Arena of Valor (AoV) - Ormarr Hero Attributes, Stats & Abilities (Mobile Version)

Guide for the hero Ormarr, a character in Arena of Valor (AoV). Included are Ormarr’s abilities, statistics, attributes, strengths, weaknesses, and more.


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These are Ormarr’s attributes on the mobile version of Arena of Valor. Click here for his attributes on the Nintendo Switch version.

Ormarr Stats

Arena of Valor - Ormarr

Ormarr Overview

SG Rating 8.5
Arena of Valor Constitution
_
5
Arena of Valor Attack Damage
_
3
Arena of Valor Ability Damage
_
7
Arena of Valor Difficulty
_
5
Constitution Arena of Valor Constitution
_
5
Attack Damage Arena of Valor Attack Damage
_
3
Ability Damage Arena of Valor Ability Damage
_
7
Difficulty Arena of Valor Difficulty
_
5
Class Tank
Warrior
Role Control
Mobility

Tier List

Ormarr Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3450 345 8280
Mana 430 95 1760
Attack Damage 171 11.5 332
Critical Damage 200% 0 200%
Armor 120 | 16.6% 20 402 | 40.1%
Magic Defense 50 | 7.6% 8.5 169 | 21.9%
HP Regen / 5 sec 56 4.5 119
Mana Regen / 5 sec 15 1.5 37
Movement Speed 380 0 380
Attack Speed 0% 1% 14%
Attack Range Melee (200 units)

Ormarr Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor Gut PunchGUT PUNCH
Physical
Control
Each time Ormarr deals damage, he has a 40% chance to stun the target for 0.75 seconds and deal magic damage equal to (3 – 7)% of your maximum HP. (6-second internal cooldown with a maximum damage of 250 to monsters)
Ability Mechanics
  • Affects every unit hit by Ormarr’s attack when triggered
  • Deals a maximum of 160 damage to minions and monsters
Ability 1 Effect
Arena of Valor UnstoppableUNSTOPPABLE
Mana: 65
Physical Damage
Control
Ormarr dashes forward and enhances his next normal attack to deal 150/200/250/300/350/400 (+1.15 AD)ˀ physical damage and knock the target into the air.
1 2 3 4 5 6
Damage 150 200 250 300 350 400
Cooldown 10 9 8 7 6 5
Ability Mechanics:

  • Ability Range: 500 units; Effective Range: 600 units
  • Mana cost goes up by 5 per level.
  • Passes through walls.
  • Skill affects all enemies struck by basic attack splash.
  • Attack amplification disappears after three seconds.
  • Critical damage is only applied to Ormarr’s base AD. For example, a normal (200% damage) critical hit on a level 1 Unstoppable will deal 2AD + .15AD + 150 damage.
Ability 2 Effect
Arena of Valor SwaggerSWAGGER
Mana: 55
Physical Damage
Control
Ormarr bashes the ground with his hammer, dealing 215/260/305/350/395/440 (+1.05 AD) physical damage to enemies within range and reducing their movement speed by 50% for 1 second. Each cast that hits 1 or more heroes grants Ormarr a stack of fighting Spirit. After reaching 3 stacks, the next cast will trigger Gut Punch.
1 2 3 4 5 6
Damage 215 260 305 350 395 440
Cooldown 4 4 4 4 4 4
Ability Mechanics:

  • Ability Range: 500 units
  • Mana cost goes up by 5 per level.
  • Grants stacks of Fighting Spirit no matter the enemy type.
Ultimate Effect
Arena of Valor Walking TallWALKING TALL
Mana: 140
Physical Damage
Ormarr swings his hammer in a circle (he is able to move while doing this), each hit dealing 100/120/140 (+0.5 AD) physical damage to enemies nearby. His health is also restored by 2% of his max HP for each enemy hero hit (up to 6% at any given time). This ability cannot be interrupted but can be affected by movement debuffs. He can also use Unstoppable while spinning.
1 2 3
Damage 100 120 140
Cooldown 40 35 30
Ability Mechanics:

  • Ability Range: 350 units
  • Mana cost goes up by 20 per level.
  • Can trigger Gut Punch.

In-Game Tool Tip

Ormarr’s passive triggers randomly, but it is extremely powerful when it triggers. Swagger triggers the same stun effect and damage bonus as Ormarr’s passive every 4th time it deals damage, so take advantage when you know these effects will trigger on the next use.

Hero Spotlight

Ormarr Ability Order

Our recommended order for Ormarr’s abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Ormarr

Arena of Valor RazRaz Arena of Valor ThaneThane Arena of Valor Azzen'KaAzzen’Ka

Recommended Equipment for Ormarr

SG Recommended Build
Arena of Valor Essence of the WindEssence of the Wind Arena of Valor Gilded GreavesGilded Greaves Arena of Valor Hyoga's EdgeHyoga’s Edge
Arena of Valor Gaia's StandardGaia’s Standard Arena of Valor Spear of LonginusSpear of Longinus Arena of Valor Shield of the LostShield of the Lost
SG Recommended Build
Arena of Valor Essence of the WindEssence of the Wind Arena of Valor Gilded GreavesGilded Greaves Arena of Valor Hyoga's EdgeHyoga’s Edge Arena of Valor Gaia's StandardGaia’s Standard Arena of Valor Spear of LonginusSpear of Longinus Arena of Valor Shield of the LostShield of the Lost

See all of Ormarr’s item builds.

Recommended Arcana for Ormarr

Level 1 Arcana
Arena of Valor StrengthStrength
Attack Damage: +0.9
Arena of Valor LifeLife
Max HP: +21
Arena of Valor StabStab
Armor Pierce +2.2
If 10 of each: Attack Damage +9, Max HP +210, Armor Pierce +22 (-2.8% for enemies with 100 armor)
Level 2 Arcana
Arena of Valor BatterBatter
Attack Damage: +1.5
Attack Speed: +0.4%
Arena of Valor PassionPassion
Attack Damage: +0.6
Max HP: +36
Arena of Valor CorrosionRavage
Max HP: +13.5
Armor Pierce: +3.8
If 10 of each: Attack Damage +21, Attack Speed +4%, Max HP +495, Armor Pierce +38 (-4.9% for enemies with 100 armor)
Level 3 Arcana
Arena of Valor OnslaughtOnslaught
Attack Damage: +2
Armor Pierce: +3.6
Arena of Valor AssassinateAssassinate
Attack Damage: +1.6
Movement Speed: +1%
Arena of Valor SkewerSkewer
Attack Damage: +0.9
Armor Pierce: +6.4
If 10 of each: Attack Damage +45, Armor Pierce +100 (-14% for enemies with 100 armor), Movement Speed +10%

View a list of all Hero Arcana builds.

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