Arena of Valor (AoV) - Baldum Item Builds

Baldum Item Builds Guide for Arena of Valor (AoV). Each build is geared toward a different play style, so choose one that fits your personal preference.

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Baldum Item Builds

Arena of Valor's Baldum

Item Guide

Core Items

These items are necessary in order to play Baldum optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.

Arena of Valor Mantle of Ra
Mantle of Ra
Mantle of Ra offers an immense amount to Baldum. First and foremost are the stats, Baldum benefitting more than most due to his abilities scaling from both attack damage and armor. As such, he gains double the damage from Mantle of Ra that others would. Beyond this is the burn that Mantle of Ra offers. As Baldum will regularly get up close to the enemy team, he is well suited to spreading the aura around targets and burning away their health. This damage synergizes well with Wild Stomp, stacking up to deal significant amounts of damage.
Arena of Valor The Aegis
The Aegis
Offering large amounts of armor, mana, and cooldown reduction, the Aegis is a powerhouse when it comes to defensive stats. In addition to this is its passive, slowing any who try to damage the mighty Baldum.

Optional Items

Arena of Valor Gaias Standard
Gaia’s Standard
Gaia’s Standard is a good response to magic damage dealing enemies that also offers some overall utility to the wearer. The movement speed that it provides is very useful to Baldum, as he loves to get right up next to his targets when fighting. The on-hit heal it additionally provides will both help the Monolith sustain himself and keep the item from being completely focused upon magic defense.
Arena of Valor Shield of the Lost
Shield of the Lost
With his tendency to get right up next to the opposition, Shield of the Lost can be a good choice when facing normal attacking teams. Beyond the impressive stats that it offers, Shield of the Lost slows the attack speed of nearby (within around 200 units) heroes regardless of their target. This is especially useful when facing heroes who rely heavily on their normal attacks like marksmen and several different warriors.
Arena of Valor Medallion of Troy
Medallion of Troy
An alternative to Gaia’s Standard when building magic defense, Medallion of Troy offers more overall defense rather than much utility. The item does offer some cooldown reduction, helping Baldum with his longer cooldowns, and offers some HP to avoid being too niche of an item. That said, the item is primarily geared towards making the wearer more resilient to magic damage with its high magic defense and magic absorbing shield.
Arena of Valor Hercules' Madness
Hercules’ Madness
Like with Mantle of Ra, Hercules’ Madness provides Baldum double the damage resource because it offers both attack damage and armor. Though it lacks a burn effect and gives less armor, it makes up for it with a shield that improves Baldum’s survivability, and some magic defense if required.
Arena of Valor Rock Shield
Rock Shield
While not a popular pick on many heroes, Rock Shield can be a nice addition to heavy tanks like Baldum. The item will give him a surge of survivability through its shield after charging through damage. This can flip fights into the tanks favor, punishing those foolish enough to engage with the tank.
Arena of Valor Leviathan
Despite this being a jungling item, players should not jungle with Baldum. That said, he can get a lot of mileage out of the stats that the item provides. In addition, the item’s passive burn stacks on top of both Mantle of Ra and Leviathan, allowing for palpable amounts of radiant damage.
Arena of Valor Mail of Pain
Mail of Pain
Should an enemy marksman start to grow out of control, Mail of Pain is your best bet with dealing with him. First of all, the item grants large amounts of both armor and health, raising the wearer’s ability to survive against physical heroes’ attacks. Next, the item reflects a percentage of damage done to the wearer back to the attacker, punishing them heavily for attacking.

Boots Options

Arena of Valor Gilded Greaves
Guilded Greaves
A common pick among tanks, Gilded Greaves will free the wearer up from control abilities with the resistance they provide. In addition to this, the boots provide magic defense, making them a useful tool for countering mages.
Arena of Valor Sonic Boots
Sonic Boots
Sonic Boots are a bit less of a situational pick for Baldum compared to other heroes as his abilities scale with armor. As such, he will gain some offensive bite along with the normal armor and damage reduction that the boots normally provide.

Sample Item Builds

This build brings Baldum up to 73% armor, making him a beefy deer while giving him more damage on his abilities. Meanwhile, the magic defense on Gilded Greaves, Medallion of Troy, and Hercules’ Madness prevent him from getting immediately getting burst down by mages. Baldum also gets some decent pushback with Mantle of Ra’s Burn passive, Mail of Pain’s Riposte passive, and Hercules’ Madness’ Berserk passive. Further, he gets to 30% CDR, allowing him to use Wild Charge and Wild Stomp more often. If the opposing mages are getting out of control a bit too quickly, then build Medallion of Troy before The Aegis.

It was stated in the description for Leviathan, but should be stated here as well, Do not jungle with Baldum. He doesn’t have the damage to get a good clear speed, especially early. That said, he can benefit from Leviathan, if for nothing else than for the double burn when stacked with Mantle of Ra. Both of these items and Wild Stomp together will result in tremendous amounts of radiant damage. This is without sacrifice to his durability as well, Leviathan itself offering large amounts of health while The Aegis and Medallion of Troy pick up his respective armor and magic defense needs. What’s more, he will have 40% cooldown reduction and thereby have maximum use of his abilities.

This build is focused primarily on beefing up Baldum so that he can roam the battlefield and support allies. Items are more focused around survivability than on aggressive utility. An important thing to point out here is the synergy between The Aegis and Shield of the Lost, two items that stem from the same item. Though they have the same unique passive name, the items trigger their unique passives in different ways, meaning they do indeed stack. The Aegis will slow any enemies that attack Baldum from a range while the aural slow of Shield of the Lost will weaken those nearby the monolith regardless of who they attack. The two stacked will additionally provide Baldum with fantastic amounts of armor. Beyond this is Rock Shield to prolong the amount of time that Baldum can spend in fights and Gaia’s Standard to help ensure that he can both reach and stick to his target.

Send us your builds!

Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.
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1 Comment

  1. I actually run jungle Baldum. He has many ganking skills and survivability early on making him a powerhouse on early ganks. I run these for him in jungle:

    Leviathan and Ra for AoE dmg and overall boost.

    Gilded greaves for CC

    Hercules and Odin for the sustain in long fights

    Frost cape, usually i rush this after Knoll to get better ganks. Nearly perma slowing enemies makes them panic a lot.

    Situational items:
    1. Aegis for high attack rate enemies. Alternative to hercules.
    2. Mail of pain for MM counters and warrior counters. Alternative to Ra, good for MMs that have big Dps.
    3. Crimson Banner for extra sustain. You can swap out Odin for this.

    Maxing out the stomp is key to ganks. The Dash for escaping enemies and for those flicker lovers. I mainly use my ultimate to remove big threats and tanks from fights. 3 seconds is more than enough to delete their backline (mage and MMs).


    I throw out my ult to separate and control where they will run, stomping on the squishy targets becomes easy at this point.
    Note: BE CAREFUL OF DASH. Be mindful of where you throw your target back, you never want to throw a tank or assassin to your backline.

    Clear out Red buff side then Blue buff side, immediately gank. The boost in mana regen and cooldown helps a lot in sustaining pressure to ganks. Try to farm the 15 stack quick, it will give so much HP for survivability.

    For arcana i just run Dmg, Armor, Hp Regen. But really anything will do.

    Hope this helps!