Arena of Valor (AoV) - Valhein Item Builds

Valhein Item Builds Guide for Arena of Valor (AoV). Each build is geared toward a different play style, so choose one that fits your personal preference.

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Valhein Item Builds

Arena of Valor Valhein

Hero Item Builds List

Core Items (Solo Lane)

These items are necessary in order to play solo lane Valhein optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.

Arena of Valor Blitz Blade
Blitz Blade
The massive buff to Blitz Blade in August 2018, along with the rise in popularity of Arum and Roxie, has led to the emergence of Valhein as one of the strongest solo laners (non-mid) in the game. The new Blitz Blade seems tailor-made for Valhein, with insane attack speed to go with an amazing passive and movement speed to boot. In fact, Blitz Blade can be seen as a core item for any Valhein build, from solo lane to AD to AP.
Arena of Valor Frost Cape
Frost Cape
Because being in the solo lane means he is by himself by definition, Valhein needs a bit of defense to help him avoid ganks and sustain himself while dueling. Frost Cape is the best utility item for such a role, giving Valhein extra CDR and an amazing slow passive that will help Valhein single-handedly CC his target into the ground.

Core Items (AD)

These items are necessary in order to play AD Valhein optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.

Arena of Valor Claves Sancti
Claves Sancti
Claves Sancti is a great pick on almost every marksman due to the immense amount of bonuses it provides. Attack damage and critical chance are already a strong combination, doing a lot to build up the wielder’s DPS. In addition to that, however, is a pair of strong passives, one of which buffing the damage that each critical strike deals while the other speeds Valhein up each time he lands a critical strike. This second effect is particularly powerful on Valhein, it meshing well with his passive ability.
Arena of Valor Slikk's Sting
Slikk’s Sting
Offering attack speed, critical chance, and movement speed, Slikk’s Sting is a great fit for Valhein. Its passive is a nice plus as well, giving Valhein the always valuable Resistance stat whenever he scores a critical strike. With how frequently he will be attacking and the raised critical rate from this and Claves Sancti, Valhein reliably keep the resistance bonus up throughout full fights.

Core Items (AP)

These items are necessary in order to play AP Valhein optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.

Arena of Valor Apocalypse
Given that his abilities all act as normal attack modifiers, Apocalypse can stack Valhein’s damage up into a terrifying burst. Starting an ability will proc Apocalypse’s passive and cause the damage to land with the ability’s modified strike. The cooldown speed the item additionally offers is nice as well, ensuring that the gunman will be able to through out empowered attacks more frequently.
Arena of Valor Zweihander
While not a popular choice on most mages, Zweihander can be quite useful to Valhein. Given his rather high attack speed, he will find a lot of use from the additional on-hit damage that the item offers. In addition, Zweihander’s second passive will boost up his speed even further, giving him more reliable use of his passive as well. Add this to the movement speed boost that the item offers as well, and it’s almost as if it was made to perfectly compliment Valhein’s kit.

Optional Items

Arena of Valor Omni Arms
Omni Arms
Omni Arms is particularly useful to Valhein given how his abilities work. As they modify his regular attacks, the extra damage will apply to the same attack that is modified by the ability. This can allow for some exceptional burst damage. On top of this, the item offers a wide range of useful stats, all of which greatly beneficial to the marksman.
Arena of Valor Orb of the Magi
Orb of the Magi
While not necessarily a must on Valhein, it can still be very beneficial to him when he chooses to build magic damage. The sustain it provides through its regeneration is a great way to stay up and farming in lane, and it is no slouch when it comes to ability power offerings either.
Arena of Valor Muramasa
Later in the game, Valhein might find himself having trouble with bulkier foes, unable to push through their armor. When this happens, Muramasa is a must. It slashes through a percentage of enemy armor, ensuring that none get so strong that they can completely ignore Valhein’s attacks.
Arena of Valor Hecates Diadem
Hecate’s Diadem
When building ability power, there is no better source than Hecate’s Diadem. It doesn’t offer much in utility, but the amount of raw power it can offer due to its amplification passive surpasses all other items. A must on almost all damaging castiers.
Arena of Valor Fenrir's Tooth
Fenrir’s Tooth
Just as Hecate’s Diadem offers tremendous magical power, Fenrir’s Tooth offers immense physical power. In addition to providing more attack damage than any other single item, the weapon helps finish off enemies by amplifying the damage done to low health targets.
Arena of Valor Boomstick
Boomstick offers a lot to a mage’s damage potential. Not only does it offer a lot of ability power on its own, its explosion effect effectively adds an additional 1.0 AP to an ability’s scaling when it activates. Given the bursty nature of mage Valhein’s kit, this is a great tool when picking off enemies.
Arena of Valor Fafnir's Talon
Fafnir’s Talon
With how quickly Valhein can attack, Fafnir’s Talon will be a great way to tear down his targets’ health. Upping his attack speed, attack damage, and life steal, the item is a valuable source of stats to the marksman. Beyond that, though, its passive causes each of Valhein’s attacks to shred away a percentage of the target’s current HP. This is especially useful when dealing with foes who have stacked up HP items as a result.
Arena of Valor Soaring Aura
Soaring Aura
When playing as a mage, Valhein as a comparatively short range to other spellcasters. As such, he can benefit quite a lot from the magic pierce aura that Soaring Aura provides. Not only will it make his abilities deal more damage, his allies’ magic abilities will hit harder as well.
Arena of Valor Devil's Handshake
Devil’s Handshake
Valhein gets a lot out of attack speed and thereby can make great use of the attack speed focused Devil’s Handshake. His ability to quickly chain out attacks will allow him to build stacks exceptionally quickly. In addition, the added movement speed it provides will help with his favored guerilla tactics, making it easier for the gunman to slip in and out of battle.
Arena of Valor Holy of Holies
Holy of Holies
Holy of Holies is a great way to finish off a magic build, offering large amounts of ability power and HP. While it does not offer any sort of special passive, the stat value alone makes it a great pick up.

Boots Upgrade

Arena of Valor War Boots
War Boots
Relying heavily on attack speed, War Boots is a natural choice for Valhein. These are a safe bet both when building up attack damage and can occasionally find their place in creative ability power builds as well.
Arena of Valor Gilded Greaves
Gilded Greaves
A more defensive choice, Gilded Greaves keeps Valhein mobile when the enemy try to lock him down with control effects. The boots additionally offer magic resistance, making them a nice choice when facing magic heavy teams.
Arena of Valor Enchanted
Enchanted Kicks
When looking to up his burst potential, Enchanted Kicks will allow Valhein to pierce through their magic defense. Though only useful to Valhein when building ability power, they remain a strong way to enhance his damaging potential.

Sample Item Builds

A new build that focuses on Valhein’s ability to kite opponents with his stuns and Hunter’s Mark. His main source of damage will be Blitz Blade, it offering a lot to his attack speed centric kit. Frost Cape and Hyoga’s Edge will add to his sticking power, making it nearly impossible for opponents to escape the demon hunter once he engages.
The last two items in this build are extremely variable – we’ve seen everything from Claves Sancti to Zweihander to more defensive items.
This turns the marksman into a mage assassin, trading his sustained damage for a strong poke potential. By quickly chaining his skills, especially if preparing one early to better synergize with Apocalypse, Valhein can rapidly rip away large portions of health from the enemy. Boomstick, Hecate’s Diadem, and Holy of Holies all provide large amounts of ability power to increase the damage each of his enhanced glaives do. Zweiahander and Apocalypse are less common choices for mages, they relying on a strong normal attack core in order to get proper usage. Given that Valhein is originally a marksman, though, he can find some use with the magically strengthened normal attacks and added burst to his abilities.

This build is focused around attack speed, something that Valhein can get quite a lot from. His passive occurs once every three attacks and so being able to attack more swiftly will naturally cause it to occur more frequently and more reliably. Fafnir’s Talon, Slikk’s Sting, and Omni Arms all contribute to a very high attack speed, Valhein hitting the maximum of 200% at level 15 after landing his ultimate.

Send us your builds!

Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.

My build, I has played in thai server, yeah, I’m thai people. For next update, Valhein passive drop damage down, and his grown attack speed fall down to 3% for levels and I has focus on this point, my build is… (provided build order)
A more aggressive build than the more popular variant. Valhein will still be a kiting machine with the assistance of Hoga’s Edge, but will have considerably more damage at his disposal with the assistance of Zweihander, Apocalypse, and Slikk’s Sting.

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  1. Name: Pure damage dealer build
    – War boots
    – Fafnir’s Talon
    – Zweihander
    – Muramasa
    – Clave Sancti
    – Fenrir’s Tooth / Death Sickle

  2. As for the Pure AD Build, they’re everywhere. Prioritize Attack Speed, Crit Chance and Crit Damage when choosing Arcanas. Primary Rune should be Veda while secondary should be Humans.

  3. IGN: Aisha’h
    Server: INDONESIA

    To start this off, I just want to inform you I am new to AoV. I just started playing last July 17 this 2020 so I am not yet familiar with the ‘must knows’ of AoV but because I play MLBB, it was easy for me to adapt. Valhein is a hero that is quite easy to control so I already mastered him and I’m quite confident with my version of Valhein. Currently, I played 15 rounds using Valhein. 13 wins. 2 losses. Highest kill 40+. 10 winstreak. 8 or 9 out of it is won using Valhein. The other using Alice. I don’t acknowledge my losses as it was mostly because of lag. You can check this out in my server. I am Filipino.

    So, I have prepared three different builds for Valhein. Each was geared with different purposes and intentions in mind. I named these builds (1) Pure AP Build, (2) Hybrid Build, and (3) Pure AD Build.

    Let’s start with Pure AP Build.

    G E A R S :
    1. Enchanted Kicks (Magic Pierce)
    2. Boomstick (Bonus Ability Damage)
    3. Apocalypse (Next Auto Bonus Ability Damage)
    4. Frosty’s Revenge (Slow Effect)
    5.Soaring Aura (Reduce Magic Defense)
    6. Hecate’s Diadem (Percentile Ability Power)

    A R C A N A S :
    10x Corruption (RED), 10x Vigor (PURPLE), 10x Focus (GREEN)

    R U N E S : (PRIMARY) Lokheim – Devourer (Sustain), Deadly Claw (Bonus AD & MD), Devil’s Awakening (CD Reduction) ─ (SECONDARY) Human – Mark of Frost (One Chance to Avoid Death), Gunslinger (Stack AD & MD, scales with kills and assist)

    P R O S : High Burst Damage to multiple enemies. Low CD Bloody Hunt & Curse of Death. 9/10 Survivability. Absurdly strong late game power. Strong in teamfight.

    C O N S : Low consecutive autos. Vulnerable to Disable and Control as well as Silence. 6/10 Durability. Ridiculous weak early game power. Weak in one versus one.

    Note: I made this build with the intention of sacrificing autos for high burst ability. I don’t recommend tweaking this build.

    Note: I chose the most suitable Arcanas and Runes for this build so again, I don’t recommend tweaking this. For Arcanas, I chose those which gave AP, Magic Pierce and CD. And for the runes, I prioritized Lokheim because it’s the most fitting for Pure AP Valhein. It gives him sustain for teamfight, additional AD & AP, CD reduction that is quite useful to up his overall damage when he spams his skills. For Pure AP Valhein’s secondary rune, I chose Human. Mark of Frost is quite useful to give him a breather so that he can escape alive during a lost fight. While Gunslinger will give him a stack of AD & AP per kill or assist.

    Note: Building him gears that gives CD Reduction will only weakens his burst damage as those gears don’t necessarily give the ideal unique passive for Pure AP Valhein. so the wisest thing to do is to use Devil’s Awakening effect of reducing first and second skill CD by 20% when using ultimate. After all a teamfight is almost always fast paced. 6 second duration of the reduced cooldown will definitely be enough for him to rack up kills or assists that will further extend the duration by another 3 sec for each.

    Note: As much as possible Pure AP Valhein must have at least one companion in his lane which is preferably Abyssal Dragon Lane. He absolutely must not become the enemies’ walking ATM. So a good support is a big help for Pure AP Valhein. After all he’s got quite a weak early game damage.

    Note: Engaging enemy regardless if they’re alone or not is not a wise choice if Pure AP Valhein is alone. Always make sure you have someone behind your back.

    Note: If Pure AP Valhein is alone and there is an enemy after his head, maintain a safe distance with the enemy. With decent control as well as Frosty’s Revenge slow effect and his Curse of Death stun, it is quite possible to kite his enemy to death.

    Hybrid Build

    G E A R S :
    1. Flashy Boots (CD Reduction)
    2. Devil’s Handshake (Stack Attack Speed, scales with autos)
    3. Claves Sancti (Bonus Crit Damage)
    4. Zweihander (Bonus Ability Damage per Auto)
    5. Holy of Holies (Highest Ability Power)
    6. Hyoga’s Edge (Slow by Auto)

    A R C A N A S :
    10x Backstab (RED), 10x Fury (PURPLE), 10x Focus (GREEN)

    R U N E S : (PRIMARY) – Human – Mark of Frost (One Chance to Avoid Death), Gunslinger (Stack AD & MD, scales with kills and assists), Visceral Boost (Exp Boost) ─ (SECONDARY) – Raging Inferno (Bonus AD & AP Damage), Deadly Claw (Bonus AD & MD)

    • Note: No obvious pros and cons.

      Note: Has decent auto and ability damage.

      Note: Capable of snowballing through the game.

      Note: Stable CD speed.

  4. Name – Die Bitch
    War boots
    Claves Sancti
    Slikk sting
    Bow of Slaughter
    Fenrir(4000+ critical damage)/Blitz/Omni/Eternity/Devil Handshake (for 90% critical chance)
    Arcana on crits armor Pierce and attack speed

  5. Build Name: Not-A-Burden
    Talent: Flicker
    Full CC and Support build provides sufficient damage and survivability to utilize it all.
    Base Build: Blitz Blade > Soaring Aura > Frosty’s Revenge > Hyoga’s Edge > Frost Cape
    Accessories: 1. Soaring Aura or Spear of Longinus,
    2. Hyoga’s Edge or Frost Cape if buying boots,
    3. If buying any boots place 2nd and remove Frost Cape from base,
    4. Or buy anything instead of Frost Cape.
    Notes: 1. The movement speed from base build is nearly the same as boots.
    2. Switch between pierces according to your support, or if you want to dmg.
    3. Warrior Tanks recommended to help.
    4. You can survive and kill easily.
    5. Can take the spot of a Support.
    Try it out with your best mates.

    SOULREAVER>WAR BOOTS>CLAVES SANCTI>SLIKK’S STING>FAFNIR’S TALON>SPEAR OF LONGINUS (and if you’re really big ballin’ replace those war boots and get fafnir’s talon in late game)
    ALLWAYS START IN JUNLGE. Buy hunters crossbow right away, then get warboots, after finish HC. Immediately build into Clave’s and the others in that order then get ready to get a MEGAKILL or two, perhaps even on the way to the sixth slot. GLHF

  7. Well, once again I have a build with no real order so I’m interested to see how you guys will order this build. My current Val build consists of Beast, War, Claves, Slikk, Blitz, and Mura. This isn’t my set in stone order so feel free to switch around anything you like and if you have any improvements feel free to add it. Good luck figuring this build out because I’m lost but it works haha.

  8. Hyper Damage Build
    My build can deal high damage with simply its magic damage,
    and the critical rate and power simply doubles its attack!
    Then,for more chance of critical,its attack rate is really high too.
    But of course,the health will be really less
    so you must be pro enough to use this set.

    The build below are already in order

    1. enchanted kicks>>magic penteration
    – ensure at least a decent amount of damage is dealt

    2. hecate’s diadem>>magic damage
    – increase magic damage

    3. rhea’s blessing>>life steal+absorbing shield
    – survive

    4. slikk’s sting>>crit rate + atk rate + spd
    – starts basing on crit rate and raises attack rate

    5. laves sancti>>crit rate + crit dmg
    – ensures that critical rate is high enough and it deals enough damage

    6. zweihander>>extra damage + atk rate
    – brings all the earlier magic damage buffs to also the normal attacks
    – ensures a very high attack speed based on its attack speed buff


  9. My build,I has played in thai server,yeah,I’m thai people.For next update,Valhein passive drop damage down,and his grown attack speed fall down to3%for levels and I has focus on this point,my build is
    WARS BOOTS>>first item for poke the enemies
    BLITZ BLADE>>This one use to poke enemies to,and increse atack speed(This one is core item:) )
    HYOGA EDGE’S>>I think this one is better than FROST CAPE(My opinnion,but up to you.You can use frost cape)
    APOLCALYPSE>>bonus magic damage,this one like OMNI ARMS(You can use omni arm.But i use this one
    SILKK’ STING>>increse attack speed and critical chance
    ZWEIHANDER>>increse atack speed(Again!!)and magic damage
    Ok,this is my build.I hope this will be useful.(And It is my logest time to create this buld 🙂 )

    • I think that you should buy Zweihander before Apocalypse as Apocalypse needs AP to do damage and when you just have the AP of Apocalypse you won’t deal much damage with the passive but the attack speed of the Zweihander is really nice earlier or later. I don’t think Silkk’s Sting fits really well as you won’t have the passive that often (you don’t have much crit chance) and the crits won’t deal a huge difference as you don’t have much AD as a crit build does. I would suggest placing Fafnir’s Talon instead of Silkk’s Sting for the damage (and having that attack speed the on-hit effect is huge) and the lifesteal.

  10. So for my build I focus on attack speed with AP. War boots to start with attack speed, Zweihander to boost you attacks and start building ap and movement speed, blitz blade for the passive, attack speed, damage, and movement speed, berith’s agony for sustain and cooldown, Hecate’s diadem for AP, and Holy of Holies for AP and sustain. I chose to leave out apocalypse because I had trouble satying alive when i had apocalypse instead of holies, so traded for holies for the health. I also like the greater burst potential by spamming the abilities, which doesn’t allow for attacking between abilities. Of course, this is a matter of preference.

    • If the enemy has too much magic defense, berith’s could probably be switched for staff of nuul. This would make you more vulnerable, so sticking to your jungler might be beneficial so they can burst away any enemies wanting to kill you.

  11. Welp, now that Valhein is meta, I’m going to post this build up lol. Definitely won’t say it’s original, but it seems popular; I’m not sure who the original maker of this build is because of that. This is before the big Battlefield Reborn update by the way, I’ll do some for after the patch (because Blitz Blade is going to be like one of the best items now) but here it is; Loki’s Curse, War Boots, Zweihander, Hecate’s Diadem, Apocalypse, and Devil’s Handshake (more attack speed which means more of his passive, and also critical hits with his normal auto-attacks; the movement speed helps too I guess). And yes, it’s a jungling build, not a laning build that uses a jungle item. Some variations of this build I’ve seen are Darkbreaker who has Spoopy Mask in place of Devil’s Handshake (the order of the items is different), and simjo, another AoV content creator, who’s build is basically the AP Burst build you guys made except that Boomstick is the last item and there is no Holy of Holies; it’s replaced by Loki’s Curse therefore making it a jungle build. These are builds I’ve seen before the huuuuuge update that has been released in NA today.

    • I should also add that for Dark’s build, Spoopy Mask can also be replaced with Staff of Nuul (pre-Battlefield Reborn) depending on the situation.