Arena of Valor (AoV) - Arum Item Builds

Arum Item Builds guide for Arena of Valor (AoV). Each build is geared toward a different play style, so choose one that fits your personal preference.


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Arum Item Builds

Arena of Valor Arum

Hero Item Builds List

Core Items

“These items are necessary in order to play Arum optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so”

…is what we normally write, but Arum can be built in so many ways that these two items are less “must-have” and more “somewhat strongly recommend”

Arena of Valor Gaia's Standard
Gaia’s Standard
Gaia’s Standard’s Regenerate passive benefits from HP stacking the same way Arum’s passive does, and the 1200 HP it provides adds to the cause. Also, because Arum sustains so well through fights, you’ll likely benefit from Regenerate multiple times in the same fight. Finally, the 5% movement speed boost is crucial for the mobility-starved Arum.
Arena of Valor Slikk's Sting
Amulet of Longevity
Amulet of Longevity has double synergy with Arum’s passive: first, it massively boosts her HP so every 3% heal counts for more, and then the total heal she receives is boosted by 20%. Add in the extra health regeneration in its base stats, and Amulet of Longevity will have opponents screaming, “Why won’t she die?!”

Optional Items

We’ve listed a ton of optional items, as Arum can be built multiple ways – usually, you’ll want to counter-build depending on the opposing team composition.

Arena of Valor Orb of the Magi
Orb of the Magi
Orb of the Magi gives a nice boost of HP and ability power to both deal extra damage and sustain longer through her Ravenous Beasts. In addition, building Orb will give you From the Ashes once you get to Phoenix Tear, which is very important for the mana-starved Arum. The 10% cooldown reduction is okay for Snare, though the rest of her abilities are pretty low-cooldown.
Arena of Valor Soaring Aura
Soaring Aura
Similar to Orb of the Magi, Soaring Aura provides HP and AP, while also granting the largest raw magic pierce in the game. Other than Uncaged, all of Arum’s abilities require her to be right next to the opponent, well within the 800-unit range. Soaring Aura is a no-brainer if your team has two other magic damage sources apart from yourself.
Arena of Valor Holy of Holies
Holy of Holies
Holy of Holies’ huge HP boost is actually the main reason for taking it, while the AP is alright for sustaining a bit more – and killing fools while you’re at it. Pairing Holy of Holies with Amulet of Longevity will have you sustaining for a long time, though they are extremely expensive items.
Arena of Valor Frosty's Revenge
Frosty’s Revenge
Though Frosty’s Revenge gives Arum some ability power, this pick is for the utility. The extra movement speed and slow on your abilities will allow Arum to stick to them like white on rice, as even your beasts trigger Chill. Frosty’s also provides Arum with a nice chunk of magic defense as well.
Arena of Valor Loki's Curse
Loki’s Curse
If jungling, Loki’s Curse is a reasonable item, as most of your fights involve constantly pulsing Lion Tamer, which conveniently has nearly the same cooldown as Curse Power if you hit an enemy.
Arena of Valor Leviathan
Leviathan
Though Loki’s Curse is okay, we prefer Leviathan when jungling, as the massive HP boost it provides will have you sustaining through most team fights. Flame Magic also works well with Arum’s kit, since Arum likes to get up close and personal to her enemies.
Arena of Valor Mail of Pain
Mail of Pain
Here’s where Arum can pick any number of defensive items based on the enemy team’s composition. Mail of Pain offers a great amount of HP and armor to sustain through fights, while offering a bit of counter-damage to physical damage-dealing heroes.
Arena of Valor Mantle of Ra
Mantle of Ra
While Mantle of Ra doesn’t provide Arum any HP, the damage from Burn is significant, especially considering how long Arum can stay alive in the middle of the opposing team. 330 armor also goes along way toward staying alive, especially if you’ve picked up HP elsewhere.
Arena of Valor Shield of the Lost
Shield of the Lost
Shield of the Lost offers the most armor-based defensive stats, but has a passive that only extends to 200 units, a range at which Arum’s beasts don’t even deal damage. Knight’s Plate actually sports a better passive, so going with Knight’s Plate first and only upgrading to Shield of the Lost once the rest of your build is complete is a sound strategy.
Arena of Valor The Aegis
The Aegis
The Aegis also doesn’t give Arum any HP, but its passive is often crucial to the mobility-challenged conjurer. Any heroes that damage her will leave themselves vulnerable to Arum catching up and leeching their health. The armor is also great, while the CDR is decent for Snare and the mana will help some of Arum’s mana issues.
Arena of Valor Medallion of Troy
Medallion of Troy
Medallion of Troy typically loses to Gaia’s Standard (for Arum) if you’re picking one or the other, but you can opt for both if the enemy team has multiple magic damage sources. That said, some players may want the extra magic defense and shield. The CDR is less important for Arum, unless you really want Snare up ASAP.
Arena of Valor Frost Cape
Frost Cape
Arum likes to spam out Lion Tamer, and her attack is ranged, so Frost Cape will help keep enemies close by.
Arena of Valor Rock Shield
Rock Shield
Rock Shield benefits Arum more than Hercules’ Madness, as she needs the HP more than the attack damage. The active can bait your enemies into thinking you’re dead before you heal right back up under your shield.
Arena of Valor Rock Shield
Hyoga’s Edge
A nice all-around defensive item that provides some utility for Arum, allowing her to stick to her enemies a bit easier.

Boots Upgrade

Arena of Valor Sonic Boots
Sonic Boots
Even while stunned, Arum’s beasts still do work, so Gilded Greaves isn’t always necessary. If the opposing team has a lot of auto-attackers, Sonic Boots is an obvious choice.
Arena of Valor Gilded Greaves
Gilded Greaves
Arum doesn’t like anything impeding her from giving her enemies a wonderful death hug, so Gilded Greaves is the pick when the opponent has a Hissy Fit.
Arena of Valor Hermes Select
Hermes Select
Hermes can be okay if you opt to play Arum in more of a support-type role.

Sample Item Builds

This hybrid build provides Arum with damage, sustain, and utility all in one package. Orb of the Magi brings ability power and HP, which Arum loves. Arum needs all the mobility she can get, so Gilded Greaves reduces any CC that gets in her way, while Frosty’s Revenge gives a nice 7% boost to her movement speed. The Aegis and Frosty’s Revenge don’t provide her any HP, but the utility they offer in slowing the enemy is crucial for getting the most out of Arum’s kit. Gaia’s is there for a bit more healing, making Arum even harder to kill, while Amulet of Longevity synergizes with Ravenous Beasts in multiple ways.

This build throws utility to the wind (mostly) and instead focuses on being as un-killable as possible. With tons of armor, magic defense, and HP, as well as a panic button in Rock Shield, Arum can take on the entire opposing team and it would take nearly a minute to take her down. Get in the middle of team fights and mess with their targeting, or Snare someone for your team without being afraid of taking any amount of damage. Being hard to take down can be nice for split-pushing as well, as sending one hero to deal with you will result in death via Snare under tower – and if multiple heroes come, it opens up the map for your teammates to get objectives.

Note: upgrade Knight’s Plate to Shield of the Lost between getting Greaves of Protection and Amulet of Longevity as your 6th item.

For Arum’s jungle build, we have a little fun and equip every item that either boosts Arum’s speed or slows her opponents (well, other than Leviathan). Let’s count the ways: 1) Damaging Arum will slow the attacker by 15% (The Aegis), 2) Getting hit by any ability – including Arum’s passive – will slow the receiver by 25%, while Arum permanently moves 7% faster (Frosty’s Revenge), 3) Attacks will slow the attacked by 25% and speed Arum by 10% (Hyoga’s Edge), and 4) Any attack after an ability will slow them by 55% (Frost Cape + Hyoga’s Edge). In other words, every interaction with Arum will leave her enemies slowed, letting her death-hug her enemies with her beasts and Flame Magic (Leviathan). And lest you try to CC her, Gilded Greaves will ensure she keeps coming at you like a monster in a horror movie.

Send us your builds!

Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.
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7 Comments

  1. Arums passive is to increase 3 percent of her hp. When any beast touches any of the heros and 1% when to minions or monsters.

    Why not focus on increasing her hp to increase her lifesteal?

    I have a build that is more of an immortal conjuror then your present imortal conjuror

    Arums base max hp is 3201 3% of that is exactly 96.3 hp. Per lion hit without any armour she is going to gain 96.3 hp

    1. Leviathan. Leviathan gives 1800 life after killing 15 monsters. 54hp regain per lion hit.

    2. Boots i recommend sonic boots in case of enemies being physical based, guilded greaves if they are magic based ans hermes select when almost all the heros are ranged. You need to go near those pesky little creatures.

    3. Mail of pain. Because the most dreadsome creature for u is marksman.
    15% damage return is great to make marksman not stay till long. +1200 max hp
    3% of which is 36hp per lion hit.

    4. Gaias standard. Cause with the passive of arum gaias standard will also heal u.
    So poking of mm and mages will not effect that much. If mages are more you should take medallion of troy. For gaia’s standard 5% extra movement speed is great cause remember all mm are going to take slikks sting. that has 7% movement speed addition. So they are going to be faster than you… But thanks to gaias standard you can still stay at safe distance from them. And magic defense also. + 1200 hp. 3% of that it 36 per lion hit.

    5. Crimson banner… Because you are going to be in centre of team fight, even if not, when you do ur ulti u will loose too much health u need to recover it back. Crimson banner will give u 20% of ur hp back. Translating to if you are building this build exactly and ur build is finished. 1700+1200+1200+1800+3201 =10601hp. 20% of that is 2120.2 which is insane amount of hp recovery dont forget gaia’s standard is also recovering u. And the sixth item will also. + Your healing passive. From this item u will get 45hp per lion hit.

    6. Amulet of longetivity.. best item for arum. Increases 20% healing fabulous, 1700 hp which is second largest hp giving item ingame. Heals u for 100hp/5 secs. Great, 1700 hp recovery translates to 51 hp per lion hit. But here is the best thing. +10%max hp!!

    Let me tell you what this all translates to. 10601hp+ 10% = 11661 max hp. 3% of total max hp which will be recovered is 349.833 hp per lion hit! Wait 20% extra healing taken means. 419.7996 healing recieved from just one lion touch. Dont forget gaia’s standard every 10 seconds inreases ur hp by 8%. So if someone pokes u you get 932.88 hp straight away. + 20% recovery that means 1119.456 hp you will gain back in case of hit and run. You are almost the hp of 2 tier 1 or 2 towers combined. And crimson banner will increase ur hp for every assists or kills
    By 20% of max hp. That is 2332.2 per kill or assist. +20% healing. That is 2798.64 hp per kill or assist.

    They will just keep wondering why don’t u just die!

    You can choose to take holy of the holies but as it doesn’t have any armour or magic defense i suggest don’t get greedy for 200 more hp. Though if all the heros are melee.. go for it. and skip gaias standard.

    • The primary difference between magic damage and physical damage is which stat defends against it, magic defense protecting from magic and armor protecting against physical damage. There is also true damage which is not blocked by either defensive stat.

  2. Thank you for the builds! I have been looking forward for these since Arum seems to be so flexible and was curious to see your ideas!
    What i am very curious about too is your opinion about her ultimate!
    I realized aftee playing killgroth serveral times that my ultimate does not protect me from her ultimates stun!Neither did cleansing s i tried with SM later.I dont know if it is a bug to be fixed or intended but i find it very wrong.If i use omens ultimate no only do i have to aim and might miss, also it is not ignoring CC protection like cleansing.I dont know any skill with the perk to ignore CC protection yet.
    What do you think about it?
    Greetings 🙂

    • Omen’s ult ignores CC cleanse after it connects (you can pre-cleanse though). I think it is intended, as the downside of such strong CC is that she takes damage as well. If it could be cleansed, then it would be a terrible ultimate.