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Rourke Item Builds
These items are necessary in order to play Rourke optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.
|Both items work very well on The Captain, giving him some juicy CDR on top of other very useful stats. Both passives work wonderfully with Charged Shot (here’s where we remind you not to take both, as you’ll lose Frost Cape’s passive), Omni adding another 1.0 AD to its already considerable damage and Frost slowing the opponent so you can catch up and finish the kill.|
|While its lack of a passive makes it a bit lackluster to most, Rourke can find a lot of use out of The Beast. His burst damage attack style and reliance on normal attacks allow him large amounts of health regeneration in the middle of fights. When in a pinch, he can use Determination to cover his health and gain some time to freely regenerate.|
Offensive Item Choices
|While Rourke already has a built in armor shred, Spear of Longinus can stack with it to completely rip away enemy defenses. In addition to its fine passive, the item offers large amounts of cooldown reduction, attack damage, and health, all of which very useful stats for the Captain.|
|Rourke can excel in the jungle and so will often be picking up a jungling item. His kit is well suited to practically all of them, the only real bad choice being Loki’s Curse. The most common choice is Scorching Wind, Rourke already sporting a significant amount of damage on his own. That said, Soulreaver can be taken when trying to give him the biggest, baddest burst in town or Leviathan can be used to give the sailor much more staying power in fights.|
|While almost purely defensive, Medallion of Troy offers its wielder a number of valuable stats while giving them some coverage against magic users. Rourke’s kit has durability against physical damage built into the abilities, but he needs a bit of support in order to survive magical damage.|
|The armor pierce from Scattershot and Spear of Longinus not enough? Cut through the rest with Muramasa. While not offering much late game against squishier foes, Muramasa will allow Rourke to bust up tanks unfortunate enough to get caught by him. The additional cooldown speed that it provides is a nice boost as well, allowing the Captain use his abilities more frequently.|
|Similar to Muramasa, Rankbreaker is for when wanting to further the armor pierce of scatter shot and Spear of Longinus. While less effective at tearing down tanks, adding Rankbreaker to his build will allow Rourke to deal close to true damage to squishier foes. This item is especially useful when he’s jungling, the movement speed it offers a help in moving between lanes.|
|Fenrir’s Tooth finishes off builds by greatly amplifying the wielder’s finishing potential. It offers large amounts of attack damage along with a passive that further boosts damage to low health targets. Rourke’s burst damage kit can make good use of this item, helping him knock down enemies before they have a chance to escape.|
|War Boots is a good offensive choice, allowing Rourke to dish out his bursts of damage more frequently. His kit is naturally durable, making defensive options less necessary.|
|Rourke will have a very bad time when not able to properly position himself. Gilded Greaves helps him out here, helping him shrug off any control effects the enemy might be using to slow him down.|
Sample Item Builds
This build puts Rourke in the jungle and gives him both attack speed and power in order to maximize his damaging potential. As he already is fairly tanky with his ultimate, we simply rely on the defensive stats provided by Spear of Longinus and Medallion of Troy to keep him healthy in fights. He will have a cool 40% cooldown speed, allowing him to cast abilities as fast as possible in fights. Between Scorching Wind, Omni Arms, and Muramasa, those abilities will be landing for fantastic amounts of damage as well, making the Captain extremely lethal.
This build takes a much more defensive approach to Rourke. It relies on his natural damage to burst down enemies, he instead taking the role of a bruiser for his team. Each item provides some sort of defensive bonus, giving the sailor a lot when it comes to absorbing enemy fire. He won’t be a complete slouch when it comes to damage either, Spear of Longinus, Frost Cape, and Odin’s Will amplifying his damage along with their defensive boosts.
|Leviathan||War Boots||Omni Arms||The Beast||Medallion of Troy||Fenrir’s Tooth|
A true warrior build for Rourke.
Massive sustain from Leviathan and The Beast, Omni Arms wrecks with 1st Ability, attack speed from War Boots, 20% CDR, 40% with Blue Buff.
|Soulreaver||Gilded Greaves||Rankbreaker||Omni Arms||Fafnir’s Talon||Fenrir’s Tooth|
I like adding the fafnir in my AD build cause it increases ur attck spd and life steal while adding its passive
If you compute the AD on full build saying that the targrt has no armor and has 8000HP it would be
937 will be ur AD
x2 bc of omni arms passive
8000×0.08 bc of the targets 8000HP and the fafnir’s passive ???? hope dis helps someway. It would be called bye bye ADC.
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