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Amily Item Builds
These items are necessary in order to play Amily optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so
|Every aspect of Rankbreaker synergizes tremendously well with Amily’s kit. The 110 attack damage, second most among attack items, boosts Duel, Kickblade, and Combo, not to mention her normal attacks. The pierce helps cut through enemies, especially considering all of Amily’s kit is built around physical damage and her primary targets will be squishy (in other words, they won’t build much armor so raw armor pierce is better than percentage-based armor pierce). Finally, Windwalk not only adds to Amily’s ability to dart between lanes, it multiplies it because Amily’s Combo passive affects base movement speed. An Amily at level 11 with level 2 boots, Rankbreaker, and no movement speed-boosting Arcana moves at an astonishing 506 units per second when out of battle.|
|Though Fenrir’s Tooth is typically purchased toward the end of a build – and most “core” items should be secured in the first 3-4 items – it’s such a valuable item for Amily that you’re going to want to get it at some point, no matter how defensively you’re otherwise building. The 200 attack damage is just too vital, particularly when it comes to Amily’s Duel passive. And because Amily can’t stay in fights for too long, she’s going to need the additional 30% damage to low-health targets to finish them off before she gets burst down first.|
Offensive Item Choices
|Though the one recommended jungle build in the game says Leviathan, we strongly recommend going with Soulreaver. Jungle Amily relies heavily on the ability to pick off heroes early and snowball the game, so she needs the extra damage to finish them off. The CDR is vital as well, as Amily needs to dart in and out of fights – in fact, the extra use of her abilities will likely keep her alive longer than the defensive stats of Leviathan.|
|The attack speed, life steal, and max HP aren’t crucial, but they aren’t worthless either. What you get Omni Arms for, in Amily’s case, is the combination of damage, CDR, and the Elemental Power passive. Building Omni Arms means not building Frost Cape (for those unaware, you lose Frost Cape’s passive for Omni Arms when you get both, and you only get Frost Cape for the passive), which means you’re building heavily toward attack, which means Elemental Power should be hitting pretty hard.|
|Like we mentioned in her guide page, Amily’s Duel passive is counted as part of her base damage, which means it multiplies on critical hits. You could go crazy and build Claves Sancti and Slikk’s Sting, but we recommend just Claves because it provides the attack damage that Amily needs. Hitting just one enhanced critical can completely swing a fight, so Claves is for you if you’re the gambling type.|
|Because enhanced normal attacks count for two stacks of Shatter, Amily can get to the maximum 5 stacks with one use of Combo (4 stacks) and Kickblade. The issue is that the decreased armor applies afterward, so you’ll miss out on some damage while you’re building stacks. That said, a Combo on multiple heroes can be huge for your team, and the 15% CDR sure is juicy.|
Defensive Items Choices
|A high priority pick when playing as a solo-laner, Mantle of Ra helps Amily clear the minion wave quickly so she can rotate to the rest of her team – or just kill the opposing solo laner who is now vulnerable to her Duel passive. Though it doesn’t provide any CDR, Mantle of Ra is otherwise a premiere hybrid item, providing excellent offense and defense in one package.|
|Frost Cape fits the bill of providing more CDR for Amily, while giving her a bit more CC to chase down and kill her enemies. Just be aware that Frost Cape lacks in stats, so make sure you make good use of the Elemental Power passive.|
|Though a defensive item, Blade of Eternity goes best with an offensive build to take advantage of the 10% damage increase. With enough attack damage, Blade of Eternity provides as much damage as your standard attack item, all while boosting armor and resurrecting you from death.|
|Amily wants to get in and out before she can be burst down – plus she has a heal in Kickblade if you decide to build her to last – so Medallion of Troy is the pick over Gaia’s Standard when magic defense is required. The CDR is yet another reason for Amily to purchase Medallion of Troy, as she wants to get as close to 40% as possible.|
|The Aegis doesn’t provide any hybrid-offensive stats like the rest of the armor items here, but it can almost single-handedly solve Amily’s defensive needs while giving her that delicious 20% CDR. As such, purchasing The Aegis can free up the rest of Amily’s build for more offensive items while alleviating the immediate need for CDR items that can have otherwise inefficient stats.|
|Gilded Greaves is easily our recommendation for Amily’s boots upgrade. Given her play style, it’s imperative that Amily have the ability to get off her abilities and attacks, lest she be stun-locked to death.|
|If your build doesn’t have CDR and you like to live dangerously, the 15% CDR could be for you. Just don’t blame us when you’re stunned for a million years.|
|Again, Amily getting stun-locked is a real concern, but there’s some merit here: at level 11, with Hermes’ Select, Rankbreaker, and 10 Assassinate Arcana, Amily will be moving between lanes at 624 units per second. That’s literally double many mages’ base movement speed – good luck running away from that.|
Sample Item Builds
Since Amily doesn’t have the greatest sustain anyway, we decide to focus this build on killing the opponent before they can kill us. Soulreaver and Omni Arms bring the CDR to 25%, while Rankbreaker not only helps pierce through the opposing armor but the passive synergizes with the Combo passive, making her Batman-like roaming around the map. Fenrir’s Tooth synergizes with Amily’s passive, bursting down unsuspecting enemies. At the end of the game, Blade of Eternity’s 10% damage increase will pay huge dividends, while the revive passive can either allow Amily to escape or finish the job.
|Mantle of Ra||Gilded Greaves||Rankbreaker||The Aegis||Medallion of Troy||Fenrir’s Tooth|
If you’re going to be in the lane, it helps to clear up the minions so that there’s nothing standing between you and the opposing solo laner. Mantle of Ra helps with that, and Rankbreaker helps you clean up your opponent and/or rotate to your team once you can buy it. At that point, you’ll be in dire need of CDR and – since we can’t snowball the game as hard from a solo lane – some defense. The Aegis handles both calls, but if you’re against a heavy amount of magic damage, then go ahead and build Medallion of Troy first. We finish with Fenrir’s Tooth so that Amily can have some impact in the late game. If things go super late, swap out Rankbreaker for Muramasa.
If you feel like you’re getting blown up too easily, you can start building some defense from the fourth item, starting with Frost Cape to keep enemies within your grasp. Add on Medallion of Troy, and it should be much more difficult to take Amily down – plus you’ll have 35% CDR to boot. In the final slot, we pick up another hybrid item that also provides a panic shield when things get dicey. Fenrir’s Tooth and Blade of Eternity are also options here, though the damage on Blade of Eternity will be lessened given the build.
|Gilded Greaves||Rankbreaker||Frost Cape||Fenrir’s Tooth||Medallion of Troy||Muramasa|
Send us your builds!
Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.
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