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Aleister Stats and Abilities
Aleister Overview
SG Rating | 8.5 |
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Class | Mage | |||||||||||||
Role | Control |
Aleister Stats
Stats | Lv.1 | Per Level Increase | Lv.15 |
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HP | 3027 | 198 | 5799 |
Mana | 490 | 107 | 1988 |
Attack Damage | 170 | 8.5 | 293 |
Critical Damage | 200% | 0 | 200% |
Armor | 87 | 12.6% | 16.5 | 320 | 34.7% |
Magic Defense | 50 | 7.6% | 8.5 | 169 | 21.9% |
HP Regen / 5 sec | 43 | 2 | 73 |
Mana Regen / 5 sec | 18 | 1.5 | 43 |
Movement Speed | 350 | 0 | 350 |
Attack Speed | 0% | 1% | 14% |
Attack Range | Long Range (600 units) |
Abilities
What’s with all these numbers? Learn more about Ability Progression.
Passive Ability | Effect |
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Aleister’s abilities will apply 1 Curse stack on the enemy. The Curse explodes at 3 stacks, dealing 55 (+8 per level) (+0.3 AP) true damage to the enemy.
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Ability 1 | Effect | |||||||||||||||||||||
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![]() Mana: 80 Magic Damage Control |
Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take 315/355/395/435/475/515 (+1.2 AP) magic damage, are stunned and slowed, and receive 1 stack of Curse.
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Ability Mechanics:
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Ability 2 | Effect | |||||||||||||||||||||
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![]() Mana: 80 Magic Damage |
Aleister summons a matrix at the target area, continuously dealing 125 (+0.3 AP) magic damage within the area and applying 1 stack of Curse with each successful hit.
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Ability Mechanics:
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Ultimate | Effect | ||||||||||||
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![]() Mana: 130 Magic Damage Control |
Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing 100 (+0.25 AP) magic damage and stunning the enemy on each hit. The enemy gains 1 stack of Curse with each successful hit. This ability must be channeled and has a maximum duration of 2.5 seconds. Moving or using another ability after 0.7 seconds of channeling will interrupt this ability.
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Ability Mechanics: |
In-Game Tool Tip
Aliester’s Matrix of Woe does continuous damage for a decent amount of time. Trap enemies in the matrix by following up with Magic Prison and maximizing the damage received.
Hero Spotlight
Aleister Ability Order
Our recommended order for Aleister abilities as he levels up.
Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
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1 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
2 | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ |
Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to Aleister
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Recommended Equipment for Aleister
SG Recommended Build | |||||
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See all of Aleister’s Item Builds.
Recommended Arcana for Aleister
Level 1 Arcana | ||
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![]() Ability Power: +1.5 |
![]() Magic Life Steal: +0.4% |
![]() Magic Pierce +2.2 |
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1) | ||
Level 2 Arcana | ||
![]() Ability Power: +2.5 Magic Pierce: +1.4 |
![]() Ability Power: +1.4 Magic Life Steal: +0.8% Magic Defense: +1.6 |
![]() Ability Power: +0.9 Magic Pierce: +3.8 |
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match) | ||
Level 3 Arcana | ||
![]() Ability Power: +4.2 Magic Pierce: +2.4 |
![]() Ability Power: +2.4 Magic Life Steal: +1% |
![]() Ability Power: +2.4 Cooldown Speed: +0.7% |
If 10 of each: Ability Power +90, Magic Life Steal +10%, Magic Pierce +24 (most heroes start at 50 magic defense without arcana), Cooldown Speed +7% |
View a list of all Hero Arcana builds.
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Please add a menu all hero : word quote like in the battle a hero usually have a talk like first blood,death,taunt or other. Please
Answer this comment by my gmail wishlayer@gmail.com