Arena of Valor (AoV) - Essence of the Wind

Information for Essence of the Wind, a usable item in Arena of Valor (AoV). Included are its effects, unique passives and/or actives, price, and item tree. We also measure effect ranges, explain any ambiguous effects, and give our recommendations on how to use the item.

*Not available on the Nintendo Switch version

Essence of the Wind Details

Arena of Valor Essence of the Wind
Type Arena of Valor Support Items Support
Price Arena of Valor Gold Coin 1850
Tier 3
+250 Armor
+600 Health
+5% Movement Speed
+40 HP per Second
+15 Mana per Second
Gold Efficiency 88.3% (not including Wage, Distinction, or Wind Shield)
Unique Passive(s) Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.
Distinction: Gain 30% more gold and experience after a kill or assist
Unique Active(s) Tempest Shield: Provide nearby hero with the lowest HP a (800 + Hero Level x 80) point shield and 30% movement speed boost for 3 seconds. 45 second cooldown
SG Note
Only one support item is allowed per team
 Wind Shield can be cast on self
Range: 900 units

Essence of the Wind provides a healthy amount of defense (pun intended) for its cost, significantly beefing up its user before even getting to the three unique effects. As with the other wind items, the ability to play purely as a roaming support and keep up in gold is a huge plus.

Wind Shield seems like a fantastic active ability at first, offering a sizable shield and speed boost at a reasonable cooldown. However, the fact that the shield automatically goes to the hero with the lowest HP makes it a bit unwieldy. Oftentimes, you’ll want to put it on the hero initiating the fight, only to find it sent to a damage dealer who’s not in any real danger. That said, it’s great for chaotic fights, when everyone’s mashing buttons – with damage flying everywhere, the shield is bound to help someone. Another decent time to use it is when there aren’t any allies around other than the one you’re trying to save, meaning the shield will find the correct target.

Recommended Heroes and/or Situation:

Wind items are to be taken over water items when your hero is heavily focused on roaming: gaining vision of the enemy for your team while setting up ganks. Wage helps gain back some of the gold and experience lost by roaming, while Distinction rewards successful ganks.

Essence of the Wind should be taken over Ring of the Fiend when playing a more conservative style, as the significant defensive stats will keep you alive during fights, and Wind Shield could help you or an ally either escape or continue the fight.

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Item Tree

Arena of Valor Wind Gem
Wind Stone

Arena of Valor Wind Crest
Windrider Talisman

Arena of Valor Wind Soul EmblemEssence of the Wind
Arena of Valor Light Armor
Light Armor
Ring of Vitality
Arena of Valor Light Armor
Light Armor

Other AOV Lists

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  1. What update were these added in, so I can know when switch gets close to that. IF they get that far before abandoning it. Also, of only 1 per team, how does that work, with all the insta-lock morons playing that probably never looked at strategies or played any characters besides their marksman or mage? Is it 1st come, 1st served?

    • As for the one per team stipulation, it is first come, first served. However, it is generally reserved for the team’s support and should be their first item anyway, as gold bonuses are more useful the earlier in the game that you start to receive them.

  2. This item gives everything a roamer needs – sustain, some tankiness, and roam “insurance”. Since they don’t get farm, roamers suffer from being heavily taxed when they fail to secure an assist or kill. Essence of Wind mitigates that. I feel this is a great rush item for roamers.