Arena of Valor (AoV) - Wiro Hero Attributes, Stats, & Abilities

Guide for the hero Wiro, a character in Arena of Valor (AoV). Included are Wiro’s abilities, statistics, attributes, strengths, weaknesses, and more.


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Wiro Stats

Arena of Valor Wiro

Wiro Overview

SG Rating Coming Soon
Arena of Valor Constitution
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7
Arena of Valor Attack Damage
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4
Arena of Valor Ability Damage
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6
Arena of Valor Difficulty
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5
Constitution Arena of Valor Constitution
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7
Attack Damage Arena of Valor Attack Damage
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4
Ability Damage Arena of Valor Ability Damage
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6
Difficulty Arena of Valor Difficulty
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5
Class Tank
Warrior
Role Control
Initiator

Tier List

Wiro Sableng

Stats Lv.1 Per Level Increase Lv.15
HP 3436 342.6 8233
Mana 470 104 1926
Attack Damage 171 9.14 299
Critical Damage 200% 0 200%
Armor 76 | 11.2% 14.6 281 | 32.5%
Magic Defense 50 | 7.6% 8.5 169 | 22%
HP Regen / 5 sec 85 8.6 205
Mana Regen / 5 sec 17 0 42
Movement Speed 380 0 380
Attack Speed 0% 1% 14%
Attack Range Melee ( 200 units)

Wiro Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor Sacred 212Sacred 212
Magic Damage

Wiro’s training has reached a new level, increasing his armor and magic defense (not effective while on cooldown.) When Wiro is near death, his health is restored by 60% and he is immobilized for 4.5 seconds, during which he loses 25 armor and magic defense and 3 insignias appear around him. When touched by an ally hero, each insignia restores 10% HP to Wiro and the hero. After all 3 insignias have been activated or at the end of 4.5 seconds, Wiro deals 150 (+1.0 AD) magic damage to nearby enemies and reduces their movement speed. He also gains 50% attack speed and 30% movement speed for 5 seconds. This effect can only be triggered once every 90 seconds.

Ability Mechanics:

  • Wiro has a halo of light around him when Sacred 212 is available.
Ability 1 Effect
Arena of Valor 212 Axe212 AXE
Mana: 60
Physical Damage
Control
Wiro resets his normal attack and enhances his next 3 normal attacks, with each strike dealing additional 100/130/160/190/220/250 (+0.2 AD) physical damage. The 3rd strike knocks the target into the air for 0.75 seconds.
1 2 3 4 5 6
Damage 100 130 160 190 220 250
Cooldown 9 8.4 7.8 7.2 6.6 6
Ability Mechanics:

  • Mana cost increases by 5 per rank
  • Range of normal attacks does not increase when empowered, but Wiro moves 50 units forward with each of the first two attacks and 100 units on the third.
  • Empowered attacks can critically strike, though the additional damage does not benefit from the critical damage.
Ability 2 Effect
Arena of Valor Tornado FistTORNADO FIST
Mana: 80
Physical Damage
Control
Wiro charges in the target direction (but will be stopped if he runs into an obstacle,) dealing 100/130/160/190/220/250 (+0.4 AD) physical damage to enemies along the way and knocking them back. If enemies are knocked into an obstacle, they take 50% additional damage and are stunned for 1 second. If Wiro runs into an enemy building, the building takes 250 (+1.0 AD) physical damage.
1 2 3 4 5 6
Base Damage 100 130 160 190 220 250
Cooldown 10 9.6 9.2 8.8 8.4 8
Ability Mechanics:

  • Range: 800 units
  • Mana cost increases by 5 per rank
Ultimate Effect
Arena of Valor Sunray FistSUNRAY FIST
Mana: 120
Physical Damage
Control
Wiro charges for a short period of time (during which he can move, and 80% of the cooldown is returned if the ability is cancelled) then smashes his axe into the ground, dealing 300/375/450 (+1.5 AD) physical damage to enemies nearby and knocking them in the air for 1 second. The longer the charging time, the larger the range and the higher the damage, up to a maximum of 1000 (+1.5 AD) physical damage. Each enemy that gets knocked into the air deals an additional 50% physical damage to other nearby enemies when they land.

Passive: After learning this ability, Wiro’s abilities and enhanced normal attacks deal additional 38/42/46 (+0.25 AD) magic damage to nearby enemies and buildings for 3 seconds.

1 2 3
Base Damage 300 375 450
Cooldown 45 40 35
Ground AoE Damage 38 42 46
Ability Mechanics

  • Range: 250 – 700 units. Reaches maximum range after 1.5 seconds.
  • Mana cost increases by 15 per rank.

In-Game Tool Tip

Pay attention to timing and range of Wiro’s Ultimate and make sure to use it in an area crowded with enemies. Decide on a path before using Tornado Fist to make sure Wiro doesn’t run into obstacles.

Hero Spotlight

Wiro Ability Order

Our recommended order for Wiro abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Wiro

Arena of Valor LilianaLiliana Arena of Valor VioletViolet Arena of Valor Diao ChanDiao Chan

Recommended Equipment for Wiro

SG Recommended Build
Arena of Valor Mantle of RaMantle of Ra Arena of Valor Gilded GreavesGilded Greaves Arena of Valor Frost CapeFrost Cape
Arena of Valor Medallion of TroyMedallion of Troy Arena of Valor Mail of PainMail of Pain Arena of Valor Fenrir's ToothFenrir’s Tooth
SG Recommended Build
Arena of Valor Mantle of RaMantle of Ra Arena of Valor Gilded GreavesGilded Greaves Arena of Valor Frost CapeFrost Cape Arena of Valor Medallion of TroyMedallion of Troy Arena of Valor Mail of PainMail of Pain Arena of Valor Fenrir's ToothFenrir’s Tooth

See all of Wiro’s item builds.

Recommended Arcana for Wiro

Level 1 Arcana
Arena of Valor StrengthStrength
Attack Damage: +0.9%
Arena of Valor LifeLife
Max HP: +21
Arena of Valor GuardGuard
Armor: +2.5
If 10 of each: Attack Damage +9, Max HP +210, Armor +25 (+3.0% armor at the start of the match)
Level 2 Arcana
Arena of Valor PummelPummel
Attack Damage: +1.5
Max HP: +13.5
Arena of Valor PassionPassion
Attack Damage: +0.6
Max HP: +36
Arena of Valor SerenitySerenity
Max HP: +15.7
HP: +3.1 / 5 sec
Cooldown Speed: +0.3%
If 10 of each: Attack Damage +21, Max HP +652, HP Regen +31 / 5 sec, Cooldown Speed +3%
Level 3 Arcana
Arena of Valor OnslaughtOnslaught
Attack Damage: +2
Armor Pierce: +3.6
Arena of Valor AssassinateAssassinate
Attack Damage: +1.6
Movement Speed: +1%
Arena of Valor ValianceValiance
Max HP: +37.5
Cooldown Speed: +0.6%
If 10 of each: Attack Damage +36, Armor Pierce +36, Movement Speed +10%, Max HP +375, Cooldown Speed +6%

View a list of all Hero Arcana builds.

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2 Comments on "Wiro Hero Attributes, Stats, & Abilities"

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wiro not manaless
skill 1 consume 60 mana, goes up by 5 per level
skill 2 consume 80 mana, goes up by 5 per level
ultimats consume 120 mana, goes up by 15 per level

Thank you. He is not manaless, correct. I completely forgot to check the numbers when writing the page.