List

TeeMee Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3201 242.3 6593
Mana 420 90 1680
Attack Damage 154 9 284
Critical Damage 200% 0 200%
Armor 94 | 13.5% 24.5 | 3% 396 | 39.7%
Magic Defense 50 | 7.6% 8.5 | 1% 169 | 21.9%
HP Regen / 5 sec 49 4 86
Mana Regen / 5 sec 15 1.4 35
Movement Speed 390 0 390
Attack Speed 0% 1% 14%
Attack Range Melee (200 units)

TeeMee Abilities (Descriptions, Videos and Mechanics)

Passive Ability Effect
Arena of Valor ScavengeSCAVENGE
When a non-hero enemy dies near TeeMee, the brothers quickly pick up the spoils and give nearby allies an extra 25% gold.

Ability Mechanics:

  • Scavenge applies to TeeMee when no allies are around, granting them more gold than other heroes
Ability 1 Effect
ArenaPOOTY POOTS
Mana: 65
Magic Damage
Control
Tee starts to build up the gas in his stomach, causing him to increase his movement speed for 5 seconds. During this time, Tee tries to hold it all in for as long as possible (can be unleashed earlier by tapping the ability again). Tee then unleashes a stinky plume, causing all enemies in the area to suffer up to 700/900/1100/1300/1500/1700 (+1.65 AP) magic damage and become stunned for up to 1.2 seconds. The longer Tee holds in his funky fumes, the higher the damage and stun period.
1 2 3 4 5 6
Base Damage 233 300 367 434 501 568
Max Damage 700 900 1100 1300 1500 1700
Cooldown 5 5 5 5 5 5
Ability Mechanics:

  • Effective Range: 350 units
  • Mana cost goes up by 10 per level.
  • “Base Damage” is based on 0 seconds, but the ability can only be re-activated after roughly 1 second, so you can never deal exactly the base damage
    • Releasing after ~1s results in dealing ~7/15 max damage, and stunning for ~.5 seconds
    • Releasing after ~2s results in dealing ~3/5 max damage, and stunning for ~.75 seconds
    • Releasing after ~3s results in dealing ~11/15 max damage, and stunning for ~1 second
    • Releasing after ~4s results in dealing ~13/15 max damage, and stunning for ~1.25 seconds
    • Letting the timer run out will result in dealing max damage and the full 1.5 second stun
Ability 2 Effect
Arena of Valor Chain LanceCHAIN LANCE
Mana: 65
Magic Damage
Control
Mee shoots forth a chain from his lance, hooking the first thing it hits. If the chain hits an enemy, it deals 450/510/570/630/690/750 (+0.6 AP) magic damage and stuns them for 1 second.
1 2 3 4 5 6
Damage 450 510 570 630 690 750
Cooldown 10 9.2 8.4 7.6 6.8 6
Ability Mechanics:

  • Effective Range: 800 units
  • Mana cost goes up by 5 per level.
  • Launches TeeMee towards the target on hit
  • TeeMee can grapple to enemy and friendly heroes and units
  • Can pass through walls
Ultimate Effect
Arena of Valor Being a BroBEING A BRO
Mana: 150
Magic Damage
Control
TeeMee channels their armor’s resurrective powers to protect themselves and the nearby ally hero with the lowest health for 3 seconds (can still be used while TeeMee is being subjected to control effects). While the ability is active, if TeeMee or the protected ally dies, they will be resurrected in 2 seconds at the spot they died with 2000 (+2.5 AP) HP. When a hero is resurrected, the resurrection will deal 600/750/900 (+0.8 AP) magic damage to surrounding enemies and reduce their movement speed by 50% for 1.5 seconds.
1 2 3
Damage 600 750 900
Cooldown 70 65 60
HP after Resurrecting 2000 2750 3500
Ability Mechanics:

  • Effective Range: 600 units
  • Mana cost goes up by 20 per level.
  • Being a Bro can resurrect both TeeMee and the target hero with one cast, regardless of who dies first, as long as they both die within 3 seconds

In-Game Tool Tip

Before engaging the enemy, use Pooty Poots so you can build up its strength and unleash its maximum effects on an enemy. Being a Bro’s resurrection effect is extremely valuable, but the effect only lasts for a short time. Be sure to time its use properly when engaged in a team battle.

Hero Spotlight

Source: Arena of Valor

TeeMee Ability Order

Our recommended order for TeeMee’s abilities as they level up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to TeeMee

Arena of Valor BatmanBatman Arena of Valor ButterflyButterfly Arena of Valor KriknakKriknak

Recommended Equipment for TeeMee

SG Recommended Build
Arena of Valor Essence of the WindEssence of the Wind Arena of Valor Hermes' SelectHermes Select Arena of Valor Gaia's StandardGaia’s Standard
Arena of Valor The AegisThe Aegis Arena of Valor Frosty's RevengeFrosty’s Revenge Arena of Valor Hyoga's EdgeHyoga’s Edge
SG Recommended Build
Arena of Valor Essence of the WindEssence of the Wind Arena of Valor Hermes' SelectHermes Select Arena of Valor Gaia's StandardGaia’s Standard Arena of Valor The AegisThe Aegis Arena of Valor Frosty's RevengeFrosty’s Revenge Arena of Valor Hyoga's EdgeHyoga’s Edge

See all of TeeMee’s item builds.

Recommended Arcana for TeeMee

Level 1 Arcana
Arena of Valor TalismanTalisman
Ability Power +1.5
Arena of Valor LifeLife
Max HP +21
Arena of Valor GuardGuard
Armor +2.5
If 10 of each: Ability Power +15, Max HP +210, Armor +25 (+3.0% armor at the start of the match)
Level 2 Arcana
Arena of Valor CorruptionCorruption
Ability Power +2.5
Magic Pierce +1.4
Arena of Valor AlacrityAlacrity
Max HP: +13.5
Movement Speed: +0.7%
Arena of Valor SerenitySerenity
Max HP +15.7
HP +3.1
Cooldown Speed +0.3%
If 10 of each: Ability Power +25, Magic Pierce +14 (most heroes start at 50 magic defense without arcana), Movement Speed +7%, Cooldown +3%, Max HP +292, HP +31
Level 3 Arcana
Arena of Valor Violate
Violate
Ability Power: +4.2
Magic Pierce: +2.4
Arena of Valor Benevolence
Benevolence
Max HP: +45
HP: +5.2
Movement Speed: +0.4%
Arena of Valor Valiance
Valiance
Max HP: +37.5
Cooldown Speed: +0.6%
If 10 of each: Ability Power +42, Magic Pierce +24 (most heroes start at 50 magic defense without arcana), Movement Speed +4%, Cooldown Speed +6%,
Max HP +825, HP +52

View a list of all Hero Arcana builds.

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2 Comments

  1. This guy is a mage. He has insane damage on his Q 1700 + 1.65 AP Ratio (especially with 1k+ AP that’s 3350 dmg). Not to mention it’s aoe and on an 5 sec cooldown (from when it goes off and at least one sec to reactivate it). It also has a 1~2 sec stun, and you can use it with flicker to flash bomb or use endure for 2 sec free charge mid fight. Open a team fight or follow up an initiation with this bomb and you’ll win that fight (as long as your team is somewhat coordinated). Then you have a get out of jail free card with a revive. You can also use this to dive a turret bomb the enemy then use the turret to trigger your revive while your team finishes the enemy off. As for the E a good stun/gap closer and occasionally a pull to safety. TeeMee is a mage. And at worst he is a tanky mage but definitely not a support. For runes I recommend, Violate/Enlightened, Devour/Benevolence, and Hex/Focus.

    • We agree that TeeMee is a capable mage with insane scaling! It is very possible to build them as a damage mage and be a terrifying force on the team. That said, we have focused a bit more on writing them more as a tank/support as that how the game has listed them. Their ultimate provides an insane help to allies and they can be great at initiating. We will make it a point to focus on their mage ability as well in future posts, however, and thank you for pointing this out for us!