Arena of Valor (AoV) - Gildur Hero Attributes, Stats & Abilities

Guide for the hero Gildur, a character in Arena of Valor (AoV). Included are Gildur’s abilities, statistics, attributes, strengths, weaknesses, and more.


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These are Gildur’s attributes on the mobile version of Arena of Valor. Click here for his attributes on the Nintendo Switch version.

Gildur Stats

Arena of Valor GILDUR

Gildur Overview

SG Rating 8
Arena of Valor Constitution
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8
Arena of Valor Attack Damage
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4
Arena of Valor Ability Damage
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5
Arena of Valor Difficulty
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6
Constitution Arena of Valor Constitution
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8
Attack Damage Arena of Valor Attack Damage
_
4
Ability Damage Arena of Valor Ability Damage
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5
Difficulty Arena of Valor Difficulty
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6
Class Tank
Mage
Role Control
Mobility

Tier List

Gildur Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3378 352.5 8313
Mana 420 93 1722
Attack Damage 176 9.5 309
Critical Damage 200 0 200
Armor 114 | 15.9% 29.5 527 | 46.7%
Magic Defense 50 | 7.6% 8.5 169 | 21.9%
HP Regen / 5 sec 56 4 115
Mana Regen / 5 sec 15 1.5 37
Movement Speed 380 0 380
Attack Speed 0% 2% 28%
Attack Range Melee (200 units)

Gildur Abilities (Description, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor MIDAS-TOUCHMIDAS TOUCH
Every 4th normal attack knocks back targets and deal (+1 AP)ˀ magic damage. Gildur gains a shield for a short period of time when he uses any of his abilities.
Ability Mechanics:

  • The attack has a delay of about 80 milliseconds before hitting the target.
    • The delay can be reduced by building attack speed
  • Gains a shield when Midas Touch is used (enhanced normal attack)
  • Shield size is 160 (+20 per level) (+0.3 AP)
Ability 1 Effect
Arena of Valor SIEGESIEGE
Mana: 70
Magic Damage
Control
Gildur charges forward, dealing 90/100/110/120/130/140 (+0.45 AD) (+0.45 AP) physical damage to enemies in his path. His next normal attack becomes Midas Touch.
1 2 3 4 5 6
Damage 90 100 110 120 130 140
Cooldown 10 9 8 7 6 5
Ability Mechanics:

  • Ability Range: 450 units; Effective Range: 500 units
  • Mana cost goes up by 5 per level.
  • Can pass through walls.
Ability 2 Effect
Arena of Valor EXTRAVAGANTEXTRAVAGANT
Mana: 75
Magic Damage
Control
Gildur launches molten gold that explodes upon contact with an enemy, stunning and dealing 400 (+1.2 AP) magic damage to all enemies nearby.
1 2 3 4 5 6
Damage 400 500 600 700 800 900
Cooldown 9 8.6 8.2 7.8 7.4 7
Ability Mechanics:

  • Ability Range: 1200 units
  • Mana cost goes up by 5 per level.
  • Has a delay of about 70 milliseconds before stunning an enemy.
Ultimate Effect
Arena of Valor INDULGENCEINDULGENCE
Mana: 150
Magic Damage
Control
Gildur summons golden shards that stun and deal 100/130/160 (+0.45 AP) magic damage to every enemy hit. This ability must be channeled and has a maximum hit duration of 3.5 seconds. Moving or using another ability after 1 second of channeling will interrupt this ability.
1 2 3
Damage 100 130 160
Cooldown 42 35 28
Ability Mechanics:

  • Ability Range: 400 units
  • Mana cost goes up by 10 per level.

In-Game Tool Tip

Gildur’s Indulgence is extremely easy to interrupt. Only use it when you’re sure that it will connect. Extravagant can be used from afar, making it great to use as an opener or for ganking.

Hero Spotlight

Gildur Ability Order

Our recommended order for Gildur abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Gildur

Arena of Valor RAZRaz Arena of Valor THANEThane Arena of Valor AZZEN’KAAzzen’Ka

Recommended Equipment for Gildur

AP Tank Build
Arena of Valor Orb of the Magi
Orb of the Magi
Arena of Valor Gilded Greaves
Gilded Greaves
Arena of Valor The Aegis
The Aegis
Arena of Valor Frost Cape
Frost Cape
Arena of Valor Frosty's Revenge
Frosty’s Revenge
Arena of Valor Holy of Holies
Holy of Holies
AP Tank Build
Arena of Valor Orb of the Magi
Orb of the Magi
Arena of Valor Gilded Greaves
Gilded Greaves
Arena of Valor The Aegis
The Aegis
Arena of Valor Frost Cape
Frost Cape
Arena of Valor Frosty's Revenge
Frosty’s Revenge
Arena of Valor Holy of Holies
Holy of Holies

See all of Gildur’s item builds.

Recommended Arcana for Gildur

Level 1 Arcana
Arena of Valor TalismanTalisman
Ability Power: +1.5
Arena of Valor AbsorptionAbsorption
Magic Life Steal: +0.4%
Arena of Valor DisruptionDisruption
Magic Pierce: +2.2
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1)
Level 2 Arcana
Arena of Valor CorruptionCorruption
Ability Power: +2.5
Magic Pierce: +1.4
Arena of Valor RevelationRevelation
Ability Power: +1.4
Magic Life Steal: +0.8%
Magic Defense: +1.6
Arena of Valor CorrosionCorrosion
Ability Power: +0.9
Magic Pierce: +3.8
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match)
Level 3 Arcana
Arena of Valor ViolateViolate
Ability Power: +4.2
Magic Pierce: +2.4
Arena of Valor DevourDevour
Ability Power: +2.4
Magic Life Steal: +1%
Arena of Valor FlurryFlurry
Attack Speed: +0.6%
Magic Pierce: +6.4
If 10 of each: Ability Power +66, Magic Life Steal +10%, Magic Pierce +88 (most heroes start at 50 magic defense without arcana), Attack Speed +6%

View a list of all Hero Arcana builds.

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1 Comment

  1. Is it true that we cannot use several identical archangels? I said it nullifies each other’s effect … Question 2: Should I always use lvl 90? Are lvl 2 and 1 arcana useful? Or should I always use lvl 3 arcana?