Arena of Valor (AoV) - Batman Hero Attributes, Stats & Abilities

Guide for the hero Batman, a character in Arena of Valor (AoV). Included are Batman’s abilities, statistics, attributes, strengths, weaknesses, and more.


▼ Hero Class Guides
List of Item Builds
AoV WarriorWarrior AoV TankTank AoV AssassinAssassin
AoV MageMage AoV MarksmanMarksman AoV SupportSupport

Batman Stats

Arena of Valor Batman

Batman Overview

SG Rating 8.5
Arena of Valor Constitution
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3
Arena of Valor Attack Damage
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10
Arena of Valor Ability Damage
_
4
Arena of Valor Difficulty
_
6
Constitution Arena of Valor Constitution
_
3
Attack Damage Arena of Valor Attack Damage
_
10
Ability Damage Arena of Valor Ability Damage
_
4
Difficulty Arena of Valor Difficulty
_
6
Class Assassin
Warrior
Role Mobility

Tier List

Batman Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3292 210 6232
Mana 450 98 1822
Attack Damage 171 15.5 388
Critical Damage 200% 0 200%
Armor 85 | 12.4% 18.5 342 | 36.3%
Magic Defense 50 | 7.6% 8.5 169 | 21.9%
HP Regen / 5 sec 52 3.5 99
Mana Regen / 5 sec 19 2 46
Movement Speed 400 0 400
Attack Speed 0% 1% 14%
Attack Range Melee (200 units)

Batman Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor Caped CrusaderCAPED CRUSADER
When Batman approaches an enemy hero, his movement speed increases by 20%.
Ability Mechanics

  • Ability Range: 1200 units
  • As long as Batman stays near the enemy, his movement speed remains permanently increased by 20%. It appears as strokes of wind brushing off his back.
Ability 1 Effect
Arena of Valor Forearm StrikeFOREARM STRIKE
Mana: 50
Physical Damage
Batman attacks with his forearm blades and deals 215/260/305/350/395/440 (+0.85 AD)ˀ physical damage to nearby enemies. One random enemy will take double damage.
1 2 3 4 5 6
Damage 215 260 305 350 395 440
Ability Mechanics

  • Ability Range: 300 units
Ability 2 Effect
Arena of Valor BatarangBATARANG
Mana: 80
Physical Damage
Control
Batman launches an explosive Batarang that deals 165/186/207/228/249/270 (+0.58 AD) physical damage to enemies and reduces their movement speed. The target will receive additional physical damage equal to 24% of their lost HP after 3 seconds. Enemies hit are stunned if attacked by Batman again, and Batman restores 140/168/196/224/252/280 (+0.5 AD) HP.
1 2 3 4 5 6
Damage 165 186 207 228 249 270
Cooldown 9.6 8.8 8 7.2 6.4 5.6
HP Regen 140 168 196 224 252 280
Ability Mechanics

  • Ability Range: 1000 units; Effective Range: 1200 units
  • Damage done is based on the total amount of health missing from effected hero at time of damage calculation.
Ultimate Effect
Arena of Valor Dark KnightDARK KNIGHT
Mana: 120
Physical Damage
Batman conceals himself behind a colony of bats and becomes invisible after 1.5 seconds. Invisibility last for 30 seconds unless Batman stays within 6 units of an enemy hero for more than 3 seconds. If the ability is used again during invisibility, he will fly towards the target direction, dealing 660/830/1000 (+1.88 AD) Physical damage to enemies in his path. He gains 50% attack speed for 5 seconds after coming out of invisibility. Batman cannot be selected during flight if this ability is activated again while invisible.
1 2 3
Damage 660 830 1000
Cooldown 36 30 24
Ability Mechanics

  • Ability Range: 500 units
  • The damaging effect of Dark Knight can be cast before the stealth effect has begun.
  • While the ability reads as 6 units, this is a mistranslation. The stealth effect will end should Batman stay within 6 meters, or 600 units, of an enemy hero for more than 3 seconds.
  • The damaging effect of Dark Knight can stsill be cast after exiting stealth so long as the 30 second timer has not expired.

In-Game Tool Tip

Use Batman’s Dark Knight to get close to enemies, then look for protection opportunities from allies and mount a surprise attack. Activate Dark Knight again to deal a quick burst of damage. You can also activate Dark Knight while in the brush to prevent enemies from detecting Batman on the mini-map and escaping.

Hero Spotlight

Source: Arena of Valor YouTube

Batman Ability Order

Our recommended order for Batman abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Batman

Arena of Valor TaaraBatman Arena of Valor MuradRyoma Arena of Valor AliceAlice

Recommended Equipment for Batman

Durable Jungle Build
Arena of Valor Leviathan
Leviathan
Arena of Valor Gilded Greaves
Gilded Greaves
Arena of Valor Rankbreaker
Rankbreaker
Arena of Valor Frost Cape
Frost Cape
Arena of Valor Spear of Longinus
Spear of Longinus
Arena of Valor Medallion of Troy
Medallion of Troy
Jungle Build
Arena of Valor Leviathan
Leviathan
Arena of Valor Gilded Greaves
Gilded Greaves
Arena of Valor Rankbreaker
Rankbreaker
Arena of Valor Frost Cape
Frost Cape
Arena of Valor Spear of Longinus
Spear of Longinus
Arena of Valor Medallion of Troy
Medallion of Troy

See all of Batman’s item builds.

Recommended Arcana for Batman

Level 1 Arcana
Arena of Valor StrengthStrength
Attack Damage: +0.9
Arena of Valor LifeLife
Max HP: +21
Arena of Valor StabStab
Armor Pierce +2.2
If 10 of each: Attack Damage +9, Max HP +210, Armor Pierce +22 (-2.8% for enemies with 100 armor)
Level 2 Arcana
Arena of Valor BatterBatter
Attack Damage: +1.5
Attack Speed: +0.4%
Arena of Valor PassionPassion
Attack Damage: +0.6
Max HP: +36
Arena of Valor CorrosionRavage
Max HP: +13.5
Armor Pierce: +3.8
If 10 of each: Attack Damage +21, Attack Speed +4%, Max HP +495, Armor Pierce +38 (-4.9% for enemies with 100 armor)
Level 3 Arcana
Arena of Valor OnslaughtOnslaught
Attack Damage: +2
Armor Pierce: +3.6
Arena of Valor AssassinateAssassinate
Attack Damage: +1.6
Movement Speed: +1%
Arena of Valor SkewerSkewer
Attack Damage: +0.9
Armor Pierce: +6.4
If 10 of each: Attack Damage +45, Armor Pierce +100 (-14% for enemies with 100 armor), Movement Speed +10%

View a list of all Hero Arcana builds.

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Why is Taara named Batman on my iPad?