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|---|---|---|
| List of Item Builds | ||
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Mage |
Marksman |
Support |
Wiro Stats

Wiro Overview
| SG Rating | Coming Soon |
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| Class | Tank Warrior |
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| Role | Control Initiator |
Wiro Sableng
| Stats | Lv.1 | Per Level Increase | Lv.15 |
|---|---|---|---|
| HP | 3436 | 342.6 | 8233 |
| Mana | 470 | 104 | 1926 |
| Attack Damage | 171 | 9.14 | 299 |
| Critical Damage | 200% | 0 | 200% |
| Armor | 76 | 11.2% | 14.6 | 281 | 32.5% |
| Magic Defense | 50 | 7.6% | 8.5 | 169 | 22% |
| HP Regen / 5 sec | 85 | 8.6 | 205 |
| Mana Regen / 5 sec | 17 | 0 | 42 |
| Movement Speed | 380 | 0 | 380 |
| Attack Speed | 0% | 1% | 14% |
| Attack Range | Melee ( 200 units) | ||
Wiro Abilities (Descriptions, Videos, and Mechanics)
What’s with all these numbers? Learn more about Ability Progression.
| Passive Ability | Effect |
|---|---|
Sacred 212Magic Damage |
Wiro’s training has reached a new level, increasing his armor and magic defense (not effective while on cooldown.) When Wiro is near death, his health is restored by 60% and he is immobilized for 4.5 seconds, during which he loses 25 armor and magic defense and 3 insignias appear around him. When touched by an ally hero, each insignia restores 10% HP to Wiro and the hero. After all 3 insignias have been activated or at the end of 4.5 seconds, Wiro deals 150 (+1.0 AD) magic damage to nearby enemies and reduces their movement speed. He also gains 50% attack speed and 30% movement speed for 5 seconds. This effect can only be triggered once every 90 seconds.
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Ability Mechanics:
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| Ability 1 | Effect | |||||||||||||||||||||
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212 AXEMana: 60 Physical Damage Control |
Wiro resets his normal attack and enhances his next 3 normal attacks, with each strike dealing additional 100/130/160/190/220/250 (+0.2 AD) physical damage. The 3rd strike knocks the target into the air for 0.75 seconds.
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Ability Mechanics:
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| Ability 2 | Effect | |||||||||||||||||||||
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TORNADO FISTMana: 80 Physical Damage Control |
Wiro charges in the target direction (but will be stopped if he runs into an obstacle,) dealing 100/130/160/190/220/250 (+0.4 AD) physical damage to enemies along the way and knocking them back. If enemies are knocked into an obstacle, they take 50% additional damage and are stunned for 1 second. If Wiro runs into an enemy building, the building takes 250 (+1.0 AD) physical damage.
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Ability Mechanics:
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| Ultimate | Effect | ||||||||||||||||
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SUNRAY FISTMana: 120 Physical Damage Control |
Wiro charges for a short period of time (during which he can move, and 80% of the cooldown is returned if the ability is cancelled) then smashes his axe into the ground, dealing 300/375/450 (+1.5 AD) physical damage to enemies nearby and knocking them in the air for 1 second. The longer the charging time, the larger the range and the higher the damage, up to a maximum of 1000 (+1.5 AD) physical damage. Each enemy that gets knocked into the air deals an additional 50% physical damage to other nearby enemies when they land.
Passive: After learning this ability, Wiro’s abilities and enhanced normal attacks deal additional 38/42/46 (+0.25 AD) magic damage to nearby enemies and buildings for 3 seconds.
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Ability Mechanics
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In-Game Tool Tip
Pay attention to timing and range of Wiro’s Ultimate and make sure to use it in an area crowded with enemies. Decide on a path before using Tornado Fist to make sure Wiro doesn’t run into obstacles.
Hero Spotlight
Wiro Ability Order
Our recommended order for Wiro abilities as he levels up.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
| 2 | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ |
| Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to Wiro
Liliana |
Violet |
Diao Chan |
Recommended Equipment for Wiro
| SG Recommended Build | ||
|---|---|---|
Mantle of Ra |
Gilded Greaves |
Frost Cape |
Medallion of Troy |
Mail of Pain |
Fenrir’s Tooth |
See all of Wiro’s item builds.
Recommended Arcana for Wiro
| Level 1 Arcana | ||
|---|---|---|
StrengthAttack Damage: +0.9% |
LifeMax HP: +21 |
GuardArmor: +2.5 |
| If 10 of each: Attack Damage +9, Max HP +210, Armor +25 (+3.0% armor at the start of the match) | ||
| Level 2 Arcana | ||
PummelAttack Damage: +1.5 Max HP: +13.5 |
PassionAttack Damage: +0.6 Max HP: +36 |
SerenityMax HP: +15.7 HP: +3.1 / 5 sec Cooldown Speed: +0.3% |
| If 10 of each: Attack Damage +21, Max HP +652, HP Regen +31 / 5 sec, Cooldown Speed +3% | ||
| Level 3 Arcana | ||
OnslaughtAttack Damage: +2 Armor Pierce: +3.6 |
AssassinateAttack Damage: +1.6 Movement Speed: +1% |
ValianceMax HP: +37.5 Cooldown Speed: +0.6% |
| If 10 of each: Attack Damage +36, Armor Pierce +36, Movement Speed +10%, Max HP +375, Cooldown Speed +6% | ||
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
| ▼ Popular Articles | |
|---|---|
Beginner's Guide |
Hero Tier List |
Hero Class Guide |
Armory (Item List) |
| ▼ Popular Articles | |||
|---|---|---|---|
Beginner's Guide |
Hero Tier List |
Hero Class Guide |
Armory (Item List) |

Beginner's Guide
Hero Tier List
Hero Class Guide
Armory (Item List)
wiro not manaless
skill 1 consume 60 mana, goes up by 5 per level
skill 2 consume 80 mana, goes up by 5 per level
ultimats consume 120 mana, goes up by 15 per level
Thank you. He is not manaless, correct. I completely forgot to check the numbers when writing the page.