▼ Hero Class Guides | ||
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List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
*Available on all servers
These are Alice’s attributes on the mobile version of Arena of Valor. Click here for her attributes on the Nintendo Switch version.
Alice Stats
Alice Overview
SG Rating | 9 |
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Class | Support | |||||||||||||
Role | Control Buffs |
Alice Stats
Stats | Lv.1 | Per Level Increase | Lv.15 |
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HP | 3208 | 257.5 | 6811 |
Mana | 470 | 104 | 1926 |
Attack Damage | 176 | 11 | 328 |
Critical Damage | 200% | 0 | 200% |
Armor | 98 | 14% | 22.5 | 413 | 40.7% |
Magic Defense | 50 | 7.6% | 8.5 | 169 | 21.9% |
HP Regen / 5 sec | 45 | 3 | 85 |
Mana Regen / 5 sec | 17 | 1.5 | 42 |
Movement Speed | 350 | 0 | 350 |
Attack Speed | 0% | 1% | 14% |
Attack Range | Long Range (600 units) |
Alice Abilities (Descriptions, Videos, and Mechanics)
What’s with all these numbers? Learn more about Ability Progression.
Passive Ability | Effect |
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TROT |
Using abilities increases movement speed by 20% for 1 second.
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Ability Mechanics:
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Ability 1 | Effect | |||||||||||||||||||||
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SUNSHINE Mana: 60 Magic Damage Control |
Alice unleashes the power of the sun, dealing 375/425/475/525/575/625 (+0.86 AP)ˀ magic damage and stunning enemies.
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Ability Mechanics:
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Ability 2 | Effect | |||||||||||||||||||||
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FRIENDSHIP Mana: 60 Magic |
Alice creates shields for herself and nearby ally heroes that absorb 125/145/165/185/205/225 (+0.4 AP) damage, and increases their movement speed by 30% for 2 seconds.
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Ability Mechanics:
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Ultimate | Effect | ||||||||||||||||||||
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HISSY FIT Mana: 100 Magic Damage Control |
Alice summons a cursed circle, reducing movement speed of enemies within by 25/30/35% for 2 seconds and decreasing their magic defense by 30/40/50%. While active, the circle also deals 75/93/111 (+0.15 AP) magic damage every 0.5 seconds and silences enemies within for 1 second.
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Ability Mechanics:
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In-Game Tool Tip
Alice’s Friendship is a very powerful and unique ability that enables her entire team to go after enemies or retreat quickly. Hissy Fit lowers enemy’s magic defense. Pair her with a mage to completely annihilate the enemy.
Hero Spotlight
Alice Ability Order
Our recommended order for Alice abilities as she levels up.
Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
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1 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
2 | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ |
Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to Alice
Batman | Butterfly | Kriknak |
Recommended Equipment for Alice
Support Aura Build | ||
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Essence of the Wind |
Gilded Greaves |
The Aegis |
Frosty’s Revenge |
Soaring Aura |
Shield of the Lost |
See all of Alice’s item builds.
Recommended Arcana for Alice
Level 1 Arcana | ||
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Talisman Ability Power +1.5 |
Life Max HP: +21 |
Guard Armor: +2.5 |
If 10 of each: Ability Power +15, Max HP +210, Armor +25 (+3.0% armor at the start of the match) | ||
Level 2 Arcana | ||
Corruption Ability Power +2.5 Magic Pierce +1.4 |
Alacrity Max HP: +13.5 Movement Speed: +0.7% |
Serenity Max HP: +15.7 HP: +3.1 Cooldown Speed: +0.3% |
If 10 of each: Ability Power +25, Magic Pierce +14 (most heroes start at 50 magic defense without arcana), Movement Speed +7%, Cooldown Speed +3%, Max HP +292, HP +31 | ||
Level 3 Arcana | ||
Violate Ability Power +4.2 Magic Pierce +2.4 |
Assassinate Attack Damage: +1.6 Movement Speed: +1% |
Focus Cooldown Speed +1% |
If 10 of each: Ability Power +42, Magic Pierce +24 (most heroes start at 50 magic defense without arcana), Attack Damage +16, Movement Speed +10%, Cooldown Speed +10% |
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
Why do butterfly and Alice counter each other?
Butterfly can lock on Alice if she’s exposed or unprotected. I cannot really say that Alice can counter her since most assassin player will target the carry unit first. Yet, she works well in team when Butterfly dives in to other target and immobilizes her with control abilities.
This is a good explanation. Basically Alice counters Butterfly in that Butterfly is rather helpless without her abilities and dies very quickly if pinned in place due to a stun or impressive slow. Butterfly, however, can rush to Alice past the front line in order to jam her sword into Alice’s squishy brains. Listing them this way can be confusing, however, so I will look into changing it.
Isn’t that a little too brutal? Also, Alice has two brains? Tf
could be a tranny