▼ Hero Class Guides | ||
---|---|---|
List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
Marja Item Builds
Core Items
These items are necessary in order to play Marja optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.
Frosty’s Revenge provides an additional slow to Marja’s abilities, giving her some additional utility and controlling power. Without much natural control, the added ability to slow will make Marja a much more valuable asset to her team. | |
A nice hybrid item that additionally tears away at heroes who stack health. Marja’s free abilities allow her to spam them regularly and thereby regularly whittle away at her target’s HP. |
Optional Items
While she does not benefit from the mana that The Aegis provides, she can get a lot from it all the same. It offers a large amount of cooldown reduction, allowing her much more regular use of her abilities. In addition, the armor and attack speed reducing passive are excellent tools in protecting from physical enemies, particularly marksmen. | |
Rhea’s Blessing will improve Marja’s regeneration and allow her to draw very respectable amounts of health from enemies with her abilities. The item additionally improves her defenses, offering up a shield whenever her health falls under 40%. This can be exceptionally useful to Marja, giving her a bit of extra time to pop Ghostwalk and either flee or finish the fight in safety. | |
Again, Orb can be seen as a bit odd due to her not benefitting from the mana gains that this provides, but the remaining stats are all extremely useful to Marja. Health, ability power, and cooldown reduction all great ways to improve to her damage output and survivability. In addition, the health that the orb restores each level will amplify her already impressive sustain and make her even more difficult to shake from the lane. | |
Gaia’s Standard protects Marja from enemy mages, offering health and magic resistance. Additionally, the item will offer even further regeneration to the mage, healing her each time she takes damage. The movement speed will also make Marja even better at kiting or chasing enemies when paired with her slows. | |
While not offering much in terms of control or utility, Hecate’s Diadem is a huge source of ability power. Not only does it have a large base pool of ability power, it amplifies the amount gained through other items. This is primarily bought when going for a pure mage build, as the passive isn’t well utilized alongside defensive items. | |
A great way at adding to Marja’s control, Frost Cape is primarily taken for its incredible passive. Given Marja’s already low cooldowns and the cooldown reduction that Frost Cape provides, she will be able to cast her abilities rather regularly and thereby find a lot of mileage in the ability-activated passive. | |
Another way to improve Marja’s slows is to grab Hyoga’s Edge. It doesn’t provide cooldown reduction or an Area of Effect slow like Frost Cape, but offers higher amounts of defense and a movement speed boost to the wielder. | |
Marja will generally be attacking enemies that are fairly close to her due to the limited range of Soul Devourer. As such, she will be able to regularly affect her enemies with Soaring Aura and boost her damage with the magic pierce it offers. The item additionally provides health, something that the durable Marja always appreciates. | |
Take Mail of Pain whenever physical heroes like marksmen or warriors are dominating the match. The item reflects their physical damage back at them, making them either easier to kill in fights or less likely to target the wearer at all. | |
This is the best option when wanting protection from magic damage above all else. It offers large amounts of health and magic defense along with a shield that absorbs magic damage. The Medallion additionally offers cooldown reduction, particularly useful on mana-less heroes like Marja. | |
Given her large amounts of regeneration, Amulet of Longevity can take everything to the next level. Not only does it offer some additional regeneration, it amplifies all other sources of healing as well, be they from Shadow Leech or other items that Marja has purchased. If that wasn’t enough, the item also grants more HP than any other single item. | |
Despite lacking a passive effect, Holy of Holies brings both of Marja’s favorite things, magical strength, and durability, in one place in large amounts. The item is rather expensive, though, so is best saved for the end of a build. |
Boots Upgrade
An aggressive option, Enchanted Kicks will improve Marja’s damage by allowing her to cut through the enemy magic defense. | |
Generally the best option when looking for a defensive set of boots, Gilded Greaves lowers the amount of time that the wearer spends affected by control abilities. This will help Marja slip out of fights or keep up with targets she’s trying to chase. | |
Sonic Boots is great when wanting to stave off physical damage. They are particularly effective against enemies who rely heavily on normal attacks, the damage reduction the boots offer extending to any damage enhancements the enemy might have for their normal effects. |
Sample Item Builds
Frosty’s Revenge | Gilded Greaves | The Aegis | Gaia’s Standard | Berith’s Agony | Amulet of Longevity |
---|---|---|---|---|---|
A durable build with some magic power thrown in for damage. This build offers a lot of chasing power, Frosty’s Revenge and Gaia’s Standard improving her movement speed while Frosty’s Revenge additionally slows enemies. She gets a lot of survivability through the items here, each offering some sort of defensive stat or ability. Her regeneration, in particular, is rather buffed here, Gaia’s Standard and Amulet of Longevity both granting her additional ways to restore life. Be careful, though, as she will be rather weak to items like Curse of Death and Tome of the Reaper.
Orb of the Magi | Enchanted Kicks | Berith’s Agony | Frosty’s Revenge | Rhea’s Blessing | Soaring Aura |
---|---|---|---|---|---|
While Marja’s abilities don’t scale particularly well, more damage means more regeneration for Marja. Additionally, Marja plays more like a warrior than as a burst mage. Each one of the items provides some sort of defensive stat along with its ability power as well, keeping Marja nice and durable. She still hits a rather high amount of cooldown reduction with this build, allowing her regular damage and regeneration through her skills.
Send us your builds!
Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.
Back to Item Builds List
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
I used to use the warrior build at first when I was learning Marja. Now that I am a Master with an acquired skin of Marja, I think I have enough experience to share my own build. I call it, “Marja’s Ultimately Annoying Build”:
– Flashy Boots
– Berith’s Agony
– Frosty’s Revenge
– Rhea’s Blessing
– Soaring Aura
– Arctic Orb
My Explanation:
With this build, you’ll have reached 35% CDR (nearly maximum 40%). With some arcana you can reach max CDR and use her ultimate Ghostwalk nearly every 10 seconds. We start with the boots first because the cooldown reduction is super helpful so you can clear lanes quickly and rotate early. Additionally, the bit of armor and CDR Berith’s offers along with it’s passive is a great item to have to whittle down your enemy in the lane. Frosty’s Revenge is third because of the bit of ability power and the movement speed reduction it has. During this time of the game, Frosty’s starts to come in handy a lot, especially paired with her first ability dark pulse which already has 40% movement speed reduction. A total of 60%! Later, Rhea’s Blessing really starts to come in handy because of the healing powers it offers. Soaring aura additionally lowers defenses of enemies nearby for you and your fellow mage. Last, is Arctic Orb. Doesn’t she already have an invulnerable causing ability? Yes, but this does come in handy plenty of times when your ultimate is on cooldown.
In this mm build of marja, do we got to change arcana to mm arcana?