Arena of Valor (AoV) - Grakk Hero Attributes, Stats & Abilities

Guide for the hero Grakk, a character in Arena of Valor (AoV). Included are Grakk’s abilities, statistics, attributes, strengths, weaknesses, and more.


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These are Grakk’s attributes on the mobile version of Arena of Valor. Click here for his attributes on the Nintendo Switch version.

Grakk Stats

Arena of Valor GRAKK

Grakk Overview

SG Rating 9
Arena of Valor Constitution
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9
Arena of Valor Attack Damage
_
3
Arena of Valor Ability Damage
_
7
Arena of Valor Difficulty
_
8
Constitution Arena of Valor Constitution
_
9
Attack Damage Arena of Valor Attack Damage
_
3
Ability Damage Arena of Valor Ability Damage
_
7
Difficulty Arena of Valor Difficulty
_
8
Class Tank
Mage
Role Control

Tier List

Grakk Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3742 270.5 7529
Mana 490 107 1988
Attack Damage 158 8 274
Critical Damage 200 0 200
Armor 104 | 14.7% 21.5 407 | 40.4%
Magic Defense 50 | 7.6% 8.5 169 | 21.9%
HP Regen / 5 sec 62 3 107
Mana Regen / 5 sec 17 1.5 42
Movement Speed 360 0 360
Attack Speed 0% 1% 14%
Attack Range Melee (200 units)

Grakk Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor BLOOD RITUALBLOOD RITUAL
Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion dealing 40 (+0.2 AP)ˀ (+2% of max HP) magic damage to enemies within 500 units (2 second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+0.8 AP) (+8% of maximum HP) magic damage to enemies within 500 units.
Ability 1 Effect
Arena of Valor EARTHQUAKEEARTHQUAKE
Mana: 60
Magic Damage
Control
Grakk stomps, dealing 150/180/210/240/270/300 (+0.5 AP) magic damage to enemies within range and reducing their movement speed by 30% for 2 seconds. Enemies closer to Grakk will take double the damage, and their movement speed is further reduced, and are silenced for 0.5 seconds.
1 2 3 4 5 6
Damage 150 180 210 240 270 300
Cooldown 4 4 4 4 4 4
Ability Mechanics:

  • Ability Range: 550 units
  • Mana cost goes up by 5 per level.
Ability 2 Effect
Arena of Valor DEVILS CHAINDEVIL’S CHAIN
Mana: 60
Magic Damage
Control

Grakk throws a hook to pull the first enemy hit towards him, dealing 625/750/875/1000/1125/1250 (+1.32 AP) magic damage.

After this ability has been activated, Grakk’s maximum HP will be increased by 125 with each kill or assist (up to 20 times).

Disables other heroes for 1.6s.

1 2 3 4 5 6
Damage 625 750 875 1000 1125 1250
Cooldown 15 14.4 13.8 13.2 12.6 12
Ability Mechanics:

  • Ability Range: 1350 units; Effective Range: 1500 units
  • Mana cost goes up by 10 per level.
  • Devil’s chain can pull enemies through the wall as long as they’re in range.
Ultimate Effect
Arena of Valor WORLD DEVOURERWORLD DEVOURER
Mana: 130
Magic Damage
Control
After a short delay, Grakk pulls in enemies in front of him, stunning them and dealing a total of 1200/1500/1800 (+1.8 AP) magic damage during the pull. Grakk also gains a shield if the ability hits at least 1 enemy. The ability must be channeled and has a maximum duration of 3 seconds. Moving or using another ability after 1.2 seconds of channeling will interrupt this ability.
1 2 3
Damage 1200 1500 1800
Cooldown 40 35 30
Ability Mechanics:

  • Ability Range: 600 units
  • Mana cost goes up by 15 per level.

In-Game Tool Tip

Grakk can hook enemy heroes from far distances, so try to hide in the brush when you are using Grakk to take key damage dealers out of the fight. Grakk also continues to pose a large threat after he dies. Finding a strategic death location at the right time will help your team immensely.

Hero Spotlight

Grakk Ability Order

Our recommended order for Grakk abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Grakk

Arena of Valor RAZRaz Arena of Valor CHAUGNARChaugnar Arena of Valor AZZEN’KAAzzen’Ka

Recommended Equipment for Grakk

SG Recommended Build
Arena of Valor Phoenix Tear
Phoenix Tear
Arena of Valor Hermes Select
Hermes’ Select
Arena of Valor The Aegis
The Aegis
Arena of Valor Gaia's Standard
Gaia’s Standard
Arena of Valor Frost Cape
Frost Cape
Arena of Valor Mail of Pain
Mail of Pain
SG Recommended Build
Arena of Valor Phoenix Tear
Phoenix Tear
Arena of Valor Hermes Select
Hermes’ Select
Arena of Valor The Aegis
The Aegis
Arena of Valor Gaia's Standard
Gaia’s Standard
Arena of Valor Frost Cape
Frost Cape
Arena of Valor Mail of Pain
Mail of Pain

See all of Grakk’s item builds.

Recommended Arcana for Grakk

Level 1 Arcana
Arena of Valor StrengthStrength
Attack Damage: +0.9%
Arena of Valor LifeLife
Max HP +21
Arena of Valor GuardGuard
Armor +2.5
If 10 of each: Attack Damage +9%, Max HP +210, Armor +25 (+2.9% armor at the start of the match)
Level 2 Arcana
Arena of Valor PummelPummel
Attack Damage: +1.5
Max HP: +13.5
Arena of Valor VigorVigor
Max HP: +45
Arena of Valor SerenitySerenity
Max HP +15.7
HP +3.1
Cooldown Speed +0.3%
If 10 of each: Attack Damage +15, Max HP +742, HP +31, Cooldown Speed +3%
Level 3 Arcana
Arena of Valor IndomitableIndomitable
Attack Speed: +1%
Max HP: +33.7
Armor: +2.3
Arena of Valor ColossusColossus
Max HP: +75
Arena of Valor ValianceValiance
Max HP: +37.5
Cooldown Speed: +0.6%
If 10 of each: Attack Speed +10%, Max HP +1462, Armor +23 (+2.4% armor at the start of the match), Cooldown Speed +6%

View a list of all Hero Arcana builds.

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3 Comments

    • A type of Control-Effect, which is a brief stun but can stop the opponent(s) from casting skill (mid-casting or even immune-to-control-effect skill). Has a small white [……] box over the head of the opponent(s) to indicate a successful silence.
      Mid-casting: means a skill that has already been cast
      Immune-to-control-effect: a skill that can not be interrupted, even by stun