Arena of Valor (AoV) - Arthur Item Builds

Arthur Item Builds Guide for Arena of Valor (AoV). Each build is geared toward a different play style, so choose one that fits your personal preference.

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Arthur Item Builds

Arena of Valor ARTHUR

Hero Item Builds List

Core Items

These items are necessary in order to play Arthur optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.

Arena of Valor Mantle of Ra
Mantle of Ra
Mantle of Ra is a great starter item for Arthur as it provides both offensive and defensive stats. It also grants a passive that synergizes well with Holy Guard.
Arena of Valor Frost Cape
Frost Cape
Frost Cape is the perfect bruiser item for Arthur, providing him with a ton of armor, HP, and cooldown reduction. What makes this even stronger is the passive which reduces the movement speed and deals damage when attacking a hero after using an ability.

Optional Items

Offensive Item Choices

Arena of Valor Fenrir's ToothFenrir’s Tooth Fenrir’s Tooth is an unorthodox item for Arthur, but it helps him secure kills and out damage enemies in trades. The item’s passive alone is a game changer when used with Arthur’s burst combo. Using your combo on squishies or offensive heroes practically guarantee a kill when using this item.
Hercules’ Madness
This item helps protect against burst abilities with the shield that it provides. It also increases the wearer’s damage when the passive is activity, increasing Arthur’s lethality.
Arena of Valor Spear of LonginusSpear of Longinus This item increases cooldown speed while also increasing offensive and defensive stats. Its passive shreds enemy armor each time Arthur attacks, great for long engagements. Arthur in particular benefits quite a bit from the item, Righteous Fervor applies two stacks of the armor pierce while Holy Guard adds a stack of armor pierce each time it deals damage.

Defensive Item Choices

Arena of Valor Hyogas Edge
Hyogas Edge
Taking Hyoga’s Edge can either be a more defensive alternate to Frost Cape or supplement it for immense amounts of slows. The item offers more defensive stats than Frost Cape as well as a speed boost when the user attacks at the expense of lacking the area of effect slow of Frost Cape or the damage boost that Frost Cape offers.
Arena of Valor medallionoftroy
Medallion of Troy
Medallion of Troy is a strong item against bursty mages, as it grants him an extra shield every 18 seconds that protects him from magic damage. It also gives a fair amount of defensive stats such as magic defense and max HP. On top of all of this, it also provides a 10% cooldown reduction which can be very useful to the cooldown-based Arthur.
Arena of Valor Gaia's StandardGaia’s Standard Gaia’s Standard is a very strong defensive item. This item gives him a lot of HP regeneration and magic defense. The speed will help Arthur as he runs around the map while the magic defense and regeneration will keep him up in longer fights.
Arena of Valor Amulet of LongevityAmulet of Longevity Amulet of Longevity grants large amounts of health and regeneration, amplifying that provided by other items along the way. This is particularly useful on Arthur, he already having a bit of armor through his passive. The item provides dramatic amounts of health for a single item, so should be considered if needing defense but already stacked on defense and magic defense.
Arena of Valor Odin's WillOdin’s Will Odin’s Will is a great aggressive item for Arthur that increases his attack damage and movement speed whenever he takes damage. It also gives attack damage and HP which can help him kill enemy squishies while absorbing their damage.

Boots Choices

Arena of Valor Gilded GreavesGilded Greaves Gilded Greaves is one of the best defensive boots due to its magic defense and resistance. Resistance is particularly helpful for Arthur since he needs to get close to enemies to damage them.
Arena of Valor Sonic BootsSonic Boots Sonic Boots is an alternate to Gilded Greaves when facing primarily physical teams. These boots are most effective when the opponents rely heavily on their normal attacks, as the damage reduction they offer applies to both a normal attack’s base damage and any additional on-hit effects they might have.

Sample Item Builds

Here we build Arthur as a bruiser, the most popular way to build up the hero. Mantle of Ra, Frost Cape, and Spear of Longinus are all excellent hybrid items that boost Arthur’s offensive and defensive capabilities. Gaia’s Standard, while not offering much offensively, provides some decent utility along with it’s defensive offerings. Arthur will both be able to speed around the map, nuking people with Deep Impact and withstand the punishment that enemies try to throw at him and his team.

In this build, we focus more directly on Arthur’s survivability, pushing him into more of a tanking role than a hybrid warrior. Medallion of Troy, Shield of the Lost, and Amulet of Longevity are each powerhouses when it comes to their focused upon defensive stat, magic defense, armor, and HP respectively. Frost Cape and Mantle of Ra add to the hero’s survivability as well, albeit not in quite as impressive amounts as other items.

Here we lean fully into Arthur’s damage potential and build him as a durable nuker, able to quickly execute enemies with Righteous Fervor and Deep Impact. Mantle of Ra, Spear of Longinus, and Fenrir’s Tooth will all amp up the warrior’s damage and make him a rather heavy hitter. He still has some durability packed in his kit, Mantle of Ra and Spear of Longinus offering up some along with their offensive bonuses while Frost Cape and Gaia’s Standard more directly beef up his defense.
Note from DTwo: I moved The Aegis to third because 1) it gives Arthur the most CDR faster than any other item from third onward, and 2) it’s one of the premier defensive items given its passive, so it’s better to have early on. I then moved Medallion to fourth because waiting until your sixth item for magic defense (outside of boots) is an invitation to get nuked by the opposing mage. Finally, I prefer Hercules Madness over Crimson Banner in the final slot, because it fits Arthur’s bruising style while giving him a panic shield that doesn’t require killing an opposing hero. In any case, here is MmoProNick’s explanation:

Here’s a Fun build, I call it the Super Knight build. Basically, the goal is to get Arthur to 35-40 CD. This makes it so that Arthur’s 2 can almost always be dealing actively damage, and he can always be flying around with his 1 for massive mobility. What you basically end up with is a tankier version of superman who can stay in the fight a bit longer.

There’s multiple ways to go about this, but the core of the build is Mantle, Greaves, Frost, Crimson (for healing), Aegis/Longinus (High CDR), and Medallion.
Good damage, High cooldowns, High armor/magic defense, and constant utility from his 1 and 2. Arthur becomes an extremely mobile hero, able to enter and exit fights as he pleases, and able to burst down low enemies if he chooses to disengage to heal up a bit. I recommend Attack damage arcana with this build. The above build is for generally high magic damage teams, but if the enemy team is low on damage, you can run Flashy boots, Gaia’s, and Hercules’ in place of Greaves, Crimson, and Medallion respectively. This build makes Arthur extremely annoying to catch and control, kind of like superman without the pushing/stuns. As such, it’s most effective to use this build to run in and chip the enemy heroes, let his 2 deal some damage and then run back out for a second before getting combo-ed too hard. It’s best to be cautious early and midgame, as this build is late-game oriented, so focus on farming early on (I recommend running it in bot lane.) Enjoy the build!

Send us your builds!

Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.
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Here is a anti-assassin/ Slayer Lane build. This build will work very good in NA since there is a lot of popularity around assassin solo laners. And jungler. Being as it is in most of there builds, they do no build magic defense. Making you a huge threat. With this arcana: 10x Violate 5x Assissinate 3x Devour 2x Colossus 10x Flurry Item build: Apocalypse Gilded boots Hercule’s Madness Staff of Nuul Berith’s Agony Soaring Aura After building just half of the first item you will be able to melt your enemy since his 1st and 2nd skills deal magic damage… Read more »

Prinz Pudding

I call this build “All about dat speeeeeed” :v Mantle of Ra – Gilded Boots – The Aegis – Odin’s Will – Gaia’s Standard – Fenrir’s Tooth (or anything you’d like at this point) Note: [Odin’s and Gaia’s and Aegis’s passive] = [dope] – Basically I just replace the usual Frost Cape with Aegis for extra tankiness, so that Arthur could use Odin’s passive effectively without dying. – The Aegis’s 20% CDR enables him to spam his 1 (and 2 and ult). Tap into Arthur Bolt’s true potential. – His 1 already slows enemy a little, now with [dope] he… Read more »


Triple burn build. Can play either in lane of jungle. Leviathan – burn damage, build HP Gilded Greaves – only source of magic defense in this build Mantle of Ra – burn damage, AD, armor Berith’s Agony – Arthur’s Holy Guard scales with AP and AD, burn passive when connecting with Holy Guard Fenrir’s Tooth – passive increases all the burn damage when opponent under 50% health. Blade of Eternity – increase burn damage by 10%. Idea is to jump in, use Holy Guard and get the burns from Leviathan, Mantle, and Berith’s. Build is tanky with armor, so you… Read more »


I want to add my “Havoc build”, which gives Arthur ability to initiate, giving some damage to enemy team, and can safely disengage. 1. Flashy boots, 2. Hercules’ Madness, 3. Omni Arms, 4. Muramasa, 5. Medallion of Troy (more mdef), 6. Fenrir’s Tooth / The Beast. Here is my explanation: 1. In early game, you will need more CDR for roam and spam your skills, 2. Early def and mdef cant gone wrong, 3. In mid game, you will need more atk and CDR, 4. Enemy tanks defense will go higher, make your damage more relevant, 5. Mages can be… Read more »


You can also jungle Arthur, as his abilities offer a fast clear plus his passive makes him take very low damage. Many reasons speak for that: 1. You want to roam anyway, so you do what a jungler normally does anyway, ganking. And with your abilities you are a huge threat to anyone you gank 2. Leviathan basically works exactly like Mantle of Ra, and both stack, means you have insane levels of magic damage. Combine that with Enchanted Kicks and you deal high magic damage against anyone. Also the bonus percentage damage of Righteous Fervor is increased by that.… Read more »


Here’s a Fun build, I call it the Super Knight build. Basically, the goal is to get arthur to 35-40 CD. This makes it so that arthur’s 2 can almost always be dealing actively damage, and he can always be flying around with his 1 for massive mobility. What you basically end up with is a tankier version of superman who can stay in the fight a bit longer. There’s multiple ways to go about this, but the core of the build is Mantle, Greaves, Frost, Crimson (for healing), Aegis/Longinus (High CDR), and Medallion. Good damage, High cooldowns, High armor/magic… Read more »



Thanks! And I totally agree with the changes you made, they suit Arthur well! Sorry it took so long to reply, I just forgot :P.


I’ve looked all over for Crimson Banner and it seems like it’s been removed? Or renamed? What do you recommend as a switch?