Arena of Valor (AoV) - Sephera Hero Attributes, Stats & Abilities

Guide for the hero Sephera, a character in Arena of Valor (AoV). Included are Sephera’s abilities, statistics, attributes, strengths, weaknesses, and more.


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Sephera Stats

Arena of Valor Sephera

Sephera Overview

SG Rating Coming Soon
Arena of Valor Constitution
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8
Arena of Valor Attack Damage
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6
Arena of Valor Ability Damage
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9
AoV-Difficulty
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3
Constitution Arena of Valor Constitution
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8
Attack Damage Arena of Valor Attack Damage
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6
Ability Damage Arena of Valor Ability Damage
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9
Difficulty AoV-Difficulty
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3
Class Mage
Support
Role Buffs

Tier List

Sephera Stats

Stats Lv.1 Per Level Increase Lv.15
HP 2966 194 5682
Mana 470 103 1912
Attack Damage 162 9.6 297
Critical Damage 200% 0 200%
Armor 80 | 11.7% 15.2 | 1.5% 294 | 32.8%
Magic Defense 50 | 7.6% 8.5 | 1.0% 169 | 21.9%
HP Regen / 5 sec 42 2.1 72
Mana Regen / 5 sec 17 1.7 41
Movement Speed 370 0 370
Attack Speed 0% 1% 14%
Attack Range Long Range (600 units)

Sephera Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor Sephera PassiveLIVING WATER
Magic
Heal
When Sephera uses any of her abilities, she triggers additional powers in the water, dealing 201 (+0.15 AP)ˀ  magic damage to the nearby enemy hero with the lowest HP, and heals the nearby ally hero with the lowest HP for 134 (+0.1 AP).
Ability Mechanics:

  • Passive Range: 800 units
  • Sephera can use her abilities to heal allies or herself even when not in battle with Living Water
Ability 1 Effect
Arena of Valor Sephera Ability 1WATER SPIRITS

Magic Damage
Slow
Mana: 50-75

Sephera summons a Water Spirit that attacks 3 enemies nearby (prioritizes enemy heroes), dealing 300/340/380/420/460/500 (+0.4 AP) magic damage and reducing their movement speed by 50% for 1 second. Her next normal attack after using this ability deals an additional 250/280/310/340/370/400 (+0.3 AP) magic damage and reduces cooldowns of all abilities by 1 second.

1 2 3 4 5 6
Base Damage 300 340 380 420 460 500
Enhanced Normal Attack 250 280 310 340 370 400
Cooldown 5 5 5 5 5 5
Ability Mechanics:

  • Ability Range: 800 units
  • Not listed: similar to Violet’s Tactical Fire, Sephera’s next attack after using Water Spirits will have increased range (about 750 units)
  • It shouldn’t say “additional” – the damage listed is how much damage she does during enhanced attacks (her normal attack damage is not added on)
    • Enhanced attacks cannot crit
  • Water Spirits can be used with no target nearby to allow Sephera to trigger her Living Water passive
    • Her next attack will be enhanced whether Water Spirits hits an enemy or not
      • Attacking within five seconds of using Water Spirits will result in an enhanced attack – the instrument above her head will glow and there will be an indicator on the screen while active
  • The Water Spirits ability does not “bounce” from one target to the next – it will only damage three targets if there are three targets in range when Sephera uses it
  • Can be used while Wall of Water is charging
Ability 2 Effect
Arena of Valor Sephera Ability 2WALL OF WATER

Magic Damage
Control
Mana: 70-95

Sephera increases her own movement speed by 40% for a short period of time. After 1.5 seconds, a wall of water spawns, dealing 300/360/420/480/540/600 (+0.4 AP) magic damage to nearby enemies and stunning them for 0.75 seconds.

1 2 3 4 5 6
Base Damage 300 360 420 480 540 600
Cooldown 15 14.4 13.8 13.2 12.6 12
Ability Mechanics:

  • Effective Ability Range: 500-800 units (enemies must be within that range)
  • The “wall” is a relatively thin ring that extends from 500 to 800 units around Sephera. Enemies must be hit by the ring to be stunned – any enemies within 500 units of Sephera will not be affected.
  • Opponents cannot see the wall ring if Sephera is hidden in the bushes. However, Living Water will reveal Sephera if she damages an enemy, so make sure to start Wall of Water more than 800 units away if you wish to hide yourself and the ring.
  • The cooldown starts once Wall of Water is activated (and not after 1.5 seconds), meaning you can reduce the cooldown for the next Wall of Water (by attacking after using Water Spirits) even while the first Wall of Water is still “charging”
  • The 40% movement speed boost continues for about a half second after the wall spawns
Ultimate Effect
Arena of Valor Sephera UltimateTIDE OF LIFE

Magic Damage
Invincibility
Mana: 100-120

Sephera enters a whirlpool, healing nearby allies for 500/650/800 (+0.75 AP) and dealing 600/800/1000 (+0.9 AP) magic damage to nearby enemies. She cannot be targeted for 1.7 seconds while inside the whirlpool.

1 2 3
Base Damage 600 800 1000
HP Regen 500 650 800
Cooldown 50 50 50
Ability Mechanics:

  • Ability Range: 500 units
  • Both the damage and healing only occur after the 1.7-second invulnerability period
    • The healing and damage from her passive will occur immediately
  • Sephera cannot attack or use abilities while invulnerable
  • Though Sephera is impervious to any control effects after casting Tide of Life, it does NOT remove slows that she is already affected by. She also cannot cast it if stunned/frozen/etc.

In-Game Tool Tip

After using Water Spirits, Sephera’s next normal attack deals additional damage and slows down enemies. Use this to your advantage and stop enemy heroes from advancing early in the match. When they get closer, use Tide of Life to become untargetable and Wall of Water to get away from them.

Hero Spotlight


Source: Arena of Valor YouTube

Sephera Ability Order

Our recommended order for Sephera abilities as she levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Sephera

Arena of Valor TaaraTaara Arena of Valor OrmarrOrmarr Arena of Valor AliceAlice

Recommended Equipment for Sephera

SG Recommended Build
Arena of Valor ORB OF THE MAGIOrb of the Magi Arena of Valor GILDED GREAVESGilded Greaves Arena of Valor ApocalypseApocalypse
Arena of Valor Spoopy MaskSpoopy Mask Arena of Valor Berith's AgonyBerith’s Agony Arena of Valor HECATE’S-DIADEMHecate’s Diadem
SG Recommended Build
Arena of Valor ORB OF THE MAGIOrb of the Magi Arena of Valor GILDED GREAVESGilded Greaves Arena of Valor ApocalypseApocalypse Arena of Valor Spoopy MaskSpoopy Mask Arena of Valor Berith's AgonyBerith’s Agony Arena of Valor Hecate’s DiademHecate’s Diadem

See all of Sephera’s item builds.

Recommended Arcana for Sephera

Level 1 Arcana
Arena of Valor TalismanTalisman
Ability Power: +1.5
Arena of Valor AbsorptionAbsorption
Magic Life Steal: +0.4%
Arena of Valor DisruptionDisruption
Magic Pierce: +2.2
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1)
Level 2 Arcana
Arena of Valor CorruptionCorruption
Ability Power: +2.5
Magic Pierce: +1.4
Arena of Valor RevelationRevelation
Ability Power: +1.4
Magic Life Steal: +0.8%
Magic Defense: +1.6
Arena of Valor CorrosionCorrosion
Ability Power: +0.9
Magic Pierce: +3.8
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match)
Level 3 Arcana
Arena of Valor ViolateViolate
Ability Power: +4.2
Magic Pierce: +2.4
Arena of Valor DevourDevour
Ability Power: +2.4
Magic Life Steal: +1%
Arena of Valor FlurryFlurry
Attack Speed: +0.6%
Magic Pierce: +6.4
If 10 of each: Ability Power +66, Magic Life Steal +10%, Magic Pierce +88 (most heroes start at 50 magic defense without arcana), Attack Speed +6%

View a list of all Hero Arcana builds.

Arena of Valor (AoV) Recommended Article List

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