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Lauriel is a very mobile mage/assassin who can deal a lot of damage while constantly regenerating health. She is best played focusing on items that increase her cooldown speed and durability. This cooldown reduction will also increase her mobility through Blink, making her as potent in escapes as she is in attacking.
- High Mobility – Lauriel is very mobile due to Blink. This, mixed with skillful use of her ultimate, will make Lauriel next to impossible to catch. She can also use this mobility to chase her enemies or to kite them with her spells.
- High Damage – Lauriel’s passive deals a lot of damage when triggered. What’s more, every one of her abilities damage enemies in some way. All of this damage at her disposal allows her to easily execute enemies before making a quick escape.
- Durable – Lauriel deals true damage with Divine Punishment and thereby can focus on building defensive items rather than offensive ones. On top of this, she will regularly be restoring life as she applies marks of Divine Punishment to enemies. These two things together allow the archangel to withstand a rather high amount of punishment in fights without succumbing.
- Area Restricted – Lauriel only really shines when in the boundaries of her ultimate, Smite. Whenever this ability isn’t available, she will be much more vulnerable to enemy damage as well as much weaker when it comes to damaging potential.
- Weak to Crowd Control– If stunned or slowed, Lauriel can easily be focused down. She lacks any sort of defensive spell, having to instead rely on her mobility to survive. Because of this, being unable to move around will leave her a sitting duck.
- Item Reliant – Liliana relies much more heavily on items to be effective in fights. While she doesn’t necessarily need much ability power, she needs the cooldown reduction of The Aegis and magic life steal of Rhea’s Blessing to really throw down with opponents. This can cause her to have a much later start than other heroes and thereby leave her more vulnerable early game.
Hero Basic Strategy
- In the earlier stages of laning, you should focus completely on farming levels and gold. Lauriel is most effective after gaining her ultimate and some items that lower her cooldowns.
- Harass your enemies using The Wheel and basic attacks when able.
- While a good way to activate her passive, Blink puts Lauriel in a vulnerable position when she uses it offensively. Be careful about how aggressive you are with it.
- Be careful in how you use Blink. Team fights grow more dangerous as the game progresses, and a single mistake can lead to your defeat. Scout the area to make sure that you aren’t being baited. If you do decide to commit, inform your team so that they can help you escape or follow up your engagement.
- Start with a level of The Wheel. This ability gives Lauriel an early ability to harass without rushing into enemies.
- Continue to level The Wheel as its lower cooldown will allow you to deal more damage without risking your HP
- As with most heroes, take ranks in Lauriel’s ultimate whenever possible. It is too essential to her kit to delay at all.
- Ganking: Jump in with Blink and follow up immediately with The Wheel for a quick burst of damage as well as a slow. Use Smite to continue your damage and accelerate your skills’ cooldowns. Constantly using your skills will have the target regularly slowed and unable to escape as you knock out their health.
- Solo Fights: Harass your opponent with The Wheel while moving around with Blink to deal out your damage and dodge enemy fire. Use Smite after slowing the opponent to lower your cooldowns and thereby up your damage potential.
- Team Fights: Do not initiate team fights. Lauriel is extremely easy to kill if focused down by enemy control abilities. Wait until your tank initiates before jumping to the enemy carries. Blink will make it really easy to get past the enemy front lines and focus down the squishier heroes. Cast Smite on the crowd and juke around enemies to constantly damage foes, dodge blows, and regenerate health.
- Escaping the Battle: Blink is your most obvious choice for disengaging. Blink away from the opposition as you run back to base, using Lauriel’s ability to Blink past obstacles and over walls to juke your opponents. If you’re not extremely low on life, blinking while near monsters or minions can help as it will lower Blink’s cooldown. Divine Punishment’s slow isn’t reliable enough to bother with while running, so save your mana to Blink whenever possible.
|Divine Punishment – Passive – Enemies hit by Lauriel’s abilities become marked. Every 4 marks trigger an explosion that deals 160 (+0.64 AP)ˀ true damage to nearby enemies and slows their movement speed by 50-90% (increases with hero level) for 1 second. Lauriel also recovers 110 HP after the explosion.|
- Divine Punishment is applied for each instance of damage that a spell causes. As such, The Wheel and Smite can cause a maximum of two stacks each time they are cast while Blink can apply up to three.
- Stacks of Divine Punishment last for 8 seconds before fading.
- Because the explosion from Divine Punishment applies more marks to other heroes, Lauriel can deal the most damage when the enemy team is clumped together.
|The Wheel – Lauriel summons the divine light, dealing 215/260/305/350/395/440 (+0.6 AP) magic damage to enemies. The path lights up shortly after and deals the same amount of magic damage again.|
- The Wheel’s path lasts for one second before lighting up again.
- The Wheel is Lauriel’s primary source of poke when she isn’t in the thick of battle.
- When chasing, make sure to use The Wheel after Blink
|Blink – Lauriel charges towards the target direction, becomes invincible for a short period, and summons 3 energy orbs to attack nearby enemies, dealing 175/190/205/220/235/250 (+0.24 AP) magic damage with each attack. Ability cooldown is reduced by 4 seconds when it hits enemies.|
- Blink’s projectiles prioritize enemy heroes over minions.
- Blink’s projectiles are randomly distributed between nearby targets, splitting evenly between them.
- The orbs will only be summoned if an enemy is nearby (nearby in this case meaning just longer than the range of Blink itself)
- Experienced Lauriel players can use the brief invulnerability that Blink provides to dodge attacks and tower shots
|Smite – Lauriel summons a Judgment Circle, dealing 210/245/280 (+0.5 AP) magic damage both when the circle appears and fades. Also reduces the cooldown of her other abilities when she is in the circle.|
- Smite makes the cooldown timer of skills tick by twice as quickly rather than reducing the total length. So skills that are already on cooldown (aside from Smite itself) will still benefit from Smite.
- Smite’s circle lasts for 12 seconds before disappearing.
- Be careful when Blinking after using Smite, as Lauriel can find herself outside of the circle. Though it can be tempting to spam her abilities as quickly as possible when Smite is active, making sure to Blink back towards the center of the circle (provided there are enemies there) can maximize Lauriel’s damage.
- Before you’re able to secure items that provide cooldown reduction, a good way to space out Lauriel’s abilities in the early game is to use Smite and her two other abilities before using Endure to bide your time before your abilities come off cooldown.
How to Counter Lauriel
- Stun Lauriel whenever you can. The mage is very vulnerable when unable to move around.
- Avoid Lauriel when she uses her ultimate, staying as far away from the effect as possible. She is extremely hard to kill while she is inside. Only risk going in when you have her heavily outnumbered or she is very low on health.
Hero Item Build
|Burst Tank Build|
|Orb of the Magi||Gilded Greaves||The Aegis|
|Rhea’s Blessing||Hecate’s Diadem||Holy of Holies|
- Lauriel is the type of mage that thrives on the frontlines and as such needs a balance between ability power and defense. Violate, Devour, and Focus make decent picks as a result. Focus is especially useful to Lauriel since it aids her with her ability cooldown speed, allowing her to regularly cast her abilities.
- If you have an item build that takes you to 40% CDR already, take Hex instead of Focus.
Tanks can’t bully Lauriel well since she will generally be able to stay out of their influence with Blink. Lauriel, on the other hand, will be able to rough them up with her own damage. The true damage of her passive will go a long way in cutting them down.
Lauriel will similarly be able to do well against warriors. Their melee range will make it easy for Lauriel to stay out of their influence with Blink as well as keep them within Smite’s area.
Assassins can easily be burst down by Lauriel’s spells, however she can similarly be burst down by their damage as well. Her main advantage when facing assassins is the ability to stay out of their range with Blink. That said, mind any gap closers they might have to get close once again. Wait for your team’s tank to engage before going in yourself so that the tank draws the assassin’s fire.
Mages can be run down by Lauriel as well since most mages are squishy and thereby easy to burst. Her main problem will be getting caught by their control abilities or burst down from outside of her shorter range. Try to Blink ontop of the mages during team fights, Blinking to avoid their skill shots.
Lauriel can Blink close to marksmen, eliminating their range advantage. Bursting them down will become rather simple after their range advantage has been eliminated. They should be focused first, as their damage can be a big problem and isn’t avoidable with Blink. Make sure that they are caught inside of Smite’s area so that they cannot attack you from outside of your influence.
Supports have a lot of control abilities, which are a big counter to Lauriel. If the support is able to lock her down, she won’t be able to move as much and will be very vulnerable to attacks as a result. Do your best to avoid their control, using Blink to dodge any skillshots.
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