Table of Contents
|▼ Hero Class Guides|
|List of Item Builds|
|SG Rating||Coming Soon||
|Stats||Lv.1||Per Level Increase||Lv.15|
|Armor||76 | 11.2%||14.6||281 | 32.5%|
|Magic Defense||50 | 7.6%||8.5||169 | 22%|
|HP Regen / 5 sec||85||8.6||205|
|Mana Regen / 5 sec||17||0||42|
|Attack Range||Melee ( 200 units)|
Wiro Abilities (Descriptions, Videos, and Mechanics)
What’s with all these numbers? Learn more about Ability Progression.
Wiro’s training has reached a new level, increasing his armor and magic defense (not effective while on cooldown.) When Wiro is near death, his health is restored by 60% and he is immobilized for 4.5 seconds, during which he loses 25 armor and magic defense and 3 insignias appear around him. When touched by an ally hero, each insignia restores 10% HP to Wiro and the hero. After all 3 insignias have been activated or at the end of 4.5 seconds, Wiro deals 150 (+1.0 AD) magic damage to nearby enemies and reduces their movement speed. He also gains 50% attack speed and 30% movement speed for 5 seconds. This effect can only be triggered once every 90 seconds.
Wiro resets his normal attack and enhances his next 3 normal attacks, with each strike dealing additional 100/130/160/190/220/250 (+0.2 AD) physical damage. The 3rd strike knocks the target into the air for 0.75 seconds.
Wiro charges in the target direction (but will be stopped if he runs into an obstacle,) dealing 100/130/160/190/220/250 (+0.4 AD) physical damage to enemies along the way and knocking them back. If enemies are knocked into an obstacle, they take 50% additional damage and are stunned for 1 second. If Wiro runs into an enemy building, the building takes 250 (+1.0 AD) physical damage.
Wiro charges for a short period of time (during which he can move, and 80% of the cooldown is returned if the ability is cancelled) then smashes his axe into the ground, dealing 300/375/450 (+1.5 AD) physical damage to enemies nearby and knocking them in the air for 1 second. The longer the charging time, the larger the range and the higher the damage, up to a maximum of 1000 (+1.5 AD) physical damage. Each enemy that gets knocked into the air deals an additional 50% physical damage to other nearby enemies when they land.
Passive: After learning this ability, Wiro’s abilities and enhanced normal attacks deal additional 38/42/46 (+0.25 AD) magic damage to nearby enemies and buildings for 3 seconds.
In-Game Tool Tip
Pay attention to timing and range of Wiro’s Ultimate and make sure to use it in an area crowded with enemies. Decide on a path before using Tornado Fist to make sure Wiro doesn’t run into obstacles.
Wiro Ability Order
Our recommended order for Wiro abilities as he levels up.
Counters to Wiro
Recommended Equipment for Wiro
|SG Recommended Build|
|Mantle of Ra||Gilded Greaves||Frost Cape|
|Medallion of Troy||Mail of Pain||Fenrir’s Tooth|
See all of Wiro’s item builds.
Recommended Arcana for Wiro
|Level 1 Arcana|
Attack Damage: +0.9%
Max HP: +21
|If 10 of each: Attack Damage +9, Max HP +210, Armor +25 (+3.0% armor at the start of the match)|
|Level 2 Arcana|
Attack Damage: +1.5
Max HP: +13.5
Attack Damage: +0.6
Max HP: +36
Max HP: +15.7
HP: +3.1 / 5 sec
Cooldown Speed: +0.3%
|If 10 of each: Attack Damage +21, Max HP +652, HP Regen +31 / 5 sec, Cooldown Speed +3%|
|Level 3 Arcana|
Attack Damage: +2
Armor Pierce: +3.6
Attack Damage: +1.6
Movement Speed: +1%
Max HP: +37.5
Cooldown Speed: +0.6%
|If 10 of each: Attack Damage +36, Armor Pierce +36, Movement Speed +10%, Max HP +375, Cooldown Speed +6%|
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
|▼ Popular Articles|
|Beginner's Guide||Hero Tier List|
|Hero Class Guide||Armory (Item List)|
|▼ Popular Articles|
|Beginner's Guide||Hero Tier List||Hero Class Guide||Armory (Item List)|