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Zill Stats and Abilities
|Stats||Lv.1||Per Level Increase||Lv.15|
|Armor||102 | 14.5%||19.5 | 1.7%||375 | 38.4%|
|Magic Defense||50 | 7.6%||8.5 | 1.0%||169 | 21.9%|
|HP Regen / 5 sec||52||3.4||99|
|Mana Regen / 5 sec||16||1.6||39|
|Attack Range||Melee (200 units)|
What’s with all these numbers? Learn more about Ability Progression.
Zill’s abilities place Marks of the Wind of their targets when dealing damage. At 3 stacks, enemy movement speed is reduced by 80% for 0.25 seconds. Marks will last for 5 seconds.
When Zill’s normal attacks deal damage to targets with 3 marks, Wind Shift’s cooldown is immediately refreshed, and the targets take an additional 150 (+0.4 AP)ˀ magic damage.
Zill’s normal attacks deal additional 40 magic damage, 65 (+10/level) magic damage when they hit a monster.
Zill tosses his scythes forward, dealing 200 (+0.4 AP) magic damage to all enemies in their paths and reducing their movement speed by 50% for 1.5 seconds.
The scythes then fly back to Zill and deal 300 (+0.6 AP) magic damage to all enemies in their path.
Zill blinks to the target location and deals 260 (+0.45 AP) magic damage to nearby enemies.
Zill turns into a tornado for 1.5 seconds and attacks nearby enemies 5 times, dealing 300 (+0.5 AP) magic damage each hit. Once a target is hit, subsequent hits only deal 40% damage. Zill cannot be targeted or attacked while in tornado form.
In-Game Tool Tip
Zill is able to avoid damage from abilities when using Tornado, so use it at opportune moments. Make sure you attack enemy heroes again after marking them 3 times as normal attacks trigger additional damage when a target has 3 marks.
Zill Ability Order
Our recommended order for Zill abilities as he levels up.
Counters to Zill
Recommended Equipment for Zill
|SG Recommended Build|
|Loki’s Curse||Enchanted Kicks||
Holy of Holies
See all of Zill’s item builds.
Recommended Arcana for Zill
|Level 1 Arcana|
Ability Power: +1.5
Magic Life Steal: +0.4%
Magic Pierce: +2.2
|If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1)|
|Level 2 Arcana|
Ability Power: +2.5
Magic Pierce: +1.4
Ability Power: +1.4
Magic Life Steal: +0.8%
Magic Defense: +1.6
Ability Power: +0.9
Magic Pierce: +3.8
|If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match)|
|Level 3 Arcana|
Ability Power: +4.2
Magic Pierce: +2.4
Ability Power: +2.4
Magic Life Steal: +1%
Attack Speed: +0.6%
Magic Pierce: +6.4
|If 10 of each: Ability Power +66, Magic Life Steal +10%, Magic Pierce +88 (most heroes start at 50 magic defense without arcana), Attack Speed +6%|
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
|▼ Popular Articles|
|Beginner's Guide||Hero Tier List||Hero Class Guide||Armory (Item List)|