Arena of Valor (AoV) - Thane Item Builds

Thane Item Builds Guide for Arena of Valor (AoV). Each build is geared toward a different play style, so choose one that fits your personal preference.


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Thane Item Build

Arena of Valor Thane

Hero Item Builds List

Core Items

These items are necessary in order to play Thane optimally. Only diverge from a core item if you are a very experienced player and/or you have a very good reason for doing so.

Arena of Valor Knight's PlateKnight’s Plate Knight’s Plate builds into two items that can each be extremely useful for Thane. In almost every match, the monarch is going to want to buy one or both of the powerful items. Which he gets is dependant on the situation, however, and occasionally Knight’s Plate will be enough on its own.
Arena of Valor Gaia's StandardGaia’s Standard While not the most powerful source of magic defense, Gaia’s Standard benefits Thane in numerous ways. The speed boost that it offers helps him get into position to gank while the health regeneration bolsters his overall tanking potential. Also, while not offering as much magic defense as Medallion of Troy, Gaia’s Standard still offers enough to give the wearer a considerable amount of resistance to enemy mages.

Optional Items

Arena of Valor Hyoga's EdgeHyoga’s Edge Offering a number of hearty defensive bonuses and a nice passive, Hyoga’s Edge can be a nice choice when looking to further lock down enemies. It slows those attacked by the wielder while giving the user a movement speed boost, making escape very difficult for the target.
Arena of Valor Mail of PainMail of Pain Mail of Pain is a great answer to enemy marksmen or warriors who are growing out of control. Not only does it provide health and armor to keep the wearer up and fighting, but the passive will reflect physical damage the wearer takes back to the attacker.
Arena of Valor Wind StoneWind Stone
or
Arena of Valor Water StoneWater Stone
While supporting, Thane can use support items to offer tremendous amounts of utility to his team. He can find benefit in most of the available items, though Tidecaller’s Mark and Essence of the Wind are the most useful for him.
Arena of Valor Mantle of RaMantle of Ra More aggressive of an item than Thane normally needs, Mantle of Ra can be a nice way to soften up nearby enemies and farm a bit of extra gold. The attack damage it provides will additionally make each of Thane’s abilities hit harder, making it a nice choice when the team is lacking in damage.
Arena of Valor Amulet of LongevityAmulet of Longevity While a bit situational, Amulet of Longevity provides huge boosts to the wearer’s health and regeneration. The regeneration boost it provides works with all healing that Thane receives as well as his passive and Gaia’s Standard health regeneration effects.

Boots Upgrade

Arena of Valor Gilded GreavesGilded Greaves As a frontlining tank, Thane will be hoping to receive as much enemy crowd control as possible. As such, having a way to quickly slip out of said effects can greatly increase
his ability to set up fights for his team.
Arena of Valor Sonic BootsSonic Boots More situational than Gilded Greaves, Sonic Boots provide coverage from physical damage dealers. These can be particularly useful when the enemy team has a warrior or marksman growing out of control.

Sample Item Builds

This build is completely focused around making Thane as durable as possible. Each item buffs up his survivability in some way, be it through armor (Shield of the Lost, Mail of Pain) magic defense (Gaia’s Standard,) or HP (Amulet of Longevity.) Thane will be able to take the severest of beatings as he walks into the enemies and sets up his fights.

While also a build focused on keeping Thane alive, we take a different approach here by building up Thane’s health regeneration rather than just helping him absorb enemy fire. Gaia’s Standard and his passive will keep health constantly refreshing. The main drawback to this build is that it can be shut down by a player with Curse of Death or Tomb of the Reaper

This build is all about getting into the enemy’s face and punishing them along with your team. The aura from Mantle of Ra will put some hurt on the enemy while Hyoga’s Edge keeps them close. The rest of his usual tank items will ensure that he survives his dives and keep up the fight as battles drag on.
I’ve been massively enjoying the following build: Essence of the Wind, Greaves, Mantle, Gaia’s, Aegis, and Longinus. The build, albeit making Thane a bit vulnerable in the beginning, gives Thane a TON of mobility and reaches a late-game power spike with 35% cooldown. Early on, you want to roam between the Dragon and Mid lane, helping trap enemies where possible, and making sure your teammates have their gold ahead of your’s (utilizing your support item’s passive). The build plays rather aggressively and once you’ve built up Gaia’s, you reach a point where recalling is seldom needed. In the late game, the passive of Aegis, and the cooldown, will help you control enemies with ease, while longinus reduces their armor, (one push maximizes longinus’ passive) and gives you some considerable extra damage, making both you and your team benefit as your ability spam simply cripples the enemy team’s mobility, and your glorious ultimate finishes people off. The arcana should be Assassinate (solely for movement speed, AD is a bonus), Skewer and (I forgot the red armor pierce arcana’s name) to maximize damage output and teach enemies not to underestimate Thane.
A rather aggressive Thane build that can pay off quite a bit late game. High cooldown speed is definitely very nice for supports. As Schister_Nick states, this will be a bit lacking early game, but will offer some nice offensive potential in trade.

Send us your builds!

Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.

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15 Comments

  1. My build for my favorite tank Thane is:
    – purify Brancer: item support with lots benefits; CDR 15%, mana regen, hp regen, armor + HP (yeah this support item id much benefit than others)
    – Ginded graves: for magic def + antiCC
    – Mantle of Ra: gitu update now, you can have 1000HP, 200 psycal armor & 60 hp regen. The burning efect is most better than before, 2%/ second for heroes, image he with skill 1&2 always close to the enemies, so then Will burn 10% hp of Thane get close for 5second, its Relly matter in war.
    – Medalion of Troy: the most antimagic item and face them, 10% CDR.
    – Frost Cape: for slowing the enemy after use skill, and of course 10% CDR.
    – Blade of Ethernity: little bit armor and revive for benefits in war, 10% + demage output is good to.
    .
    Soo build here is for optimal CDR to 35%, Thane Will spam his skill for open war and protect archer Mage, lock the enemies and burn or, soo they can be hitting by your team, at least if they don’t die, you can use ultimate.
    .
    Im name my build Bid’ahSlayer build

  2. New Thane build (not in order):
    Gilded Greaves, Odin’s Will, Essence of Wind, Gaia’s Standard, Shield of the Lost, Medallion of Troy.
    Title: Odin’s build

  3. My Thane build consist of Sonic Boots, Gaia’s Standard (Regeneration of health to keep fighting), Mail of Pain (To keep Marksman and Mage in control), Hercules Madness (Increase survivability when low health), and the last one can either be Blade of Eternity (Incase Thane dies) or Odin’s Will (To hold up against the damage dealers) depending on the fight. Although it doesn’t provide much of a CD or AD, it makes Thane almost impossible to kill. I prefer this build because it make it easy to charge and initiate a team fight. I won’t consider this if you’re not good in charging into a team fight but it serve as a good damage absorber for the team.
    As for the Arcana, 10 Indomitable (Red) 5 Undying and 5 Benevolence (purple) and lastly 10 Crusader (Green)

  4. Thanks for featuring my Thane build, though I noticed that you placed the wrong pictures up for essence and Aegis. I’ve taken to calling it the Pain Train build, given that it’s got great damage for an Thane build, and you’re constantly plowing into enemies with the Thane train with 35 cooldown and great movement speed.

    And as a side note, I’ve found that re-ordering the items to Mantle, Greaves, Aegis, Gaia’s, and Longinus, as well subbing Fenrirs for Essence in the last spot turns Thane into an Agile warrior with damage/stun output comparable to that of Ormarr and a spammable ult that frequently chips off 1.5-2.5k damage on enemies, obviously increasing as their HP lowers and Fenrirs and the ult itself boost the damage further. Call that modification Pain Thane if you want to do something with it. 🙂

      • Oof I think you got confused with my comment there, I got off on a tangent about another build lol. I do build Essence first (though sometimes I leave it at tier 2 so I can build Ra quickly if I need to start clearing waves for extra gold), sorry for the confusion.

        (also you should update the description on the “tanky bruiser” build)

  5. I’ve been massively enjoying the following build: Essence of the Wind, Greaves, Mantle, Gaia’s, Aegis, and Longinus. The build, albeit making Thane a bit vulnerable in the beginning, gives Thane a TON of mobility and reaches a late-game power spike with 35% cooldown. Early on, you want to roam between the Dragon and Mid lane, helping trap enemies where possible, and making sure your teammates have their gold ahead of your’s (utilizing your support item’s passive). The build plays rather aggressively and once you’ve built up Gaia’s, you reach a point where recalling is seldom needed. In the late game, the passive of Aegis, and the cooldown, will help you control enemies with ease, while longinus reduces their armor, (one push maximizes longinus’ passive) and gives you some considerable extra damage, making both you and your team benefit as your ability spam simply cripples the enemy team’s mobility, and your glorious ultimate finishes people off. The arcana should be Assassinate (solely for movement speed, AD is a bonus), Skewer and (I forgot the red armor pierce arcana’s name) to maximize damage output and teach enemies not to underestimate Thane.

    Side Note: This built consistently beats marksmen and mages in 1v1s and teamfights.