Table of Contents
Superman is a Warrior–Tank adept at quickly engaging the opposition and who revels in raining down justice with his fists from the middle of team fights. The Last Son of Krypton is a capable hero who can withstand enemy control abilities and is extremely potent when close to his targets.
- Excellent at Engaging – Superman’s abilities enable him to initiate team fights extremely well. His Flight passive gives him access to modified versions of his two basic abilities, both of which help make his initiates quick and deadly.
- Good Burst Damage – Superman also possesses quite a bit of burst damage, especially when empowered with Flight. Kryptonian Strength is especially deadly when empowered, it enabling Superman to breach the enemy front line and damage their carries.
- Short Time Immunity to Control Effects – When used, Man of Steel cleanses Superman of any enemy control effects. As an initiator, this allows him to bring havoc to the enemy damage dealers without fear of being slowed or stopped.
- Difficult – Players have to understand and master how to use Superman’s Flight passive. Flight empowers Superman’s abilities, so knowing when you’ll need a full stack of Flight and which skill to empower are key to maximizing his potential.
- Needs to Coordinate with Teammates – As great as Superman is at starting team fights and dealing an initial burst of damage, he still needs his team to follow up his initiation. Skilled opponents will be keen on determining when Superman is about to start a team fight.
Hero Basic Strategy
- Superman is good at taking a lane solo or with a teammate. When solo, farm for experience and gold so that you can get your core items quickly. When you’re with a teammate, you are more able to harass your opponents.
- Whenever you start small skirmishes, it is always best to be at the front line, especially if you’re paired with your team’s carry. This way, they are able to deal their damage while you take the brunt of the enemies’ abilities.
- Level up Kryptonian Strength first, as this will be your primary damaging and engaging ability.
- Follow up with Man of Steel. This allows you to get out of an enemy’s crowd control and retaliate.
- Finally, level up Speeding Bullet as often as possible. Speeding Bullet helps you quickly gain stacks of Flight, which is essential to mastering Superman.
- Solo Fights: While Superman can throw down in a one on one fight, it usually is best to steer clear of them until after he’s farmed his core items. Once you have your items, lead in with Kryptonian Strength and pummel your enemy with normal attacks. If they manage to stun you, use Man of Steel to remove the debuff and continue the attack. Keep in mind to move while battling your foe to gain stacks for Flight since having full stacks empowers your initial abilities. That said, basic attacks will cancel out the stacks you have gained, so only bother doing so between ability uses.
- Team Fights: Before you engage, make sure you have full stacks of Flight. Once you have full stacks, lead the charge with empowered Kryptonian Strength to burst through the enemy front line and damage their carries. You can alternatively use an empowered Man of Steel or Speeding Bullet to engage the enemy team. Follow up with your normal Kryptonian Strength to further damage and slow the opposition while your teammates also bring their firepower.
- Ganking: Target the squishiest opponent and tag them with Kryptonian Strength. This will slow your target down, allowing your teammates to focus and eliminate your target.
- Escaping the Battle: Use Man of Steel whenever you’ve been hit by a control ability. Afterwards, if you’re able to use Speeding Bullet, cast it as well. This will increase your movement speed and help you quickly recover Flight stacks.
|Flight (Passive) – Superman has two modes: flying and walking. He gains 2% movement speed and charges energy for every 100 units he walks, and takes flight once energy is fully charged. Flight mode grants 20% movement speed when moving towards an enemy, and his normal attacks deal additional damage equal to 12% of his own maximum HP. Superman exits Flight mode when he is hit with a control effect that lowers his movement speed to 375 or less.|
- Superman’s empowered abilities make his engages deadly. For instance, Kryptonian Strength gives Superman two instances of burst damage when empowered.
- Keep in mind that you gain stacks of Flight only when moving forward. If you quickly turn around, stop, or attack, you’ll lose all of your stacks.
|Kryptonian Strength – Superman uses his ice breath to generate a blizzard that deals 250/500/750/1000/1250/1500 (+1.5 AD) physical damage to enemies and slows their movement speed by 50% for 1 second. If in Flight mode, Superman rams into enemies dealing (1.0 AD) (+12% Maximum HP) physical damage, and then fires his heat vision dealing an additional 250/500/750/1000/1250/1500 (+1.5 AD) physical damage.|
- Kryptonian Strength is your main damaging ability. Its basic state allows you to slow enemies in a half circle. This is good when you’ve breached the opposing team and can target their carries.
- Kryptonian Strength’s empowered version can be used as your primary initiating ability. It gives you the ability to push your opponents back and damage them for a good chunk of their HP.
|Man of Steel – Superman unleashes his full power, which immediately frees him from control effects and significantly increases his movement speed. If in Flight mode, Superman will slam the ground and knock back enemies, dealing 335/470/605/740/875/1010 (+1.12 AD) physical damage as well as rid himself of control effects and increase his movement speed.|
- Man of Steel allows you to brush off some of your opponents’ control effects. Remember to use this during team fights and when you’re getting focused by the enemy team’s abilities.
- Man of Steel’s empowered version gives you another engaging ability which cleanses any debuffs you have. It also grants you increased movement speed which you can use for your Flight stacks.
|ULTIMATE – Speeding Bullet – Superman taps into his full potential, which increases his charge up speed by 100% for 10 seconds. If in Flight mode, Superman will ram into his enemies and knock them back, dealing (1.0 AD) (+12% Maximum HP) physical damage, and have his charge up speed increased by 100% for 10 seconds.|
- Use Speeding Bullet once you’ve started the team fight. This will make you gather stacks for Flight more easily, something that can be difficult in team fights.
- When you have full Flight stacks, Speeding Bullet is also a good initiating ability thanks to its burst damage.
- Once you’ve hit your intended targets with an empowered Speeding Bullet, follow up with Kryptonian Strength to take out a chunk of their HP.
Hero Item Build
|HP Tank Initiator|
|Mantle of Ra||Gilded Greaves||Medallion of Troy|
|Hyoga’s Edge||Mail of Pain||Amulet of Longevity|
The items in this build bolster Superman’s strengths of engaging the enemies head-on, soaking damage for his team, and dealing decent damage as well. Given that Superman’s abilities allow him to get into the thick of team fights, it is imperative to equip him with items that increase his tankiness. Most of the items listed here give bonus HP, which will make him more durable. In addition, these items help increase Superman’s empowered abilities, since most of their damage scales with his max health.
Mantle of Ra gives Superman good HP, attack damage and armor stats along with an aura that damages opponents near him. This is a good item to have during clashes since it synergizes with Kryptonian Strength’s slow. Medallion of Troy gives Superman some coverage against magic damage. Its magic shield scales with Superman’s level and makes him that much harder to kill whenever he gets in the thick of the enemy team.
Hyoga’s Edge gives Superman’s normal attacks a slow effect. When cleaning up a team fight, this becomes useful as Superman can tag low health opponents so that his teammates get the kill. Mail of Pain is taken to cover enemy heroes who deal damage via normal attacks. It reflects a portion of normal attacks back to their sources as magic damage. This is useful against offensive warriors, assassins, and most marksmen.
Finally, Amulet of Longevity grants Superman a tremendous boost in HP. Getting this item makes him very hard to kill since it also bolsters his health regeneration. That said, if enemies are aware that you’re building this item, they might counter it by buying Curse of Death or Tome of the Reaper to mitigate the HP regeneration.
As for boots, Gilded Greaves is a good choice. This boots upgrade decreases the duration of control abilities on him, allowing him to remain relevant during team fights when Man of Steel is down.
Superman does well against tanks. Since Superman’s kit relies on him marching towards the enemies, his empowered abilities are effective at knocking back opposing tanks and making space for his team to rally behind him. In a one on one fight, Superman can put a dent in enemy tanks. That said, it’s better to focus on setting up fights with your teammates.
Similar to with tanks, Superman does okay against warriors who are more offensively minded like Zanis, Kil’Groth or Lu Bu. He is able to do decent burst damage with his empowered Kryptonian Strength and Speeding Bullet. He does have a bit of trouble dealing with defensive warriors like Lumburr and Arthur, however. These heroes are able to take Superman’s initial burst and strike back just as hard with their own abilities.
Superman’s success rate against assassins depends on if he can tag them with his empowered abilities. For instance, when he hits them with an empowered Kryptonian Strength or Speeding Bullet, he is able to put the opposing assassins out of commission. Conversely, if the assassins manage to evade Superman’s initial burst, they stand a chance of punishing him with their single target abilities.
Superman fares well against mages, thanks to Man of Steel. As soon as an enemy mage catches Superman with a control ability, he can use Man of Steel to get rid of any debuff and make a beeline for the opposing mage to deal some burst damage of his own.
Superman does okay against marksmen. However, a fed marksman can kite and deal damage to Superman before he can set up his powerful initiate. It is best to beat the opposing marksmen to the punch by hindering their laning phase. This can be done by coordinating with your teammates to gank their lanes early and often.
Superman does run into a bit of trouble when dealing with support heroes that have more than one control ability. He struggles against slows and stuns that are cast after he uses Man of Steel, as he will no longer be able to get close or trigger his Flight.
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