▼ Hero Class Guides | ||
---|---|---|
List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
*Not available on Indian servers
Lauriel Stats
Lauriel Overview
SG Rating | 9 |
|
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class | Mage Assassin |
|||||||||||||
Role | Mobility |
Lauriel Stats
Stats | Lv.1 | Per Level Increase | Lv.15 |
---|---|---|---|
HP | 3019 | 185.1 | 5611 |
Mana | 490 | 105 | 1960 |
Attack Damage | 167 | 8.6 | 287 |
Critical Damage | 200% | 0 | 200% |
Armor | 87 | 12.6% | 17.4 | 330 | 35.4% |
Magic Defense | 50 | 7.6% | 8.5 | 169 | 21.9% |
HP Regen / 5 sec | 43 | 2 | 71 |
Mana Regen / 5 sec | 17 | 1.7 | 41 |
Movement Speed | 340 | 0 | 340 |
Attack Speed | 0% | 1% | 14% |
Attack Range | Long Range (625 units) |
Lauriel Abilities (Descriptions, Videos, and Mechanisms)
What’s with all these numbers? Learn more about Ability Progression.
Passive Ability | Effect |
---|---|
DIVINE PUNISHMENT |
Enemies hit by Lauriel’s abilities become marked. Every 4 marks trigger an explosion that deals 160 (+0.64 AP)ˀ true damage to nearby enemies and slows their movement speed by 50-90% (increases with hero level) for 1 second. Lauriel also recovers 110 HP after the explosion.
|
Ability Mechanics
|
Ability 1 | Effect | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
THE WHEEL Mana: 50 Magic Damage |
Lauriel summons the divine light, dealing 215/260/305/350/395/440 (+0.6 AP) magic damage to enemies. The path lights up shortly after and deals the same amount of magic damage again.
|
|||||||||||||||||||||
Ability Mechanics:
|
Ability 2 | Effect | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BLINK Mana: 50 Magic Damage |
Lauriel charges towards the target direction, becomes invincible for a short period, and summons 3 energy orbs to attack nearby enemies, dealing 175/190/205/220/235/250- (+0.24 AP) magic damage with each attack. Ability cooldown is reduced by 4 seconds when it hits enemies.
|
|||||||||||||||||||||
Ability Mechanics:
|
Ultimate | Effect | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SMITE Mana: 80 Magic Damage |
Lauriel summons a Judgment Circle that lasts 12 seconds, dealing 210/245/280 (+0.5 AP) magic damage both when the circle appears and fades. Also reduces the cooldown of her other abilities when she is in the circle.
|
||||||||||||
Ability Mechanics:
|
In-Game Tool Tip
Lauriel’s Smite allows her to keep using other abilities in rapid succession. This is extremely valuable and can keep her safe. Make sure Blink hits an enemy when you unleash it to reduce its cooldown.
Hero Spotlight
Lauriel Ability Order
Our recommended order for Lauriel’s abilities as she levels up.
Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
2 | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ |
Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to Lauriel
Violet | Wisp | Tel’annas |
Recommended Equipment for Lauriel
SG Recommended Build | ||
---|---|---|
Orb of the Magi | Gilded Greaves | Rhea’s Blessing |
Hecate’s Diadem | The Aegis | Holy of Holies |
See all of Lauriel’s item builds.
Recommended Arcana for Lauriel
Level 1 Arcana | ||
---|---|---|
Talisman Ability Power: +1.5 |
Absorption Magic Life Steal: +0.4% |
Disruption Magic Pierce +2.2 |
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1) | ||
Level 2 Arcana | ||
Corruption Ability Power: +2.5 Magic Pierce: +1.4 |
Revelation Ability Power: +1.4 Magic Life Steal: +0.8% Magic Defense: +1.6 |
Corrosion Ability Power: +0.9 Magic Pierce: +3.8 |
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match) | ||
Level 3 Arcana | ||
Violate Ability Power: +4.2 Magic Pierce: +2.4 |
Devour Ability Power: +2.4 Magic Life Steal: +1% |
Flurry Attack Speed: +0.6% Magic Pierce: +6.4 |
If 10 of each: Attack Speed +6%, Ability Power +66, Magic Life Steal +10%, Magic Pierce +88 (most heroes start at 50 magic defense without arcana) |
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
Shouldn’t the counters to Lauriel be marksmen like Slimz/Violet/Valhein etc. The reason is because it is harder to dodge auto attacks than skills. Skills are more powerful but it has cooldown but auto attacks dont have cool down so blinking once would still make Lauriel vulnerable. And since marksmen have powerful auto attacks it can easily burst down lauriel if it has high attack rate and damage. Just curious, please correct me if im wrong.
I like your logic and have updated the counters. Thanks for that!
The good thing about lauriel is that when she gets her third item (orb, boots, aegis), she can already start snowballing and diving into a clash or pick off 1v1. Rhea’s blessing makes her a nightmare atmost.
I always consider putting in tome of the reaper if i have to go against life gaining heroes like Thane, Taara, and Kil Groth.
But i really love her; love that constant triple-quadkills.
I think the Level3 Magic Pierce would be 88 not 24 (missing 64 from Flurry). Don’t see how the Cooldown speed would be increased.
Thanks for catching this, miles! We’ve already corrected the typo.