Arena of Valor (AoV) - Curse of Death

Information for Curse of Death, a usable item in Arena of Valor (AoV). Included are its effects, unique passives and/or actives, price, and item tree. We also measure effect ranges, explain any ambiguous effects, and give our recommendations on how to use the item.

Curse of Death Details

Arena of Valor Curse of Death
Type Arena of Valor Attack Damage Attack
Price Arena of Valor Gold Coin 1800
Tier 2
Attack Damage +100
Life Steal +10%
Gold Efficiency 89.22% (not including Soul Prison passive)
Unique Passive(s) Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds.

Curse of Death’s Unique Passive feels like a reminder to players to never blindly follow a preset item build: it’s extremely strong in very specific situations and nearly worthless in others. Against a Taara, for instance, constant auto-attacks could easily deny 3000+ HP of healing from Steeled Focus. Keep in mind that Soul Prison works against all regenerative effects, so if your marksman counterpart has been stacking life steal items (or if the tank has equipped Gaia’s Standard or Crimson Banner), Curse of Death can stop them in their tracks. Without a good reason to buy it, however, Curse of Death is a less effective, more expensive version of The Beast.

Recommended Heroes and/or Situation:

Equip when facing Taara, Peura, Lu Bu, Kil’groth, or another hero whose kit revolves around healing and self-sustain. Check to see if the enemy team has multiple heroes with the Heal talent or if they’ve been stacking items with regenerative effects. Though this item is generally for marksmen and assassins, it can be powerful when used by other classes as well (just check that your allies haven’t already equipped it).

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Item Tree

Arena of Valor short sword
Short Sword
Arena of Valor cleaving claymore
Cleaving Claymore

Arena of Valor curse of death
Curse of Death
Arena of Valor bloodied club
Bloodied Club

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  1. So any damage done to the enemy will trigger the passive? Also, does the 3 sec increase stack can reset if I normal attack my enemy a bunch of times? And lastly, does using abilities like Murad’s Tempo Turbo can stack up the stacks or do I need a normal attack to trigger the passive again? Edit: Also it would be a PAIN IN THE ARSE for the enemies if I mix Curse of Death & Fenniks Tooth (yeah I purposely said that), although it would be a sacrifice for my atk spd though.

    • It stacks! Also, we found that like with Spear of Longinus, Max’s Ult causes Curse of Death’s passive to affect all members of the opposing team.