Arena of Valor (AoV) - Natalya Hero Attributes, Stats & Abilities

Guide for the hero Natalya, a character in Arena of Valor (AoV). Included are Natalya’s abilities, statistics, attributes, strengths, weaknesses, and more.


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These are Natalya’s attributes on the mobile version of Arena of Valor. Click here for her attributes on the Nintendo Switch version.

Natalya Stats

Arena of Valor Natalya

Natalya Overview

SG Rating 9
Arena of Valor Constitution
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1
Arena of Valor Attack Damage
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5
Arena of Valor Ability Damage
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8
Arena of Valor Difficulty
_
4
Constitution Arena of Valor Constitution
_
1
Attack Damage Arena of Valor Attack Damage
_
5
Ability Damage Arena of Valor Ability Damage
_
8
Difficulty Arena of Valor Difficulty
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4
Class Mage
Role Harass

Tier List

Natalya Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3323 202 5994
Mana 490 105 1960
Attack Damage 170 8.5 293
Critical Damage 200 0 200
Armor 91 | 12.1% 16.5 315|34.4%
Magic Defense 50|7.6% 8.5 169|21.9%
HP Regen / 5 sec 47 2 76
Mana Regen / 5 sec 17 1.5 41
Movement Speed 360 0 360
Attack Speed 0% 1% 14%
Attack Range Long Range (600 units)

Natalya Abilities (Descriptions, Videos, Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor ARCANE FIREARCANE FIRE
Abilities deal additional magic damage to enemies and can be stacked up to 10 times within a short time.
Ability Mechanics:
  • Additional magic damage is equal to 11 (+1 per level) (+ 0.02 AP).
  • Stacking resets after 3 seconds
Ability 1 Effect
Arena of Valor ARCANE SPIRITSARCANE SPIRITS
Mana: 70
Magic Damage
Natalya fires 5 arcane spirits towards the target area. Each spirit deals 350/390/430/470/510/550 (+0.3 AP)ˀ magic damage to enemies within. When an enemy is hit by multiple spirits, each additional spirit only deals 30% damage. Spirits stop traveling when they hit an enemy hero and each destroyed spirit returns 10 mana and reduces this ability’s cooldown by 0.6 seconds.
1 2 3 4 5 6
Damage 350 390 430 470 510 550
Cooldown 6 6 6 6 6 6
Ability Mechanics:

  • Ability Range: 900 units
  • Mana cost goes up by 5 per level.
  • Arcane Fire has a “pierce” ability against minions, monsters, epic creatures.
Ability 2 Effect
Arena of Valor ARCANE NOVAARCANE NOVA
Mana: 80
Magic Damage
Control
Natalya casts an Arcane Orb towards the specified direction. When the orb touches an enemy or reaches the end of its path, it becomes an Arcane Nova and stuns enemies hit for 1 second. Then the orb grows in size and flies slowly to deal 130/145/160/175/190/205 (+0.15 AP) magic damage each time it comes into contact with an enemy, reducing their movement speed by 50% for 1.5 seconds.
1 2 3 4 5 6
Damage 130 145 160 175 190 205
Cooldown 10 9.6 9.2 8.8 8.4 8
Ability Mechanics:

  • Ability Range: 800 units; Effective Range: 1300 units
  • Mana cost goes up by 10 per level.
  • Second effect not triggered by obstacles.
  • Enemies that suffer a direct hit and don’t move will be damaged 6 times.
  • Epic Creatures (Dark Slayer, Spirit Sentinel, Abyssal Dragon) may trigger second effect but does not suffer from stun or slow.
Ultimate Effect
Arena of Valor LETHAL RAYSLETHAL RAYS
Mana: 120
Magic Damage
Natalya commands Poison Fang to release lethal rays, dealing 120/150/180 (+0.15 AP) magic damage every 0.25 seconds to enemies. While channeling, Natalya gains a shield that absorbs 500/750/1000 (+0.75 AP) damage. Natalya is immune to crowd control effects while the shield lasts. This ability must be channeled and has a maximum duration of 3.5 seconds. Channeling can be canceled after 0.5 second by using the ability again. Natalya removes all control effects when casting her Ultimate.
1 2 3
Damage 120 150 180
Shield Increase 500 750 1000
Cooldown 30 26 22
Ability Mechanics:

  • Ability Range: 1350 units
  • Mana cost goes up by 20 per level.
  • Shield stays up as long as she channels Lethal Rays.
  • Natalya can only change the direction of the rays and not her position once she begins channeling her ultimate.
    • Players aim the ability using the joystick
  • Maximum number of hits is 3.5 / 0.25 = 14.

In-Game Tool Tip

Use Natalya’s abilities in quick succession so that here passive ability’s effects will be maximized and deal the most damage.

Hero Spotlight

Source: Arena of Valor

Natalya Ability Order

Our recommended order for Natalya abilities as she levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Natalya

Arena of Valor BATMANBatman Arena of Valor ZillZill Arena of Valor TaaraTaara

Recommended Equipment for Natalya

SG Recommended Build
Arena of Valor Orb of the MagiOrb of the Magi Arena of Valor Enchanted KicksEnchanted Kicks Arena of Valor BoomstickBoomstick
Arena of Valor Hecate's DiademHecate’s Diadem Arena of Valor Staff of NuulStaff of Nuul Arena of Valor Holy of HoliesHoly of Holies
SG Recommended Build
Arena of Valor Orb of the MagiOrb of the Magi Arena of Valor Enchanted KicksEnchanted Kicks Arena of Valor BoomstickBoomstick Arena of Valor HECATE’S DIADEMHecate’s Diadem Arena of Valor Staff of NuulStaff of Nuul Arena of Valor Holy of HoliesHoly of Holies

See all of Natalya’s item builds.

Recommended Arcana for Natalya

Level 1 Arcana
Arena of Valor TalismanTalisman
Ability Power: +1.5
Arena of Valor AbsorptionAbsorption
Magic Life Steal: +0.4%
Arena of Valor DisruptionDisruption
Magic Pierce +2.2
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1)
Level 2 Arcana
Arena of Valor CorruptionCorruption
Ability Power: +2.5
Magic Pierce: +1.4
Arena of Valor RevelationRevelation
Ability Power: +1.4
Magic Life Steal: +0.8%
Magic Defense: +1.6
Arena of Valor CorrosionCorrosion
Ability Power: +0.9
Magic Pierce: +3.8
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match)
Level 3 Arcana
Arena of Valor ViolateViolate
Ability Power: +4.2
Magic Pierce: +2.4
Arena of Valor DevourDevour
Ability Power: +2.4
Magic Life Steal: +1%
Arena of Valor HexHex
Ability Power: +2.4
Cooldown Speed: +0.7%
If 10 of each: Ability Power +90, Magic Life Steal +10%, Magic Pierce +24 (most heroes start at 50 magic defense without arcana), Cooldown Speed +7%

View a list of all Hero Arcana builds.

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hex seems outta date is flurry not better these days?