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List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
Overview
Murad is an assassin that can deal out large amounts of damage without putting himself in danger. His abilities allow him to dash around the battlefield and dodge enemy fire with a number of i-frames. His signature ultimate, Temporal Turbulance, does incredible amounts of damage while removing Murad from the battlefield entirely, allowing him to become an extremely frustrating opponent to his enemies.
Strengths
- Great at Dodging – Murad has a lot of abilities which he can use to dodge enemy abilities. In addition, both Temporal Turbulence and Another Dimension, when cast, make Murad untargetable for a brief period.
- Highly Mobile – Murad’s Thorn of Time can be cast three times. The first two uses allow him to leap forward while the third allows him to go back to his starting position. He can either use this ability to escape from enemies or to chase and disable them.
- Large Burst Damage – Murad is able to dish out tremendous amounts of damage very quickly, making him exceptionally dangerous to squishier heroes like mages or marksmen.s
Weaknesses
- Ultimate Requires Unsealing – Murad’s biggest weakness is that he must first unseal his ultimate before he can use it. He achieves this after four consecutive normal attacks. This type of activation can lead to it being unavailable at times when you need it.
- Very Squishy – While able to dodge most of the punishment thrown at him, if caught, Murad is extremely vulnerable and can easily be burst down. Players will have to rely completely on his mobility if they want to stay alive and regularly contribute to the match.
Hero Basic Strategy
Laning Strategy
- Murad is best suited to the jungle; his high burst damage and mobility allow him to easily gank the lanes.
- Roam around and burst down enemies after getting your ultimate. Unseal the ability by attacking a jungle creep or Seagul four times before rushing in with Thorn of Time to cast Temporal Turbulance.
Leveling Progression
- It is best to max Thorn of Time first, it acting as Murad’s primary source of damage and mobility. Taking ranks in it also greatly reduces the ability’s cooldown, which will increase Murad’s evasiveness and survivability as a result.
- Upon reaching level 4 and gaining access to your ultimate, gank as often as possible. You can easily finish off heroes by chaining your abilities.
- Abuse Temporal Turbulence’s low cooldown and kill as many heroes as possible to quickly gain a lead over enemies and snowball into the mid-game.
Battle Strategy
Solo Fights – As an assassin, Murad is very good at ganking. Unseal your ultimate by attacking a jungle monster from a safe distance. Once it is available, move in on your prey with Thorn of Time before hitting them with Temporal Turbulence and returning to your starting position. If this wasn’t enough to kill them, either wait for your ultimate to come off cooldown again or move in with Thorn of Time again to hit them with Another Dimension.
Team Fights – Always be slipping into the fight with Thorn of Time and quickly attacking before slipping back out. Murad can’t stay in a fight for long or else be quickly burst down to nothing. Trap front liners with Another Dimension to hold them away from squishier targets. Use Temporal Turbulance on squishy foes to either quickly kill them or tear away a majority of their health. Don’t stay in fights for long, but keep an eye on Thorn of Time’s origin point in case an enemy is camping it and waiting for your return.
Abilities
Rift – On Murad’s 4th consecutive normal attack within 3 seconds (ineffective against buildings), he gains 24 (+3 every 2 levels) attack damage and releases the seal of Temporal Turbulence for 5 seconds. |
- The basic attacks don’t have to be on the same target. As such, feel free to prime your ultimate with auto attacks on minions before moving in on the enemy.
- Each attack must happen within three seconds of the last, giving him a maximum total of nine seconds to gain stacks.
- Rift’s attack bonus remains as long as Temporal Turbulence remains unsealed.
Thorn of Time – Murad leaps forward, dealing 120/144/168/192/216/240 (+1.0 AD)ˀ physical damage to enemies in his path and stunning them. He can leap again within 5 seconds of the initial cast, and he can return to his starting location if the ability is cast a 3rd time within 5 seconds. |
- Thorn of Time can be used to both harass and escape from enemies.
- This is a very effective escape tool, allowing for jukes that most other heroes can’t even consider. If the enemy is able to keep up with your two initial jumps, return to the starting point and move in a completely different direction.
Another Dimension – Murad creates a distortion in space and time that deals 110/142/174/206/238/270 (+0.55 AD) physical damage to all enemies in the distortion field. Also deals 180 (+0.9 AD) physical damage to those entering or leaving the distortion field and reduces their movement speed by 90% for 2 seconds. In addition, he lowers target armor by 100/175/250/325/400/475 for 3 seconds. Murad cannot be targeted or attacked while creating the distortion. |
- You can use Another Dimension to dodge skill shots. This requires rather precise timing, as Murad is only untargetable for a very brief period.
- Using Another Dimension while targetted by an enemy tower will cause it to attack another unit instead. Be careful not to damage enemy heroes with the distortian field, or else you’ll draw the tower’s fire once again.
Temporal Turbulence – Murad enters a temporal rift, unleashing 5 attacks on enemies in the target area, dealing 150/215/280 (+0.7 AD) physical damage per attack and life steal effects apply for these attacks. While in the temporal rift, Murad cannot be targeted and attacked. This ability can only be used after Murad’s passive opens the seal, which will close again after use. |
- Temporal Turbulence affects everyone in the area five times and applies on hit effects each time.
- Using Temporal Turbulence with significant amounts of life steal can give Murad a second wind in fights.
How to Counter Murad
- Murad’s damage is greatly hampered whenever he gets stunned. Coordinate with your team to disable Murad whenever he shows up.
- Clear out the jungle creeps near the lanes to prevent Murad from easily unlocking his ultimate.
Hero Item Build
SG Recommended Build | ||
---|---|---|
Soulreaver |
War Boots |
Rankbreaker |
Omni Arms |
Muramasa |
Fenrir’s Tooth |
Hero Arcana
- Murad’s playstyle is centered around his ability to quickly eliminate enemies and his efficiency at roaming the map. Onslaught, Guerrilla, and Skewer will give him a heavy amount of armor pierce along with other valuable assets of movement speed and attack damage.
- If just wanting to help the assassin get out auto attacks as fast as possible, Blitz, Guerrillla, and Skewer can be a good mix in helping him throw out devastating Temporal Turbulences as quickly as possible.
Hero Counters
Tank
Tanks are always bad targets for assassins. They are able to withstand an assassin’s onslaught and, as such, it is best to steer clear from them until you have the items to pierce their defenses. Another Dimension can be a great way to both keep them separate from squishier heroes and lower their defenses.
Warrior
Warriors aren’t as tanky as warriors, but can still take a real beating. With full health and all of their abilities, warriors can fight off any assassins that foolishly try to focus them down. Avoid warriors unless you have a clear advantage over them in terms of health, level, or numbers.
Assassin
Assassins can deal a lot of damage very quickly. Whenever two assassins fight, the first to initiate and get through their combo will most likely be the one to win. Try to surprise assassins, interrupting those that try to engage on you with. If nothing else, Temporal Turbulance can ensure that Murad deals his damage for a moment without receiving any in return.
Mage
Most mages aren’t very mobile and thereby will be easy targets for an ambitious Murad. Watch out for any control abilities they might have, however, as Murad can be easily killed when stunned.
Marksman
In team fights, marksmen should always be your primary targets. They are the main damage dealers for their team and very weak in terms of defense. Don’t move in too recklessly, though, as they will likely have the most back up coming from their team.
Support
Supports are usually equipped with a lot of control effects. These are quite dangerous for assassins, as getting caught and stopped very often leads to death. Try to avoid supports in favor of the enemy team’s damage dealers in bigger fights.
“Learn from the Pros”
▼ Hero Class Guides | ||
---|---|---|
List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
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