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Ilumia is a mage who specializes in dealing crowd control and large amounts of damage with her ultimate, Cataclysm. Her attacks rely heavily on Ability Power and may not be recommended for beginner players. Her main source of damage, Divine Light, is a skill shot. However, once a player gets used to her, Ilumia can be worth her weight in gold.
- High Harass – As a mage, Ilumia can handle a lane by herself early game. Her first skill Divine Light has a low cooldown and can be used to constantly barrage the enemy with damage. Additionally, it gains a piercing effect and minor knock up when enhanced by her passive, Goddess.
- High Control – Her Ultimate is what makes her a terrifying control hero. With a global range, it can damage and stun people all across the map. This can allow her teammates to sweep in and deal heavy damage on her foes in team fights.
- Low Movement Speed – Ilumia is slow and doesn’t have any chasing or movement skills. Players have to be vigilant especially when near bushes where assassins can be hiding.
- No Sustain – She doesn’t have any way to heal or sustain herself in a fight. This makes her extremely squishy and susceptible to being picked off. Ilumia has to keep moving and stay near allies to keep alive.
Hero Basic Strategy
- Ilumia can be played as a pusher, using her strong first skill to cut through minion waves as the team works towards the enemy base.
- After reaching level 4, she’ll need to switch to prioritizing team fights as her ultimate can easily turn the tides of a battle. Split pushing is also an option, using her skills to push down enemy towers while supporting team fights with her global ultimate.
- Her Divine Light spell should be focused first, it being her main source of damage outside of her ultimate. Its low cooldown and added effects when modified by her passive make it a clear choice over Banish.
- Stick to lanes and avoid advancing into enemy territory whenever possible. Ilumia is unable to take much damage at all and will be easy prey for enemy damage dealers.
- Solo Fights: Never face enemies alone as an Ilumia especially late game. She has no way to escape a fight after it has started.
- Team Fights: Poke at enemies with your Divine Light, keeping any potential attackers away with Banish. As the fight picks up, use Cataclysm to push the scales in your favor.
Cataclysm has long delay before landing and is therefore easy to escape. As such, it is important to save it for when enemies have settled into the fight and have become too focused on their battle to dodge.
- Escaping the Battle
- Ilumia has a very hard time escaping bad situations. Use Banish and enhanced Divine Light to slow the chaser down as much as you can while running.
|Goddess – Passive – Using any 2 abilities will strengthen the next Divine Light cast within 3 seconds and refresh its cooldown immediately.|
- Enhanced Divine Light pierces opponents as it travels, has higher damage, and knocks up on hit.
- Divine Light enhanced by Goddess has a longer range than the skill guide indicates.
- There is no time limit as to when the two skills have to be cast. As such, the passive can be prepared by casting a skill early so that you will only have to cast once before it triggers in a fight.
- Goddess’ counter resets on death.
|Divine Light – Ilumia fires a divine light in the specified direction, which explodes upon contact with enemies in range and deals 300/360/420/480/540/600 (+0.55 AP) magic damage. The divine light deals double damage and knocks enemies back when it is enhanced by Illumia’s passive.|
- Divine Light is the bread and butter of Ilumia’s kit. It is her major source of damage and what a player will be using the most often when playing as the goddess.
- Casting Divine Light into tall grass is a good way to check if an enemy is hiding inside.
|Banish – Illumia knocks back enemies in range using Banish, dealing magic damage. Enemies hit are also slowed by (30/34/38/42/46/50)% for 1 second.|
- While Banish is primarily a way to push enemies away, the damage should not be ignored. The damage can fill in holes between Divine Light casts.
- Enemies are pushed away from Ilumia based on their position in relation to Ilumia when she casts the skill.
- Enemies are pushed to the edge of Banish’s effect, no matter how close they were to Ilumia when the skill was cast.
|Cataclysm – Illumia summons a divine matrix that explodes after a short delay below all enemy heroes, dealing 640/820/1000 (+1.0 AP) magic damage to enemies near those heroes and stunning them. Ilumia also gains enemy vision for 3 seconds.|
- Cataclysm has a 2 second delay before its effects are applied. This can be really easy to escape, so it does not work well on running enemies.
- This ability is also useful if you want to check on where the enemies are in the map as it exposes the vision of all enemy heroes.
How to Counter Ilumia
- Be wary of Ilumia’s Divine Light during team fights since it gains an added effect due to her passive.
- Act quickly when she casts Cataclysm especially if the enemy heroes are hunting your team down to avoid being crippled or killed.
Hero Item Build
This build for Ilumia is focused on giving her the burst potential she needs to quickly kill enemy heroes with her combo. Some items also provide mobility to her so she can kite her enemies while some provide the much needed HP in order for her to survive clashes and deliver more blows to the enemy.
- Ilumia’s ultimate plays a pivotal role in teamfights. Building as much AP damage as you can will help ensure that your ult impacts the battlefield greatly. Taking Enlightened, Devour and Flurry will do just that.
- If you are facing a lot of AD enemies, we recommend going Indomitable, Benevolence and Bastion to give your Ilumia some defense against AD assassins and warriors alike.
Tanks post a big problem for Ilumia. As her unenhanced Divine Light explodes on impact, tanks will generally make hitting squishier characters behind them much more difficult. Furthermore, their control effects can easily put Ilumia in a place to be quickly defeated. Maintain distance from tanks, ignoring them in favor of squishier heroes when the opportunity is there.
Not only able to take abuse like tanks, warriors will have the damage and gap closers needed to be extremely dangerous to Ilumia. Never face a warrior alone. Maintain a healthy distance while you harrass them with Divine Light in team fights.
As bad as warriors are, assassins are every bit worse. A natural counter to mages, assassins can immediately close in on their targets and burst them down to nothing. Ilumia has no way of naturally dealing with this herself, so assassins should be avoided entirely when not already engaged in a team fight.
Ilumia will hold similar footing with most mages. Divine Light has a lower cooldown than most other mage abilities, allowing Ilumia to spam it and continually harass her foe. Additionally, missing is much less of an issue. Keep moving unpredictably to avoid enemy fire, lobbing your skills at them whenever able.
Marksmen have a formidable amount of damage, but generally have to stand still while dealing it out. This can make them an easy target for Divine Light or Cataclyse. You won’t be able to outpace their DPS, however, so engage after the marksmen has chosen another hero as their target.
Ilumia’s Divine Light deals consistent, moderate damage rather than a heavy nuke right away. As such, the heals and shields of supports can heavily alieve the punishment she has been giving enemies. Deal with supports whenever you can, their low health making them an easier target to your Divine Light.
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