Arena of Valor (AoV) - The Joker Hero Attributes, Stats & Abilities

Guide for the hero The Joker, a character in Arena of Valor (AoV). Included are Joker's abilities, statistics, attributes, strengths, weaknesses, and more.


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The Joker Stats

Arena of Valor The Joker

The Joker Overview

SG Rating 9
Arena of Valor Constitution
_
2
Arena of Valor Attack Damage
_
8
Arena of Valor Ability Damage
_
5
Arena of Valor Difficulty
_
7
Constitution Arena of Valor Constitution
_
2
Attack Damage Arena of Valor Attack Damage
_
8
Ability Damage Arena of Valor Ability Damage
_
5
Difficulty Arena of Valor Difficulty
_
7
Class Marksman
Role Harass

Tier List

The Joker Stats

Stats Lv.1 Per Level Increase Lv.15
HP 2977 192 5669
Mana 440 95 1770
Attack Damage 165 18 407
Critical Damage 200% 0 200%
Armor 84 | 12.2% 1.7 329 | 35.4%
Magic Defense 50 | 7.6% 1 169 | 21.9%
HP Regen / 5 sec 36 2 63
Mana Regen / 5 sec 16 1.6 38
Movement Speed 340 0 340
Attack Range Long Range (750 units)
Attack Speed 0% 3% 42%

The Joker Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor Punch LinePUNCH LINE
Physical
Control
After exiting battle, The Joker reloads his gun with enhanced bullets so that his next normal attack deals 200 (+1.0 AD) ˀ physical damage (SG Note: see Ability Mechanics below) and increases attack range. The enhanced bullets also reduce the targets’ movement speed by 90% and gradually weakens over 1.5 seconds.

Ability Mechanics:

  • The damage values displayed in-game are incorrect. Through testing, we found the actual damage to be 200 (+20 per level) (+2.0 AD)
  • Range extends from 750 units to 800
Ability 1 Effect
Arena of Valor The Killing JokeTHE KILLING JOKE
Mana: 50
Physical Damage
The Joker launches a powerful rocket that deals 365/475/585/695/805/915 (+1.8 AD) physical damage to enemies in its path, but each subsequent enemy hit reduces its damage by 10%, up to 40%.
1 2 3 4 5 6
Damage 365 475 585 695 805 915
Cooldown 5 5 5 5 5 5
Ability Mechanics:

  • Ability Range: 1500 units; Effective Range: 1700 units
Ability 2 Effect
Arena of Valor Pick a Card, Any CardPick a Card, Any Card
Mana: 80
Using his cunning and guile, The Joker removes all slowdown effects on him and gains 30% movement speed as well as immunity to physical damage for 2 seconds.
1 2 3 4 5 6
Cooldown 15 14 13 12 11 10
Movement Speed Increase 30% 36% 42% 48% 54% 60%
Ultimate Effect
Arena of Valor Canned LaughterCANNED LAUGHTER
Mana: 100
Physical Damage
Control
The Joker rushes towards the target, stuns them for a short period of time and attaches a canister of laughing gas to them before spinning back to his original position. He is immune to control for 0.7 seconds. The canister then explodes, dealing 530/715/900 (+2.4 AD) physical damage. The gas released reduces the target’s movement speed by 90% with the effect gradually weakening over 1.5 seconds. Joker also receives a 50% attack speed bonus after casting.
1 2 3
Damage 440 560 680
Attack Speed Bonus 50% 70% 100%
Cooldown 20 17 14
Ability Mechanics:

  • Ability Range: 700 units; Effective Range: 700 units
  • Canned Laughter passes through walls and can hit enemies on the other side. After using this ability, The Joker will remain on the other side of the wall.

In-Game Tool Tip

The Joker reloads his clips with enhanced bullets once he exits a fight. Use these enchanced attacks wisely to deal additional damage at key moments. Increase the hit rate of The Killing Joke by hitting enemies with Punch Line first to reduce their movement speed.

Hero Spotlight

Source: Arena of Valor YouTube

The Joker Ability Order

Our recommended order for The Joker abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to The Joker

Arena of Valor BatmanBatman Arena of Valor NakrothNakroth Arena of Valor KriknakKriknak

Recommended Equipment for The Joker

SG Recommended Build
Arena of Valor RankbreakerRankbreaker Arena of Valor Hermes' SelectHermes’ Select Arena of Valor Omni ArmsOmni Arms
Arena of Valor Fenrir's ToothFenrir’s Tooth Arena of Valor MuramasaMuramasa Arena of Valor Death SickleDeath Sickle
SG Recommended Build
Arena of Valor RankbreakerRankbreaker Arena of Valor Hermes' SelectHermes’ Select Arena of Valor Omni ArmsOmni Arms Arena of Valor Fenrir's ToothFenrir’s Tooth Arena of Valor MuramasaMuramasa Arena of Valor Death SickleDeath Sickle

See all of The Joker’s item builds.

Recommended Arcana for The Joker

Level 1 Arcana
Arena of Valor StrengthStrength
Attack Damage: +0.9
Arena of Valor LifeLife
Max HP: +21
Arena of Valor StabStab
Armor Pierce +2.2
If 10 of each: Attack Damage +9, Max HP +210, Armor Pierce +22 (-2.8% for enemies with 100 armor)
Level 2 Arcana
Arena of Valor BatterBatter
Attack Damage: +1.5
Attack Speed: +0.4%
Arena of Valor PassionPassion
Attack Damage: +0.6
Max HP: +36
Arena of Valor CorrosionRavage
Max HP: +13.5
Armor Pierce: +3.8
If 10 of each: Attack Damage +21, Attack Speed +4%, Max HP +495, Armor Pierce +38 (-4.9% for enemies with 100 armor)
Level 3 Arcana
Arena of Valor OnslaughtOnslaught
Attack Damage: +2
Armor Pierce: +3.6
Arena of Valor AssassinateAssassinate
Attack Damage: +1.6
Movement Speed: +1%
Arena of Valor SkewerSkewer
Attack Damage: +0.9
Armor Pierce: +6.4
If 10 of each: Attack Damage +45, Armor Pierce +100 (-14% for enemies with 100 armor), Movement Speed +10%

View a list of all Hero Arcana builds.

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