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Rourke Item Builds
Core Items
These items are necessary in order to play Rourke optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so.
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Both items work very well on The Captain, giving him some juicy CDR on top of other very useful stats. Both passives work wonderfully with Charged Shot (here’s where we remind you not to take both, as you’ll lose Frost Cape’s passive), Omni adding another 1.0 AD to its already considerable damage and Frost slowing the opponent so you can catch up and finish the kill. |
While its lack of a passive makes it a bit lackluster to most, Rourke can find a lot of use out of The Beast. His burst damage attack style and reliance on normal attacks allow him large amounts of health regeneration in the middle of fights. When in a pinch, he can use Determination to cover his health and gain some time to freely regenerate. |
Optional Items
Offensive Item Choices
While Rourke already has a built in armor shred, Spear of Longinus can stack with it to completely rip away enemy defenses. In addition to its fine passive, the item offers large amounts of cooldown reduction, attack damage, and health, all of which very useful stats for the Captain. | |
Rourke can excel in the jungle and so will often be picking up a jungling item. Scorching Wind is the most obvious choice, it doing the most to enhance his damage. The ability to quickly lob out shots will additionally help the sailor keep his shield up while using Determination. Players looking to play more like a tank could take Leviathan instead. | |
While almost purely defensive, Medallion of Troy offers its wielder a number of valuable stats while giving them some coverage against magic users. Rourke’s kit has durability against physical damage built into the abilities, but he needs a bit of support in order to survive magical damage. | |
The armor pierce from Scattershot and Spear of Longinus not enough? Cut through the rest with Muramasa. While not offering much late game against squishier foes, Muramasa will allow Rourke to bust up tanks unfortunate enough to get caught by him. The additional cooldown speed that it provides is a nice boost as well, allowing the Captain use his abilities more frequently. | |
Similar to Muramasa, Rankbreaker is for when wanting to further the armor pierce of scatter shot and Spear of Longinus. While less effective at tearing down tanks, adding Rankbreaker to his build will allow Rourke to deal close to true damage to squishier foes. This item is especially useful when he’s jungling, the movement speed it offers a help in moving between lanes. | |
Fenrir’s Tooth finishes off builds by greatly amplifying the wielder’s finishing potential. It offers large amounts of attack damage along with a passive that further boosts damage to low health targets. Rourke’s burst damage kit can make good use of this item, helping him knock down enemies before they have a chance to escape. |
Boots Upgrade
War Boots is a good offensive choice, allowing Rourke to dish out his bursts of damage more frequently. His kit is naturally durable, making defensive options less necessary. | |
Rourke will have a very bad time when not able to properly position himself. Gilded Greaves helps him out here, helping him shrug off any control effects the enemy might be using to slow him down. |
Sample Item Builds
Scorching Wind | War Boots | The Beast | Omni Arms | Muramasa | Fenrir’s Tooth |
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This build puts Rourke in the jungle and gives him both attack speed and power in order to maximize his damaging potential. As he already is fairly tanky with his ultimate, we simply rely on the defensive stats provided by Spear of Longinus and Medallion of Troy to keep him healthy in fights. Between Scorching Wind, Omni Arms, and Muramasa, his abilities will be landing for fantastic amounts of damage, making the Captain extremely lethal.
Leviathan | Gilded Greaves | The Beast | Frost Cape | Medallion of Troy | Odin’s Will |
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This build takes a much more defensive approach to Rourke. It relies on his natural damage to burst down enemies, he instead taking the role of a bruiser for his team. Each item provides some sort of defensive bonus, giving the sailor a lot when it comes to absorbing enemy fire. He won’t be a complete slouch when it comes to damage either, Frost Cape, and Odin’s Will amplifying his damage along with their defensive boosts.
Fafnir’s Talon | War Boots | The Beast | Omni Arms | Medallion of Troy | Spear of Longinus |
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Leviathan | War Boots | Omni Arms | The Beast | Medallion of Troy | Fenrir’s Tooth |
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A true warrior build for Rourke.
Massive sustain from Leviathan and The Beast, Omni Arms wrecks with 1st Ability, attack speed from War Boots, 20% CDR, 40% with Blue Buff.
Send us your builds!
Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.
Arena of Valor (AoV) Recommended Article List
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Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
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Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
My Rourke build is Soul Reaver, War Boots, The Beast, Omni Arms, Muramasa, Blade of Eternity. The last Item is changeable in which I’d pick Fenrir’s Tooth or Death Sickle.
There is a slight typo in your Defensive Build, as near the end it mentions Spear of Longinus even though the item isn’t in the build, unless I’m mistaken and it’s just referring to the item in general.
Name: Heavy Duty
Role: Jungler Talent: Punish
Build: Scorching Wind > Gilded Greaves > Rankbreaker > Frost Cape > Aegis >
Gaia’s Standard
Note: Not a Marksman.
The build Provides just the sufficient Dmg the Captain should do while being in the fight for Long.
Will work almost like a Butterfly with Massive Survivability.
Should I use devil’s handshake when laning?
I personally don’t care for it so much, however, it can be useful to Rourke, especially if used as your only attack speed item. It alone can help Rourke add stacks of his passive quickly to opponents and ensure that Determination stays up. I prefer stacking attack damage or other attack speed items like Fafnir’s Talon or Blitz Blade as they offer damage as well, but Devil’s Handshake can be good if taken alongside other items with higher base damage but no attack speed offerings like The Beast or Fenrir’s Tooth.
My Rourke buuld is : Soulreaver, gilded grieves, Rankbraker, Omniarms, Fafnir’s talon and fenrir’s tooth
I like adding the fafnir in my AD build cause it increases ur attck spd and life steal while adding its passive
If you compute the AD on full build saying that the targrt has no armor and has 8000HP it would be
937*2+(8000*0.08)= 2,514
937 will be ur AD
x2 bc of omni arms passive
8000×0.08 bc of the targets 8000HP and the fafnir’s passive 🙂 hope dis helps someway. It would be called bye bye ADC
That’s more of an assassin-like approach for Rourke. Basically without his ult, he ain’t lasting in team fights. He needs to get close to do Max damage, and he need the health to sustain.
My Rourke build is Leviathan, Flashy Boots, Omni Arms, Fafnir’s Talon, Medallion of Troy, Fenrir’s Tooth.
Health early game; gets stronger as the game progresses; armor from Leviathan; armor pierce from passive; 30% CDR.
Updated build (“Party in the House Tonight Boys” Build):
Leviathan, War Boots, Omni Arms, The Beast, Medallion of Troy, Fenrir’s Tooth.
A true warrior build for Rourke.
Massive sustain from Leviathan and The Beast, Omni Arms wrecks with 1st Ability, attack speed from War Boots, 20% CDR, 40% with Blue Buff.
(BTW, I’m Brian Tsai.)
The build items needs to be updated…
Can u run Soulreaver with Rourke
Yes. I personally prefer Scorching Wind to start with so that he can get out stacks of his passive faster, but extra attack damage will always be a big plus.