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TeeMee is a support tank who can either act as a versatile initiator and babysitter for their team or as a powerful nuking mage. Both of their basic abilities provide a fantastic amount of utility and damage, locking opponents down and opening them up to follow up damage. Their ultimate pulls allies back from death, keeping them up and fighting even in the harshest of fights.
- Strong Initiator – Both Pooty Poots and Chain Lance can be used either individually or in combination to jump on foes. Not only effective as gap closers, they both stun enemies struck, giving TeeMee’s allies time to charge in afterward.
- Resurrection Ability – TeeMee has an extremely powerful ultimate, returning them and a nearby ally from death while active. This can be very effective in team fights, giving your team a huge advantage in wars of attrition.
- Heavy Burst Damage – TeeMee’s abilities scale fantastically, allowing them nearly unparalleled nuking capability. Building TeeMee completely as a damage dealer will allow them to kill squishier foes with a single blast of their greasy gasses.
- Reliant on Timing – While very potent, TeeMee’s Pooty Poots require a charging period to reach their full potential. As a result, their flatulence may not always be fully available in clutch situations. In addition, their ult has a very short window of activation when used. This means that TeeMee players need to pay very close attention to timing in order to use it effectively.
- Vulnerable to Zoning – TeeMee’s gap closer has the unique property of grappling onto either enemies or allies. This means that, in crowded areas, they can have a tough time hooking agile foes. As their abilities have rather short ranges, Teemee needs to get right up onto enemies in order to affect them. As a result, enemies who can keep TeeMee at an arm’s length will cripple the brothers’ potential.
Hero Basic Strategy
- TeeMee lanes well with an ally, preferably your team’s carry. The extra gold the two provide is very useful in speeding up the carry’s farm and in getting their items more quickly. While TeeMee also benefit from their passive while alone, they generally do not require the gold as much as physical damage dealers.
- Use your abilities to zone enemies away from the minions. Chain those who approach while charging up a juicy Pooty Poot to punish any advance.
- Charging up Pooty Poots alone can be a good zoning tool, as enemies will try to distance themselves from TeeMee before being subjected to their stench.
- Focus on Pooty Poots before Chain Lance. TeeMee’s farts provide heavy amounts of damage, an AoE stun, and a movement speed boost all in one package. Chain Lance is useful in navigating the battlefield and initiating on foes, but it doesn’t scale as well as Pooty Poots and is more limited in its use.
- Take at least the first level of Being a Bro right when it’s available. It doesn’t see as much use in lower levels if you’re playing safely, but it is better to have it and not need it than the opposite. That said, if team fights aren’t happening frequently by the time TeeMee hits 8, feel free to delay upgrading it for a bit in favor of the raccoon duo’s other skills. The damage increase is an afterthought and the lower cooldown is nice, but not critically so.
- Start up by priming your Pooty Poots, starting its charging period. Initiate on the foe with Chain Lance. It is best to do so after letting Pooty Poots charge for three seconds, as this will cause the blast to occur right as Chain Lance’s stun wears off. Follow up with normal attacks until your stomach is ready for another round of Pooty Poots to finish them off.
- Same as with solo fights, start charging your Pooty Poots before engaging. It is best to do this in the brush so your enemy won’t be able to predict your initiate.
- Keep using Pooty Poots off cooldown, as it is your main source of damage. The stun it provides gives your team regular windows to safely follow up with their own damage.
- Continue to use Chain Lance when it is available. The damage and stun it provides is nothing to be ignored. In addition, it can be a great help in sticking on enemies and moving around the battlefield.
- Cast Being a Bro right before either you or your carry are slain. Well timed uses of this ability can be the deciding factor of fights.
Escaping the Battle
- Use Pooty Poots for the movement speed boost and Chain Lance on any allied minions in your escape path. TeeMee can put a lot of distance between them and their enemies when using these abilities together.
|Scavenge – Passive – When a non-hero enemy dies near TeeMee, the brothers quickly pick up the spoils and give nearby allies an extra 25% gold.|
- Scavenge makes TeeMee fantastic lane partners for allied carries. The extra gold will push the carry steadily ahead of opponents, allowing them an easier time snowballing.
- TeeMee benefit from this passive themselves when away from allies.
|Pooty Poots – Tee starts to build up the gas in his stomach, causing him to increase his movement speed for 5 seconds. During this time, Tee tries to hold it all in for as long as possible (can be unleashed earlier by tapping the ability again). Tee then unleashes a stinky plume, causing all enemies in the area to suffer up to 700/900/1100/1300/1500/1700 (+1.65 AP) magic damage and become stunned for up to 2 seconds. The longer Tee holds in his funky fumes, the higher the damage and stun period.|
- This is a TeeMee’s main source of damage, able to turn into a gigantic nuke when players collect ability power items.
- Pooty Poots has a rather short cooldown, so don’t hesitate in using it when just needing a speed boost when escaping. Likewise, don’t worry too much about releasing your stink wave early when in dire need of a stun.
|Chain Lance – Mee shoots forth a chain from his lance, hooking the first thing it hits. If the chain hits an enemy, it deals 450/510/570/630/690/750 (+0.6 AP) magic damage and stuns them for 1 second.|
- Chain Lance can grapple onto both enemies or allies. Aim carefully when the enemy is lingering near minions or monsters.
- Conversely, the ability to grapple allies improves the ability’s use as an escape. Zip to another ally when chased to distance yourself from your pursuer.
|Being a Bro – TeeMee channels their armor’s resurrective powers to protect themselves and the nearby ally hero with the lowest health for 3 seconds (can still be used while TeeMee is being subjected to control effects). While the ability is active, if TeeMee or the protected ally dies, they will be resurrected in 2 seconds at the spot they died with 2000 (+2.5 AP) HP. When a hero is resurrected, the resurrection will deal 600/750/900 (+0.8 AP) magic damage to surrounding enemies and reduce their movement speed by 50% for 2 seconds.|
- This requires rather precise timing to be used effectively, but can be huge in swinging team fights.
- There is no animation to indicate that the slain hero is about to be revived. The only tip-off for enemies is the lack of a player death message in game.
- The associated damage is a not-insignificant nuke. This shouldn’t be relied on too heavily, however, given its limited availability. The damage and slow are more useful in giving the revived hero a window of escape.
How to Counter TeeMee
- Stand behind your lane minions to avoid being hooked by TeeMee’s Chain Lance.
- Always be on the look out when TeeMee is nowhere to be found on the map – chances are, he’s roaming and preparing to gank a lane.
- Force TeeMee to use his Ultimate ahead of time by focusing him down. This way, he’ll be the only one who’ll revive from his Ultimate.
Hero Item Build
|Support Aura Build|
Orb of the Magi
Holy of Holies
This Mage Tank build makes TeeMee a combo damage dealer and damage soak. Each item has an ability power focus along with a number of additional stats that buff up their defensive stats. TeeMee’s abilities have fantastic scaling, able to quickly wipe out enemies they strike. TeeMee needs a bit of durability given how close he gets to enemies, however, thus the need for a durability focus.
TeeMee won’t have much of a problem against tanks if building some survivability. Their biggest issue will be getting locked down by crowd control and thereby becoming unable to get close to enemies. Escape from their influence with Chain Lance, sticking instead to squishier foes.
Warriors will be rough, both able to take some of TeeMee’s abuse and deal out considerable amounts of their own. They are easier to whittle down than tanks, however, so warriors can still be dealt with heavy amounts of gross gas. Warrior damage is typically dealt over a period instead of as a burst, giving TeeMee enough time to charge up their tanuki trumpet.
Fights with assassins could go either way. Their burst can be very dangerous for TeeMee, making it very difficult for the pair to properly use Being a Bro. Shielding items like Rhea’s Blessing can be very valuable in providing a few extra seconds to cast your ability.
Mages will be a very dangerous foe for TeeMee. Their high damage can burst TeeMee before the brothers can use their ultimate, and their control abilities can keep the pair away from enemies. That said, mages typically have small HP pools and are thereby easy to burst down. Chain Lance in close before bursting them away with a gut wrenching Pooty Poots if able. Otherwise, use your mobility to be as hard of a target to hit as possible.
Marksmen are a piece of cake up close. TeeMee can use their abilities to close the gap on most marksmen with relative ease, leaving them easy targets to his smelly rage. Ignoring these damage dealers can be lethal, however, as they can very quickly whittle TeeMee down with their auto attacks.
Support heroes can be trouble simply from their ability to zone TeeMee away from their target. These heroes are generally very squishy however, so a well placed Pooty Poot will get them out of your hair.
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