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|Stats||Lv.1||Per Level Increase||Lv.15|
|Armor||87 | 12.6%||17.4||330 | 35.4%|
|Magic Defense||50 | 7.6%||8.5||169 | 21.9%|
|HP Regen / 5 sec||43||2||71|
|Mana Regen / 5 sec||17||1.7||41|
|Attack Range||Long Range (625 units)|
Lauriel Abilities (Descriptions, Videos, and Mechanisms)
What’s with all these numbers? Learn more about Ability Progression.
Enemies hit by Lauriel’s abilities become marked. Every 4 marks trigger an explosion that deals 160 (+0.64 AP)ˀ true damage to nearby enemies and slows their movement speed by 50-90% (increases with hero level) for 1 second. Lauriel also recovers 110 HP after the explosion.
Lauriel summons the divine light, dealing 215/260/305/350/395/440 (+0.6 AP) magic damage to enemies. The path lights up shortly after and deals the same amount of magic damage again.
Lauriel charges towards the target direction, becomes invincible for a short period, and summons 3 energy orbs to attack nearby enemies, dealing 175/190/205/220/235/250- (+0.24 AP) magic damage with each attack. Ability cooldown is reduced by 4 seconds when it hits enemies.
Lauriel summons a Judgment Circle that lasts 12 seconds, dealing 210/245/280 (+0.5 AP) magic damage both when the circle appears and fades. Also reduces the cooldown of her other abilities when she is in the circle.
In-Game Tool Tip
Lauriel’s Smite allows her to keep using other abilities in rapid succession. This is extremely valuable and can keep her safe. Make sure Blink hits an enemy when you unleash it to reduce its cooldown.
Lauriel Ability Order
Our recommended order for Lauriel’s abilities as she levels up.
Counters to Lauriel
Recommended Equipment for Lauriel
|SG Recommended Build|
|Orb of the Magi||Gilded Greaves||Rhea’s Blessing|
|Hecate’s Diadem||The Aegis||Holy of Holies|
See all of Lauriel’s item builds.
Recommended Arcana for Lauriel
|Level 1 Arcana|
Ability Power: +1.5
Magic Life Steal: +0.4%
Magic Pierce +2.2
|If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1)|
|Level 2 Arcana|
Ability Power: +2.5
Magic Pierce: +1.4
Ability Power: +1.4
Magic Life Steal: +0.8%
Magic Defense: +1.6
Ability Power: +0.9
Magic Pierce: +3.8
|If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match)|
|Level 3 Arcana|
Ability Power: +4.2
Magic Pierce: +2.4
Ability Power: +2.4
Magic Life Steal: +1%
Attack Speed: +0.6%
Magic Pierce: +6.4
|If 10 of each: Attack Speed +6%, Ability Power +66, Magic Life Steal +10%, Magic Pierce +88 (most heroes start at 50 magic defense without arcana)|
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
|▼ Popular Articles|
|Beginner's Guide||Hero Tier List|
|Hero Class Guide||Armory (Item List)|
|▼ Popular Articles|
|Beginner's Guide||Hero Tier List||Hero Class Guide||Armory (Item List)|