▼ Hero Class Guides | ||
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List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
These are Gildur’s attributes on the mobile version of Arena of Valor. Click here for his attributes on the Nintendo Switch version.
Gildur Stats
Gildur Overview
SG Rating | 8 |
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Class | Tank Mage |
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Role | Control Mobility |
Gildur Stats
Stats | Lv.1 | Per Level Increase | Lv.15 |
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HP | 3378 | 352.5 | 8313 |
Mana | 420 | 93 | 1722 |
Attack Damage | 176 | 9.5 | 309 |
Critical Damage | 200 | 0 | 200 |
Armor | 114 | 15.9% | 29.5 | 527 | 46.7% |
Magic Defense | 50 | 7.6% | 8.5 | 169 | 21.9% |
HP Regen / 5 sec | 56 | 4 | 115 |
Mana Regen / 5 sec | 15 | 1.5 | 37 |
Movement Speed | 380 | 0 | 380 |
Attack Speed | 0% | 2% | 28% |
Attack Range | Melee (200 units) |
Gildur Abilities (Description, Videos, and Mechanics)
What’s with all these numbers? Learn more about Ability Progression.
Passive Ability | Effect |
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MIDAS TOUCH |
Every 4th normal attack knocks back targets and deal (+1 AP)ˀ magic damage. Gildur gains a shield for a short period of time when he uses any of his abilities.
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Ability Mechanics:
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Ability 1 | Effect | |||||||||||||||||||||
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SIEGE Mana: 70 Magic Damage Control |
Gildur charges forward, dealing 90/100/110/120/130/140 (+0.45 AD) (+0.45 AP) physical damage to enemies in his path. His next normal attack becomes Midas Touch.
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Ability Mechanics:
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Ability 2 | Effect | |||||||||||||||||||||
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EXTRAVAGANT Mana: 75 Magic Damage Control |
Gildur launches molten gold that explodes upon contact with an enemy, stunning and dealing 400 (+1.2 AP) magic damage to all enemies nearby.
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Ability Mechanics:
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Ultimate | Effect | ||||||||||||
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INDULGENCE Mana: 150 Magic Damage Control |
Gildur summons golden shards that stun and deal 100/130/160 (+0.45 AP) magic damage to every enemy hit. This ability must be channeled and has a maximum hit duration of 3.5 seconds. Moving or using another ability after 1 second of channeling will interrupt this ability.
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Ability Mechanics:
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In-Game Tool Tip
Gildur’s Indulgence is extremely easy to interrupt. Only use it when you’re sure that it will connect. Extravagant can be used from afar, making it great to use as an opener or for ganking.
Hero Spotlight
Gildur Ability Order
Our recommended order for Gildur abilities as he levels up.
Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
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1 | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ |
2 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to Gildur
Raz | Thane | Azzen’Ka |
Recommended Equipment for Gildur
AP Tank Build | ||
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Orb of the Magi |
Gilded Greaves |
The Aegis |
Frost Cape |
Frosty’s Revenge |
Holy of Holies |
See all of Gildur’s item builds.
Recommended Arcana for Gildur
Level 1 Arcana | ||
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Talisman Ability Power: +1.5 |
Absorption Magic Life Steal: +0.4% |
Disruption Magic Pierce: +2.2 |
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1) | ||
Level 2 Arcana | ||
Corruption Ability Power: +2.5 Magic Pierce: +1.4 |
Revelation Ability Power: +1.4 Magic Life Steal: +0.8% Magic Defense: +1.6 |
Corrosion Ability Power: +0.9 Magic Pierce: +3.8 |
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match) | ||
Level 3 Arcana | ||
Violate Ability Power: +4.2 Magic Pierce: +2.4 |
Devour Ability Power: +2.4 Magic Life Steal: +1% |
Flurry Attack Speed: +0.6% Magic Pierce: +6.4 |
If 10 of each: Ability Power +66, Magic Life Steal +10%, Magic Pierce +88 (most heroes start at 50 magic defense without arcana), Attack Speed +6% |
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
Is it true that we cannot use several identical archangels? I said it nullifies each other’s effect … Question 2: Should I always use lvl 90? Are lvl 2 and 1 arcana useful? Or should I always use lvl 3 arcana?