Overview
Update: We’ve gone over all the changes and what it will mean for heroes, items, and overall game play.
Garena announced the patch notes for Arena of Valor’s newest update. While not yet official for any other servers, the Taiwanese server has normally been the first to see any major changes to the game. Our crack team of investigators has collected the notes and, after a lively session of googling and bickering, have put together an English translation of a majority of the notes. Keep in mind that a few updates weren’t decipherable and so the list is not fully complete.
General Game Additions
Some of these are less likely to be global changes than others. For example, the LINE application is much more widespread in east Asia than in other parts of the world.
New Game System
A new “Online Tournament” mode will be added. For limited periods of time, teams of five will compete against one another for the title of best in the region.
Daily Lucky Draw
A log-in reward gatcha/lucky draw system will be added to the game, providing players with one free spin per day and the chance to win additional spins at specific points in time.
Change Log
Heroes that have recently changed or tweaked in a patch will be marked in game. This will notify players of how the hero has been changed as well as a link to a web page detailing the change along with reasons for the change.
Call for Help
After losing a match, players will have the ability to message a friend for help. If the friend accepts, the player will receive a reward of gold.
Social Integration
Players will now be able to directly share images on a picture sharing channel along with added Whatsapp and Instagram channels. Players will also be able to share pictures through LINE. Furthermore, links to Arena of Valor’s Facebook and YouTube pages will be placed on the main menu screen.
Friend Gold Extention
Players will now have seven days to claim gold sent by a friend.
Game Functions
Again, it is unclear how many of these changes will be implemented globally.
Title
The game will receive a new title animation.
Match Score Card
The “detailed information” page at the end of the match will be improved as well as score calculation.
Gift Center
The gift center will be a tab in the store rather than a special button on top.
Friend Request
Players will be notified whenever another player accepts their friend request.
Teams
Guilds will be able to create in-guild teams. These teams can be managed in the Guild tab.
Disconnect Prevention
The system for detecting AFK players will improve. AFK players will be immediately punished after considered missing and their allies will be notified.
Arcana Pages
Players will be able to own up to 30 arcana pages.
Draft Mode
The changes between the different stages of drafting will be more pronounced. In addition, a special qualifier will start in the new season, introducing a dual ban system wherein four total heroes will be banned from the game.
Battlefield Changes
A few in-game improvements seem to be on the way.
Brightness
Players will be able to choose from a number of brightness settings to improve visibility. These are Darkest, Dark, Normal, Bright, and Brightest.
Health Packs
The health packs behind towers will no longer be visible when inside the fog of war.
Tall Grass
Players will now disappear 0.2 seconds after entering the brush rather than immediately.
Jungle Monsters
The behaviors of the Might Golem, Sage Golem, and Wolf monsters will be improved. While they previously were limited to one attack, they will now have two.
Towers
Towers will now provide gold bounties based on their tier. Previously, destroying any tower would grant the team 100 gold. Now, destroying a tier one tower will grant the team 60 gold each, a tier two will give everyone 80 gold, and destroying a tier three will provide 100 gold. In addition, towers now behave differently when no enemy minions are nearby. Tier one towers will now gain 60% damage reduction rather than doubled armor, tier two towers will benefit from 70% damage reduction, and tier three towers will get an impressive 75% damage reduction.
Three on three
Players will now be able to take a second talent rather than the typical “return” talent. “Return” has very little use on the tiny map, walking usually a faster option.
Quality of Life Improvements
Anything that makes the game less clunky is a welcome change!
Casting
Heroes will now be easier to control when moving and casting an ability at the same time, particularly when moving away from the target location.
Attributes Page
The size and location of the hero attributes page will be adjusted so that players can view the minimap and move while viewing the page.
Big Phones
Adjusted the full-screen mode of wide-screen phones (e.g. iPhone X) so that the view fills the entirety of the screen. Previous banners and buttons have been removed, game controls edged to their proper places next to the edge of the screen.
Button Improvement
This one was harder to decipher and therefore our understanding is unclear. Particular buttons have been improved so that, when pressed, their touch boundary is temporarily enlarged.
Minion Button
The targeting behavior of the minion target button will be improved so that a hero will continue attacking minions and monsters even when an enemy hero draws near.
Ability Delays
Several heroes are now able to cast abilities immediately after one another.
Liliana: Can now cast an ability immediately after using Unpredictable.
Preyta: Can now cast Poison Gas Bomb immediately after Plague Specter.
Nakroth: Can now use two skills immediately after one another.
Kriknak: Can now use the second instance of his ultimate immediately after the first.
Items
A new Tier 3 jungling item (and its sub-item) appears to be on the way, offering an alternative to Soulreaver for attack-based junglers. There’s a lot to unpack here regarding the potential meta shifts the changes to these items could incur, so we’ll wait until the changes are officially made global before weighing in.
New Item: Gust Longbow*
*Translated name may be different than official name.
Price: 750 Gold
Required Items: Hunter’s Crossbow
Unique Passive: Hunter: Deals 30% extra damage to monsters and receives 30% more experience from killing monsters.
Unique Passive: Wild: Increases attack speed by 2% for every monster killed. Stacks up to 15 times.
New Item: Wind God’s Bow*
*Translated name may be different than official name.
Price: 1750 Gold
Required Items: Gust Longbow, Dagger, Bloodied Club
+15 Attack Damage
+20% Attack Speed
+10% Life Steal
Unique Passive: Hunter: Deals 30% extra damage to monsters and receives 30% more experience from killing monsters.
Unique Passive: Wild: Increases attack speed by 2% for every monster killed. Stacks up to 15 times.
Unique Passive: Feng Yan: Attacking will mark the target, stacking up to six times. Each mark causes 18 (+0.5 per level) points of magic damage. Ranged attacks deal 75% of the bonus damage.
Soulreaver
New Recipe: Mr. Stabby, Short Sword, Dagger -> Mr. Stabby, Chain Hammer, Magic Ring
New Price: 1500 → 1750
No longer grants life steal.
No longer grants attack speed.
Now grants 90 attack damage.
Cooldown speed increased from 10% to 15%.
Loki’s Curse
New Recipe: Monster’s Bane, Ancient Scriptures -> Monster’s Bane, Ancient Scriptures, Ring of Vitality
New Price: 1500 → 1750
Ability power increased from 120 → 150
Leviathan
New Recipe: Gnoll Cleaver, Ring of Vitality, Ring of Vitality → Gnoll Cleaver, Light Armor, Necklace of Vitality
New Price: 1500 → 1750
Now grants 120 armor
Rankbreaker
New Price: 2060-2020
New Recipe: Astral Spear, Chain Hammer, Platinum Gauntlets → Astral Spear, Chain Hammer, Short Sword
No longer grants CDR
Attack damage increased from 100 to 110
Asterion’s Buckler
New Recipe: Ring of Vitality, Light Armor, Gladiator’s Gauntlets → Ring of Vitality, Talisman of Strength, Talisman of Strength
Phoenix Tear
New Recipe: Spell Tome → Spell Tome + Pendant of Faith
Frost Cape
New price: 2060 → 2020
Armor lowered: 300 → 250
Heroes
As with the items, we’ll hold off on analyzing the changes to heroes until they officially go global. That said, we’re glad that Airi finally has some magic defense, after previously being the only character in the game without it.
Airi
Magic defense raised
0 → 50
Aleister
Lightning Matrix |
Base damage raised, scaling lowered
100/115/130/145/160/175 (+0.4 AP) → 115/130/145/160/175/190 (+0.38 AP)
Arthur
Hero model updated
Holy Guard |
Damage scaling increased
100/125/150/175/200/225 (+0.35AD)(0.4AP) → 100/125/150/175/200/225 (+0.4AD)(0.4AP)
Astrid
Bladed Guardian |
No longer burns nearby enemies
Shield value rescaled
450(+75 every level) → 150(+1.5 AD)
Spin Slash |
Damage rescaled
160/200/240/280/320/360 (+0.6 AD) → 150/200/250/300/350/400 (1.1 AD)
Dire Blow |
Movement speed reduction removed
Damage no longer scales with Astrid’s health
Stuns opponents with a higher health percentage than Astrid for 1 second
Added Effect
When Astrid’s health percentage is less than or equal to that of her opponents, Dire Blow deals an additional amount of damage equal to 16% of the target’s maximum life
Fennik
Animation bug when walking in the river fixed
Chain Hammer Cyclone |
Each tick of damage now adds marks to heroes affected by Thief’s Marks
Ignis
Base HP raised
3093 → 3205
Base armor raised
87 → 93
Sacred Flame |
Added Effect
Whenever Ignis uses an ability enhanced by Mark of the Flame, he gains 50(+5 per level)(+0.9 AP) health.
Fire Crash |
Shield points lowered
300/450/600/750/900/1050 (+1.0 AP) → 300/425/550/675/800/925 (+0.9 AP)
Mana cost lowered
50/55/60/65/70/75 → 40/45/50/55/60/65
Holy Embers |
True damage lowered
800/1050/1300 (1.1 AP) → 800/1000/1200 (1.0 AP)
Jinnar
Nirvana |
Will no longer give additional damage reduction for nearby enemy heroes at time of casting. Instead, Jinnar will dynamically gain or lose damage reduction over the ability’s duration based on how many enemy heroes are nearby at any given time.
Movement speed bonus increased
70% movement speed for 1.5 seconds → 80% movement speed, decaying over 2.5 seconds
Kahlii
Some damage from Eternal Blame to Damnation.
Basic attack speed growth lowered
1% a level → 0% a level.
Damnation |
Damage raised
0(+1.0 AD)(+0.4 AP) → 40(+1.0 AD)(+0.4 AP)
Eternal Blame |
Damage lowered
160/180/200/220/240/260 (+0.35AP) → 135/155/175/195/215/235 (+0.3AP)
Casting animation shortened
0.8 seconds -> 0.5 seconds
Grievance |
New effect
Increases visibility by 40%
Projectile Speed Increased
Damage rescaled; Overall increase
110/140/170 (+0.15AP) → 70/90/110(+0.09AP)
Old: 26 strikes at 110 (+0.15 AP) = 2860 (+3.9 AP)
New: 55 strikes at 70 (+0.09 AP) = 3850 (+4.95 AP)
Kil’groth
The Fanatic |
Attack speed increase raised
4-8% → 5-10%
Max number of stacks lowered
8 → 5
Sea Spear |
Mana cost lowered
60/68/76/84/92/100 → 50/55/60/65/70/75
Enraged Spear |
Magic damage raised
25/50/75/100/125/150 (+0.25AD) → 60/95/130/165/200/235 (+0.1 AD)
HP restore raised
20/25/30/35/40/45 (+0.1AD) → 45/56/67/78/89/100 (0.2 AD)
Added effect
Restores 150% when attacking an enemy hero
Mana cost lowered
70/775/80/85/90/95 → 50/55/60/65/70/75
Cooldown lowered
14.5/14/13.5/13/12.5/12 → 12
Gore Lord |
Instant number of stacks raised
4 → 5
New effect
Immune to control effects for 4 seconds. Attacking an enemy hero extends the duration by 0.3 seconds up to 3 additional seconds
Kriknak
Terrifying Plague |
Enemy max health based magic damage rescaled
8/9/10/11/12/13% → 10%
Horn Rush |
Heal rescaled
100/175/250/325/400/475 (+0.3 AD) → 150/200/250/300/350/400 (+0.2 AD)
Drone Drop |
Players may now use the second instance of Drone Drop immediately after the first
Kriknak may now use abilities while flying
Damage lowered
400/600/800(+1.6 AD) → 350/500/650(+1.5 AD)
Krixi
Flutter |
Movement speed bonus decreased
30% → 25%
Mischief |
Damage increased, especially in earlier ranks
320/395/470/545/620/695 → 250/420/490/560/630/700
Moonfall |
Krixi may cast abilities while Moonfall is active
Now grants 15% additional movement speed while active
Lauriel
Divine Punishment |
Slow changed from 90% decaying slow to 50% slow.
Liliana
Shining Light |
Scaling lowered
500/580/660/750/820/900 (+0.9 AP) → 500/580/660/750/820/900 (+0.8 AP)
Foxtrot
Cast time lowered
0.9 seconds → 0.6 seconds
Unpredictable |
Liliana may not use Talents while moving with Unpredictable
Bonus ability power lowered
80/200/320 → 80/160/240
Cooldown increased
7 seconds → 8 seconds
Lindis
Bug where Lindis could trigger her passive twice in rapid succession fixed
Lu Bu
Red Stallion |
Third strike stun decreased
0.5 seconds → 0.25 seconds
Maloch
Cleave |
Damage rescaled
385/485/585/685/785/885 (+1.44 AD) → 350/440/530/620/710/800 (+1.8 AD)
Souleater |
Shield value rescaled
200/275/350/425/500/575 (+0.6 AD) → 170/225/280/335/390/445 (+0.75 AD)
Max
Static Shock |
Scaling lowered
30(+4 per level)(+0.22 AD) → 30(+4 per level)(+0.18 AD)
Moren
Tactical Maneuver |
Maximum number of stacks increased
7 → 8
Attack range after activation increased
700 units → 750 units
Natalya
Arcane Spirits |
Projectile speed increased
1100 units/second → 1300 units/second
Lethal Rays |
No longer has a waiting period before it can be canceled
Preyta
Plague Specter |
Algorithm change, base damage lowered, damage potential raised.
Before; 360/450/540/630/720/810 (+0.55AP) damage. Damage doubled if charged for two seconds.
Now: 240/300/360/420/480/540 (+0.37AP) damage. Damage raises as Preyta charges, up to 300%.
Range indicator extended to better reflect the ability’s actual range.
Minimum casting time lowered
0.8 → 0.4
Raz
Fancy Footwork |
Rework
Raz will now leap forward with additional damage on the first of every three attacks rather than the third.
Scaling lowered
100 (+7 per level)(+1.0 AP) → 100(+5 per level)(+0.7 AP)
Ryoma
Wailing Blade |
Damage lowered
330/375/420/465/510/555 (+2.12 AD) → 320/360/400/440/480/520 (+2.0 AD)
Skud
Furious Charge |
Cooldown rescaled
6 seconds → 7/6.7/6.4/6.1/5.8/5.5 seconds
Power Glove |
New effect
After activating this skill, the damage increases by 12% every 0.5 seconds. This is capped at 60% power bonus at 6 seconds. This damage cannot critically strike.
Slimz
Flying Spear |
Attack speed bonus lowered
25/30/35/40/45/50% → 20/24/28/32/36/40%
Savage Potion |
Slimz’ passive will trigger at the beginning and end of Savage Potion
Superman
Man of Steel |
Cooldown increased
12 seconds → 14 seconds
Speeding Bullet |
Early rank cooldowns increased
60/55/50 → 70/60/50
Taara
Whirlwind |
Damage scaling increased
150/180/210/240/270/300 (0.55AD) → 150/180/210/240/270/300 (0.6AD)
TeeMee
Chain Lance |
Approach speed lowered
2100 units/second → 1600 units/second
Tulen
Thunderclap |
Damage lowered
350 (+0.52AP)(+40 per level) → 320 (+0.52)(+40 per level)
Veera
Hell Bat |
Base damage lowered
90/85/90/95/100/105 → 70/75/80/85/90/95
Cooldown lowered
12/11/10/9/8/7 seconds → 8.2/7.9/7.67.3/7 seconds
Violet
Reload |
Rework
Attacking an enemy hero will lower the cooldown of Tactical Fire by 0.5 seconds. Attacking minions and monsters will no longer lower the cooldown.
Wukong
Monkey Business |
Added effect
Wukong can cast Monkey Business a second time within 5 seconds of the initial cast in order to go stealth and gain increased movement speed for 1 second.
Xeniel
Base armor decreased
125 → 113
Malleus |
Cooldown increased
9/8.6/8.2/7.8/7.4/7 → 10/9.4/8.8/8.2/7.6/7
Yorn
Heart Shot |
No longer deals damage based on enemy health percentage.
Now deals 1000 damage to minions and monsters.
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
How about the natalya changes. Like knock back enemy heroes when ulti activated
The new knock back of her ult wasn’t specified in the Taiwanese patch notes. We’re working on the differences between the SEA patch notes and the Taiwanese patch notes at the moment.
Thx
Frost cape change missing
Thank you for pointing this out. I have updated the page with Frost Cape’s changes.