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The Joker Stats
The Joker Overview
SG Rating | 9 |
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Class | Marksman | |||||||||||||
Role | Harass |
The Joker Stats
Stats | Lv.1 | Per Level Increase | Lv.15 |
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HP | 2977 | 192 | 5669 |
Mana | 440 | 95 | 1770 |
Attack Damage | 165 | 18 | 407 |
Critical Damage | 200% | 0 | 200% |
Armor | 84 | 12.2% | 1.7 | 329 | 35.4% |
Magic Defense | 50 | 7.6% | 1 | 169 | 21.9% |
HP Regen / 5 sec | 36 | 2 | 63 |
Mana Regen / 5 sec | 16 | 1.6 | 38 |
Movement Speed | 340 | 0 | 340 |
Attack Range | Long Range (750 units) | ||
Attack Speed | 0% | 3% | 42% |
The Joker Abilities (Descriptions, Videos, and Mechanics)
What’s with all these numbers? Learn more about Ability Progression.
Passive Ability | Effect |
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![]() Physical Control |
After exiting battle, The Joker reloads his gun with enhanced bullets so that his next normal attack deals 200 (+1.0 AD) ˀ physical damage (SG Note: see Ability Mechanics below) and increases attack range. The enhanced bullets also reduce the targets’ movement speed by 90% and gradually weakens over 1.5 seconds.
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Ability Mechanics:
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Ability 1 | Effect | |||||||||||||||||||||
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![]() Mana: 50 Physical Damage |
The Joker launches a powerful rocket that deals 365/475/585/695/805/915 (+1.8 AD) physical damage to enemies in its path, but each subsequent enemy hit reduces its damage by 10%, up to 40%.
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Ability Mechanics:
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Ability 2 | Effect | |||||||||||||||||||||
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![]() Mana: 80 |
Using his cunning and guile, The Joker removes all slowdown effects on him and gains 30% movement speed as well as immunity to physical damage for 2 seconds.
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Ultimate | Effect | ||||||||||||||||
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![]() Mana: 100 Physical Damage Control |
The Joker rushes towards the target, stuns them for a short period of time and attaches a canister of laughing gas to them before spinning back to his original position. He is immune to control for 0.7 seconds. The canister then explodes, dealing 530/715/900 (+2.4 AD) physical damage. The gas released reduces the target’s movement speed by 90% with the effect gradually weakening over 1.5 seconds. Joker also receives a 50% attack speed bonus after casting.
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Ability Mechanics:
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In-Game Tool Tip
The Joker reloads his clips with enhanced bullets once he exits a fight. Use these enchanced attacks wisely to deal additional damage at key moments. Increase the hit rate of The Killing Joke by hitting enemies with Punch Line first to reduce their movement speed.
Hero Spotlight
Source: Arena of Valor YouTube
The Joker Ability Order
Our recommended order for The Joker abilities as he levels up.
Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
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1 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
2 | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ |
Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to The Joker
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Recommended Equipment for The Joker
SG Recommended Build | ||
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See all of The Joker’s item builds.
Recommended Arcana for The Joker
Level 1 Arcana | ||
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![]() Attack Damage: +0.9 |
![]() Max HP: +21 |
![]() Armor Pierce +2.2 |
If 10 of each: Attack Damage +9, Max HP +210, Armor Pierce +22 (-2.8% for enemies with 100 armor) | ||
Level 2 Arcana | ||
![]() Attack Damage: +1.5 Attack Speed: +0.4% |
![]() Attack Damage: +0.6 Max HP: +36 |
![]() Max HP: +13.5 Armor Pierce: +3.8 |
If 10 of each: Attack Damage +21, Attack Speed +4%, Max HP +495, Armor Pierce +38 (-4.9% for enemies with 100 armor) | ||
Level 3 Arcana | ||
![]() Attack Damage: +2 Armor Pierce: +3.6 |
![]() Attack Damage: +1.6 Movement Speed: +1% |
![]() Attack Damage: +0.9 Armor Pierce: +6.4 |
If 10 of each: Attack Damage +45, Armor Pierce +100 (-14% for enemies with 100 armor), Movement Speed +10% |
View a list of all Hero Arcana builds.
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