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Ignis Item Builds
These items are necessary in order to play Ignis optimally. Only diverge from a core item if you are a very experienced player or you have a very good reason for doing so
|Frosty’s Revenge is essential to Ignis, his regular barrage of spells able to keep enemies continually slowed. This will both make them easierr targets for his teammates to pick off and easier to hit by his skillshots. The additional movement speed is a nice addition to the already speedy Ignis as well.|
|A great starting item on almost any mage, Orb of the Magi helps keep the wielder in lane by refreshing their health and mana each time they level up. If the full item is excessive for the match, the component item Phoenix Tear is still a must have before moving on to other, more important items.|
|Hecate’s Diadem has the potential to provide more ability power than any other item. For offensive mages, this is a must-have in order to maximise their damaging potential.|
Offensive Item Choices
|A great way to quickly up a mage’s damage, Boomstick goes marvelously with Firecrash, greatly improving the explosion on impact. Boomstick doesn’t offer much outside of raw power, but it is one of the best at what it does.|
|When enemies are stacking up magic defense, Staff of Nuul should be your go to. The magic pierce it offers allows Ignis to cut through nearly half of their defenses. The cooldown speed it provides is a nice plus as well, allowing Ignis to throw out his spells more frequently.|
|Tome of the Reaper counters enemies who rely on restoration to keep themselves up in fights. Halving any regeration that they are benefitting from, the item is a great way to shut down otherwise pesky foes.|
|Holy of Holies is going to be the last item you normally build, more expensive than anything else that Ignis wants. While lacking any special effects, the tremendous amount of health and ability power it grants will do wonders for the mage.|
Defensive Items Choices
|Rhea’s Blessing goes great with Ignis’ sustained damage playstyle. The magic lifesteal that it offers goes well with the heal he receives from his passive, allowing him a lot of health regeneration in fights. The shield that it additionally provides at low health is also a great way out of sticky situations.|
|While purely defensive, Medallion of Troy is a great value for the stats that it offers. The cooldown reduction is a good way to keep a steady stream of fire balls up and the health and magic defense will protect the mage from enemy mages.|
|Berith’s Agony is a popular defensive item choice for Ignis, providing armor, ability power, and cooldown speed. His regular casting of spells goes great with the item’s passive as well, allowing for it to be activated regularly to take out percentages of the enemy’s health.|
|Enchanted Kicks is a very normal pick for mages, the magic pierce a great way to tear through enemy defenses. Pick Enchanted Kicks when focusing purely on offense and wanting to do as much damage as possible.|
|Gilded Greaves is a very defensive choice, protecting the wearer from enemy control effects. Ignis should get Gilded Greaves if the enemy team is regularly locking him down with control effects to pick him off.|
|Hermes’ Select allows the wearer to very quickly move between theh lanes. This can be a good tool for Ignis when wanting to gank the side lanes in between minion waves. The movement speed that he gains when using Firecrash leaves the wizard very speedy in teamfights, so buying Hermes’ Select will keep up this high pace after the fight is over.|
Here we focus completely on Ignis’ power, buffing up his spells to as potent as they can be. While he won’t have the huge nukes that other mages are capable of, the damage of his spells will add up as he continually lets them loose. Boomstick, Holy of Holies, and Hecate’s Diadem do wonders for his offensive output. Meanwhile, Holy of Holies, Rhea’s Blessing, and Orb of the Magi will help keep Igns standing in skirmishes.
|Orb of the Magi||Enchanted Kicks||Frosty’s Revenge||Berith’s Agony||Apocalypse||Rhea’s Blessing|
Here we go for that sweet 40% cooldown speed, allowing Ignis to throw out spells as quickly as possible. This will, in turn, allow him to very regularly sustain himself with the health from his passive and constantly hit enemies with enhanced abilities. His abilities won’t have the same punch as when focusing on ability power, but the amount of harassment you can provide should make up for the weaker spells. Apocalypse is a rather different choice for Ignis, he lacking an attack-enhancing ability. However, the amount of spells that he casts will allow him to regularly benefit from the extra damage so long as he weaves normal attacks in between his abilities.
|Loki’s Curse||Enchanted Kicks||Frosty’s Revenge||Apocalypse||Hecate’s Diadem||Rhea’s Blessing|
Alright, so there I was. I had just finished playing and was enjoying a nice glass of scotch. I had set my phone on the shelf above me to avoid the temptation of another game, and it must have slipped or something. All of a sudden BAM, I’m out cold. A few hours later I wake up with an idea. A white wizard darting through the trees and igniting any beasts he comes across. Now hear me out. I know this is a bit of a cheesy build. Given that Loki’s Curse and Apocalypse actually do stack, there is a small selection of heroes that can effectively use both. As mentioned earlier, Ignis’ high frequency spells make him a great candidate for the item, able to proc its effect very regularly. As such, his normal attack becomes a powerful spell in itself, able to fill in some of the damage that the mage was missing from his spells.
Now be warned, as surely as Ignis shoots flames from his hands, users of this build will be flamed like a cheap steak. Ignis might have decent clearing potential, but his ganks will be a little lacking until he gets Frosty’s Revenge. Taking punish and going to the lane might be a better choice than taking the jungler’s position.
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