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Skud is a tanky warrior hero who revels in brawling and out-muscling opponents both in the lane and during team fights. He is proficient in bullying enemies and is more than willing to throw down against anyone who can take his punches.
- Strong Initiating Power – Skud has a great gap-closer and control ability in Furious Charge, which he uses to engage and start team fights. His ultimate, Wild Beast Fury, provides further utility for his team as it stuns and throws opponents it hits while also resetting the cooldown of Furious Charge. Given that Skud is both tanky and a hard hitter, he is a great option for teams that want to bring the fight to their enemies.
- Good Control and Damage – Skud’s abilities scale well, making his damage output consistent throughout the match. Both when fighting one on one or when starting clashes, he can pummel opponents so long as he manages to get within striking distance.
- Decent Survivability – Skud’s passive, Anabolic Rage, allows him to restore some health and mana with a specially empowered basic attack. This regeneration makes him deceptively tanky, especially against players who are not familiar with his passive. It additionally gives him a lot of staying power within the lane.
- Long Cooldowns – Skud’s abilities have long cooldowns, making it important for him to hit his intended targets whenever he uses them. If the opponent manages to avoid his abilities, Skud is left only with his auto attacks until his abilities are off cooldown once again.
- Susceptible to Control Abilities – While good at initiating, Skud often struggles when unable to stick to his opponents. If opponents are aware of his ability combo, they can thwart his advances by bombarding him with control abilities to hamper his movement. Furthermore, his abilities have relatively short ranges, making it hard for him to regain lost ground.
- Item Dependent – Even though Skud is naturally tanky, he still needs to get defensive items to really be able to soak up damage for his team. This is doubly true during team fights. If a Skud player goes for a high damage build, he runs the risk of being too squishy to survive long in clashes. Enemy players will be able to use their control abilities to stop him from getting near their main damage dealers.
Hero Basic Strategy
- Your job in the lane is to zone out your opponent. If laning solo against another solo enemy, initiate fights with your abilities. This will take a good chunk out of their HP and make them think twice before getting near you or the minion wave.
- Should you find yourself against a ranged enemy hero, make sure you have both of your basic abilities available before engaging. If Wild Beast Fury is available, it can also be a useful tool in bullying the opponent out of your lane.
- If you have a lane partner, make it a point to be in the front line and look for openings to hit your opponents with Furious Charge.
- Choose Furious Charge at level one. This allows you to rush towards enemies and disable them for a short duration. The disable will leave them open to follow up damage from your auto attacks or your lane partner when playing with an ally.
- Level up Power Glove next to further add damage to your normal attacks. It is best to cast Power Glove before going in with Furious Charge due to its short charging time.
- Finally, level up Wild Beast Fury every time you get a chance. This is Skud’s main damaging and displacement ability during team fights, and can help knock key targets into your team for them to pick off.
- Solo Battle: Do your best to tag your enemy with Furious Charge before casting Power Glove. This will empower a basic attack and increase Skud’s attack speed, upping his damage output. Continue pummeling the opponent with auto attacks until Furious Charge is off cooldown once again. Repeat the combo until the either you kill the enemy or they scurry away in retreat.
- Ganking: Hit enemies with Furious Charge to knock them up. While they are in the air, use your Power Glove and attack a squishy opponent after they fall back down. This will slow the target further and allow your teammates to follow up with their own damage.
- Team Fights: Start the team fight with Furious Charge, trying to hit as many enemy heroes as possible. Position yourself behind the enemy team before casting Wild Beast Fury to push them into your team and spread them out. Next, cast Power Glove and hit the squishiest available target with an empowered normal attack before focusing your assault on them.
- Escaping the Battle: If your team is losing the fight, cast Furious Charge away from the clash. Power Glove increases Skud’s movement speed when cast, so using it will help you flee from any pursuing enemies.
|Anabolic Rage – Passive – Every 10 seconds, Skud’s next normal attack deals an additional 20% damage, restores 80 (+4% of his maximum HP) HP and 30 (+3% of his lost mana) mana. Each normal attack also reduces the cooldown of this ability by 1 second.|
- Anabolic Rage gives Skud some survivability in fights and staying power when laning. Be sure to land auto attacks whenever this is up to maximize its effectiveness.
- Be careful not to hit the attack button while this is available and an enemy is not nearby. Whiffing the attack will waste the charge without restoring Skud’s health or mana.
|Furious Charge – Skud charges in the target direction, dealing 210/240/270/300/330/360 (+1.0 AD) physical damage to enemies in his path and knocking them into the air for 0.5 seconds. Skud stops charging when he runs into an enemy hero. Skud also gains 60/90/120/150/180/210 armor for 3 seconds.|
- This is Skud’s primary initiating ability. Use it any time you want to start a fight.
- During ganks and team fights, Furious Charge allows him to flank enemies, disabling them and leaving room for your team to follow up.
- Furious Charge is particularly useful against heroes who tend to use channeling abilities, since this ability knocks up any enemy it hits.
- Furious Charge can be used to pass through walls.
|Power Glove – Skud increases his attack speed by 20% and movement speed by 10% for 5 seconds. The next normal attack deals an additional 120/160/200/240/280/320 (+0.4 AD) physical damage to enemies and reduces their movement speed. The normal attack’s damage is also increased based on time elapsed between the ability use and the normal attack ( 20% per 5 seconds up to 100%) and cannot critically strike.|
- Use Power Glove immediately after hitting an opponent with Furious Charge. This way, the ability will be ready to deal even more damage when they fall back down.
- The attack speed boost provided by Power Glove is a great way to speed up Anabolic Rage’s cooldown.
|Wild Beast Fury – Skud charges for a brief period, then spins and hits all nearby enemies with his fists, dealing 370/470/570 (+0.4 AD) physical damage and stunning them for 0.75 second. Also deals additional physical damage equal to 15% of the enemy’s current HP and resets the cooldown on Furious Charge.|
- Wild Beast Fury knocks back opponents inside its radius. Use this to your advantage during clashes by moving behind the squishy enemy heroes and cast Wild Beast Fury to knock them towards the team fight.
- After using Wild Beast Fury, your Furious Charge’s cooldown will be reset. This allows you to use another Furious Charge to further disable a high-priority target during skirmishes or team fights.
How to Counter Skud
- Skud typically gets tanky items, either HP or Armor, to help him soak damage for his team. Take note which items he is stacking and get the counter items to greatly limit his engages and tanking power.
- Beat Skud to the punch by casting most of your hard crowd control abilites on him even before he decides to engage. This way, he’ll be forced to use his abilities to avoid being shut down.
Hero Item Build
|Pure Tank Build|
This item build is focused on a team that needs every bit of tankiness from Skud while retaining some of his firepower. He’ll be their team’s front liner who’ll be in charge of engaging the opposition; Skud sacrifices some of his offensive items and will rely on the follow up damage from his allies.
- Skud is mostly played as a warrior that hits the frontlines and is tanky enough to survive the enemy’s onslaught. Taking Indomitable, Benovelence and Mythril will be the best path for this build.
- If you are looking for a Skud that is much more offense based, you can go for Obliterate, Tyrant and Skewer.
Skud usually has equal footing with tanks, especially early game. Most tanks have control abilities that can disrupt Skud’s combos. However, if Skud manages to hit one with his full ability combo, he stands a chance of getting the upper hand in the fight.
Similar to with tanks, Skud generally does well when fighting with other warriors. Again, the fight will depend on Skud landing his Furious Charge + Power Glove + normal attack combo. That said, his Anabolic Rage allows him to pull off some bonus damage and heal during crucial one on one fights.
Skud does well against assassins, they usually rather squishy. However, once they get their core items, assassins can give Skud a lot of trouble with their ability combos. A good Skud player will need to use his control abilities to disrupt the assassin’s combos while laying on their own damage.
Mages require Skud to get close range. They are generally squishy heroes who deal damage from afar, so Skud will need to use his gap closer to rush in and disable them before he gets burst down.
Similar to with mages, Skud needs to get close to marksmen in order to throw down. After approaching, he can blugeon them with Power Glove empowered auto attacks and Wild Beast Fury. That said, once the opposing marksmen get their core items, they can quickly shoot down Skud or kite him to death.
Skud’s effectiveness against support heroes depends on what type of support he is up against. He usually struggles against healers and those who focus on control abilities. Support heroes who focus on buffing their allies are weak against Skud, since he can peel them away from their team before hammering them down.
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