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Zanis Item Builds
These items are necessary in order to play Zanis optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.
|Frost Cape||Frost Cape helps Zanis stick to his prey, something that he can struggle with on his own. The stats it offers boosts his defenses with armor and health while also providing some valuable cooldown speed.|
|There’s an argument to be made for all three of these jungling items for Zanis. Leviathan can give large amounts of health as well as a damaging aura to help him out in longer damage trades. Soulreaver, on the other hand, furthers his offensive potential with stacking attack damage and great cooldown reduction. Lastly, Scorching Wind’s massive +50% attack speed helps Zanis get more of his true damage-boosted attacks off. Choose Leviathan when looking to translate into a warrior that can deal damage over time and choose Soulreaver or Scorching Wind when trying to play as a burst assassin.|
|Hercules’ Madness||A good hybrid item, Hercules’ Madness offers decent amounts of defense as well as a damage steroid when fights get tight. It is particularly useful when regularly cutting it close in fights.|
|Medallion of Troy||Medallion of Troy is a standard defensive choice when facing magic heavy teams and should be taken when an enemy mage is growing out of control. It offers some all around defense as well in the form of a large health boost, and even helps Zanis attack by providing some cooldown speed.|
|Spear of Longinus||Spear of Longinus offers both offensive and defensive stats to its wielder. Zanis can greatly benefit from both, needing the attack damage to tear down foes but also needing a bit of defense to survive the approach. The armor shred that it offers will help him finish off any foes he wasn’t able to tear down with Dragon’s Wrath.|
|Hyoga’s Edge||Hyoga’s Edge only offers defensive stats, but has offensive uses through its powerful passive. It slows enemies the wielder attacks, giving the attacker a speed boost in the process. As he is fully reliant on his movement speed, this is a great benefit to Zanis when trying to prevent an enemy’s escape.|
|Blitz Blade||Blitz Blade is a nice offensive item that increases Zanis’ mobility and lane pressure. As Dragon’s Fury acts on a timer rather than a set number of hits, a higher attack speed will allow him to benefit further from the ability. What separates Blitz Blade apart from several other attack speed items is that it offers attack damage as well, rather than less-useful critical chance.|
|Fafnir’s Talon||Another attack damage and attack speed item, Fafnir’s Talon further capitalizes on a fast attack speed with its powerful on-hit effect. Each strike the wielder makes will do additional damage based on the target’s current health. This, when stacked with the damage from Dragon’s Wrath, can lead to extremely potent attacks.|
|Gilded Greaves||Having to run towards his enemies, Zanis can suffer a lot from enemy control effects. While Blood Wyrm does a lot to help in this regard, it can only protect him for so long. Gilded Greaves covers him whenever Blood Wyrm can not.|
|Sonic Boots||Sonic Boots works best against enemies who focus on dealing damage with their normal attacks. Get this over Gilded Greaves if the opposing marksman or warrior is snowballing hard.|
|War Boots||A much more aggressive option, War Boots provides Zanis some very valuable attack speed. While they leave him much more vulnerable than the other boots options, War Boots is a good choice when building a fully aggressive build.|
Sample Item Builds
|Leviathan||Gilded Greaves||Fafnir’s Talon||Frost Cape||Spear of Longinus||Hercules’ Madness|
Here we build Zanis tankily, relying on his natural damage to net him the kills he needs to carry. Leviathan builds up his health as he farms the jungle and burns any that he engages. Frost Cape will keep enemies close as he engages and Hercules’ Madness will pull Zanis up if things start to get close. Fafnir’s Talon is the only purely offensive item, it and Spear of Longinus offering the most to his damage beyond his natural damage sources.
Here we pump up Zanis’ attack so that he can rip down enemies extremely quickly. The only item that doesn’t contribute to his overall DPS in some way is Gaia’s Standard, which will give him a bit of durability while also speeding him along. He won’t need to return often to base, holding a lot of natural healing through Omni Arms, Fafnir’s Talon, and Gaia’s Standard.
|Scorching Wind||War Boots||Spear of Longinus||Frost Cape||Fafnir’s Talon||Medallion of Troy|
|Mantle of Ra||Gilded Greaves||Omni Arms||The Aegis||Medallion of Troy||Fenrir’s Tooth|
Late game you can replace boots with Ancestral Glory (new patch), Death Sickle or Hercules’ Madness, while the others are on cooldown.
HOPE YOU LIKE IT, and feel free to ask me what you think about my build. I have tried this build and It works quite effectively and the damage is super insane with Fenrir’s Tooth and the new patch Ancestral Glory (since it provides you more 10% damage that you’ve dealt)
|Scorching Wind||Gilded Greaves||Fafnir’s Talon||The Aegis||Frost Cape||Medallion of Troy|
This build gives Zanis that sweet 40% cdr mark, makes him tanky, gives him a ton of attack speed, and gives him decent auto attacks due to scorching wind and fafnirs passives.
|Mantle of Ra||War Boots||Rankbreaker||Gaia’s Standard||Fafnir’s Talon||Fenrir’s Tooth|
Ra provides needed armor and provides enough protection that any enemy will need Rankbreaker and Pierce Arcana to do decent damage. Warboots for the atkspd on his 5 seconds of ult… Rankbreaker to ensure all Squishies die swiftly, Gaia for some magic D, health, Regen and mvmnt speed to aid in closing gaps or escaping with 1 skill. Fafnirs to add more atkspd, ad, and % based damage for the fat guys. Finally Fenris for the big 200 AD and the plus 30% on his TRUE damage once the enemy is below 50% health. Play smart, use your 1 skill to run away from bad fights. When you get a chance to 1v1 someone close the gap with 1 hot your ult then your 2 skill and smash that attack button until the enemy is down. Hit 1 skill and run to safety or nearet objective.
|Soulreaver||War Boots||Medallion of Troy||Frost Cape||Shield of the Lost||Spear of Longinus|
Switch between Armor and Magic Defence based on one item only and the enemy team composition. Atk speed or Move Speed, based on your team play. The CDR is maxed out but with Medallion Of Troy 10% goes to waste. Very very helpful when in team fights. Start getting money from first few waves then jungle to the end. Pls try and discuss about the flaws. ???? ENJOY
|Scorching Wind||War Boots||Fafnir’s Talon||Fenrir’s Tooth||Frost Cape||Muramasa|
This Build comes out as a Kill-demanding build which requires the users to be Extra aggresive at using him, so that his Passive could get up to 20 as fast as possible. Scorching winds mellow up with Zanis Basic attack after each Ulti he strikes. Fenrir tooth will help him strike Enemies in Early to Middle Stage game. While in late Game, he’s already helped with F.Cape as his helper in marking kills. Muramasa helped him to deal with Tanks and of course, the last Item Aegis helped with its CDR and Phys.Def. The last item is modifiable and could also be used as Troy for additional Anti – Mage Defense
Its squishy Zanis, i knew, but with him able to constantly harass enemies Carry, he will be a great help as he troubled the growth of those heroes, which in turns has a good effect in Late Game.
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