Arena of Valor (AoV) - Airi Hero Attributes, Stats & Abilities

Guide for the hero Airi, a character in Arena of Valor (AoV). Included are Airi’s abilities, statistics, attributes, strengths, weaknesses, and more.


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These are Airi’s attributes on the mobile version of Arena of Valor. Click here for her attributes on the Nintendo Switch version.

Airi Stats

Arena of Valor Airi

Airi Overview

SG Rating 9
Arena of Valor Constitution
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3
Arena of Valor Attack Damage
_
10
Arena of Valor Ability Damage
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4
Arena of Valor Difficulty
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9
Constitution Arena of Valor Constitution
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3
Attack Damage Arena of Valor Attack Damage
_
10
Ability Damage Arena of Valor Ability Damage
_
4
Difficulty Arena of Valor Difficulty
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9
Class Assassin
Role Mobility

Tier List

Airi Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3243 255 6811
Mana 0 0 0
Attack Damage 168 12 328
Critical Damage 200% 0 200%
Armor 96 | 14.8% 22 413 | 40.7%
Magic Defense 50 | 7.6% 8.5 169 | 21.9%
HP Regen / 5 sec 51 3 91
Mana Regen / 5 sec 0 0 0
Movement Speed 380 0 380
Attack Speed 0% 3.5% 49%
Attack Range Melee (200 units)

Airi Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor SlashSLASH
Each normal attack reduces Spin cooldown by 1 second on hit.
Ability 1 Effect
Arena of Valor SpinSPIN
Mana: 0
Physical Damage
Control
Airi slings her shuriken to slice enemies along the path, dealing 200 (+1.1 AD)ˀ physical damage and stunning enemies in her path.
1 2 3 4 5 6
Damage 200 275 350 425 500 575
Cooldown 8 8 8 8 8 8
Ability Mechanics:

  • Ability Range: 1,000 units; Effective Range: 1,200 units.
  • Can pass through walls.
  • Stun does not apply to Epic Creatures (Dark Slayer, Abyssal Dragon, Spirit Sentinel).
Ability 2 Effect
Arena of Valor ShadowSHADOW
Mana: 0
Physical Damage
Airi charges in the specified direction and deals 100/120/140/160/180/200 (+0.75 AD) physical damage to enemies in her way. This ability can be cast three times in a row before triggering the cooldown.
1 2 3 4 5 6
Damage 100 120 140 160 180 200
Cooldown 10 9.4 8.8 8.2 7.6 7
Ability Mechanics:

  • Ability Range: 400 units
  • Can pass through walls.
  • Once Airi uses Shadow, she has a 5 second window to use Shadow again before her skill applies the full cooldown.
  • Airi has a 1.5 second delay before activating the next charge for Shadow.
Ultimate Effect
Arena of Valor RyuuRYUU
Mana: 0
Physical Damage
Control
Airi leaps up and summons a spirit that deals 250/350/450 (+0.95 AD) Physical damage and reduces enemies movement speed. Then she strikes the ground, deals the same amount of damage and stuns affected enemies for 1 second. She also gains a shield that absorbs 250/400/550 (+0.80 AD) damage for every hero hit. Airi is immune to control effects during the ability, gains a 100% movement bonus that decreases over 2.5 seconds and 30% attack speed for 5 seconds.
1 2 3
Damage 250 350 450
Cooldown 40 35 30
Shield Points 250 400 550
Ability Mechanics:

  • Ability Range: 400 units
  • Ryuu’s Attack Speed buff can be stacked up to two times.
  • Does not stun or reduce movement speed for Epic Creatues (Dark Slayer, Spirit Sentinel, and Abyssal Dragon). Stun still applies to Golem Buffs but not the reduced movement speed.

In-Game Tool Tip

Airi’s Spin stuns enemies for a short time, so you can use this ability frequently to contain enemies. Use Ryuu when you are around a lot of enemies to gain a more powerful shield.

Hero Spotlight

 

Source: Arena of Valor YouTube

Airi Ability Order

Our recommended order for Airi abilities as she levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Airi

Arena of Valor TaaraTaara Arena of Valor ThaneThane Arena of Valor AliceAlice

Recommended Equipment for Airi

SG Recommended Build
Arena of Valor Spear of Longinus
Spear of Longinus
Arena of Valor Hermes' Select
Hermes’ Select
Arena of Valor Mantle of Ra
Mantle of Ra
Arena of Valor Frost Cape
Frost Cape
Arena of Valor Medallion of Troy
Medallion of Troy
Arena of Valor Fenrir's Tooth
Fenrir’s Tooth
SG Recommended Build
Arena of Valor Spear of Longinus
Spear of Longinus
Arena of Valor Hermes' Select
Hermes’ Select
Arena of Valor Mantle of Ra
Mantle of Ra
Arena of Valor Frost Cape
Frost Cape
Arena of Valor Medallion of Troy
Medallion of Troy
Arena of Valor Fenrir's Tooth
Fenrir’s Tooth

See all of Airi’s item builds.

Recommended Arcana for Airi

Level 1 Arcana
Arena of Valor StrengthStrength
Attack Damage: +0.9
Arena of Valor LifeLife
Max HP: +21
Arena of Valor StabStab
Armor Pierce +2.2
If 10 of each: Attack Damage +9, Max HP +210, Armor Pierce +22 (-2.8% for enemies with 100 armor)
Level 2 Arcana
Arena of Valor BatterBatter
Attack Damage: +1.5
Attack Speed: +0.4%
Arena of Valor FuryFury
Attack Speed: +0.4%
Critical Chance: +0.3%
Movement Speed: +0.5%
Arena of Valor CorrosionRavage
Max HP: +13.5
Armor Pierce: +3.8
If 10 of each: Attack Damage +15, Attack Speed +8%, Critical Chance +3%, Movement speed +5%, Max HP +135, Armor Pierce +38 (-4.9% for enemies with 100 armor)
Level 3 Arcana
Arena of Valor OnslaughtOnslaught
Attack Damage: +2
Armor Pierce: +3.6
Arena of Valor GuerrillaGuerrilla
Attack Speed: +1%
Movement Speed: +1%
Arena of Valor SkewerSkewer
Attack Damage: +0.9
Armor Pierce: +6.4
If 10 of each: Attack Damage +29, Armor Pierce +100 (-14% for enemies with 100 armor), Attack Speed +10%, Movement Speed +10%

View a list of all Hero Arcana builds.

Arena of Valor (AoV) Recommended Article List

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11 Comments

  1. This are the buffs I think she needs to be back in meta and be on par with Murad.

    Base stats:

    Base damage: 168 to 170
    Base armor: 96 to 100
    Base HP: 3243 to 3250

    Passive:

    Slash:
    Each normal attack reduces cool down of spin by 1 sec on hit and regenerates 30 HP.

    Abilities:

    Spin:
    Damage: 200/275/350/425/500/575 (1.1 AD) to 250/325/400/475/525/600 (1.1 AD)
    Stun: 1 sec
    Cooldown: 8 secs

    Shadow:
    Damage: 100/120/140/160/180/200 (0.75 AD) to 125/150/175/200/275/300 (1.0 AD)
    Cooldown: 10/9.4/8.8/8.2/7.6/7 to 6 secs
    Immune to control effects while performing dash.

    Ryuu:
    Damage: 250/350/450 (0.95 AD) to 200/400/600 (1.0 AD)
    Shield points: 250/400/550 to 300/450/600
    Cooldown: 40/35/30 to 30/25/20
    Stun: 1.5 secs

    • Trivia : Despite being a lot adjustment for airi, there is a secret nerf in ryuu that developer didn’t tell us.

      Ryuu being no longer suck in enemy to toward airi, making it harder to land a mobility character.

      don’t believe me? Go ahead and try.

  2. Airi vs Murad, my bet is that Airi will win because of her second skill unlike Murad. But if Murad is being chased though then Murad has the advantage and also because there’s no 1.5 sec delay and he has an anti-tank second skill, though Airi has a stun to catch up but Murad is the immune king. Also he has an OP x10 dash ability of Airi (also known his ult) unlike Airi’s repetitive jump ult (Zephys and Zuka’s ult except it can’t be aimed). So if your gonna buy Airi then go buy her, but if you think twice and buy the (real ninja) Murad, then go buy Murad, although I recommend to play bot match or hero trial (the one with cheats) to practice the use of his skills.

    • Man, if Tencent was generous enough to NOT ADD the 1.5 second delay, then It’s possible to do the Lancelot dash and that would’ve been awesome. But unfortunately, NO.