Overview
In a recent set of posts to their homepage, Garena Taiwan has revealed that a number of changes are being made to Arena of Valor in an upcoming patch. First to come were quality-of-life improvements, among them role selection, targeting, and visual improvements. Then, additional information on the new map released. Finally, and most importantly (tank/support mains rejoice!), we got our first look at the long-awaited new support items (and, yeah ok, there were some slight hero changes too).
Once again, credit goes to Reddit user Sylpheez for making much of the information publicly available in English.
General Changes
Role Selection
While currently players only have pings of “I’ll scout the Dark Slayer!” and “I’ll Jungle!” to communicate their intended role to the team, players will now have the ability to show their intention during character select on a map. While this does not lock others out of bad decisions, it will prevent mistakes that can otherwise arise, such as being mistakenly labeled as a jungler when taking Punish on Xeniel or Taara. This should additionally help newer players learn what is expected when it comes to laning positions, even if the flipping map can still throw them for a loop.
Practice Mode
Poor Thane is finally catching a break. Where previously he was the only defender in practice mode, nakedly defending against god-mode heroes, players can now select the hero they are playing against as well as the arcana and items that they will use. Players will be able to better measure a hero’s power when trying them out as well as see how heroes fair in different situations. If nothing else, it will make my job way easier.
Draft Trading
In draft mode, players will be able to switch their drafting position for more freedom in hero choice. As an example, should the person in position 1 draft Arum for the person in position 4, the two players can then switch places in the draft so that the person who previously picked Arum can choose whichever hero they like. This will help teams out when drafting when players have differing hero pools. The person who wanted Arum in the above example wouldn’t be out of luck should they lack any heroes the first player wished to trade Arum for.
Item Builds
Wanting to queue up items in game that differ from your preset build? Well good news, friend, as you will soon be able to do just that. The shop-page in-game is receiving a build bar where players can edit their preset items on the fly. This is especially useful if one has ever thought “I’ll make X after I finish Y,” and had to keep reminding themselves as to not continue to the next preset item.
Minor Tweaks
Magic Shields
Shields that only block magic damage (e.g. Medallion of Troy) will now be purple. Players will be able to better distinguish a hero’s survivability at a glance rather than having to double check the hero’s items.
Targeting
Players will now be able to cast abilities by dragging the ability icon onto the target’s portrait when the portrait option is enabled. While not allowing for perfect skill shots, it should allow for many abilities to be used more consistently, especially by those who are weaker at skill shots.
Matchmaking
The game will now work harder to match like teams with like teams. 5-man stacks will be paired against duo and solo queue players much less regularly and more frequently with other 5-man stacks. This will, however, cause queue times to rise, though the frustration of a longer wait should be offset by the promise of fairer matches.
Ability Descriptions
Hero ability descriptions will have more detailed ability bonus numbers outside of matches.
Valor Prime
A new paid service granting a pool of monthly heroes and skins has been introduced to Arena of Valor
Group Lobby
Players may return to the main menu after joining a group lobby without being removed from the lobby.
Hero Page
Many of us with stubby fingers (e.g. me) have accidentally bumped the “Hero Details Page” arrow when trying to move or use an ability. The dev team has smiled on us, an option being added that will disable the arrow that opens said page.
Additional Battlefield 2.0 Information
We recently reported on the current plans to update the battlefield and many of the changes that are happening as a result. Garena has released more information about the new battlefield as well as some more of the changes that will be happening with the update.
The Jungle
- Monster gold growth every 30 seconds: 2.6% → 1% until 6:00, 3% from 6:00 to 10:00, 5% after 10:00
- Maximum monster gold bounty: 150% → 180%
- Monster experience growth every 30 seconds: 7.6% → 3.5% until 2:00, 2% from 2:00 to 7:00, 7% after 7:00
- Maximum monster experience bounty: 200% → 225%
- Might and Sage Golem gold bounty reduced: 78 → 65
- Basic monster gold bounty increased: 50 → 55
- Abyssal Dragon bounty increased: 120 per hero → 144 per hero
- Spirit Sentinel bounty increased: 30 per hero, no growth → 30 per hero, grows to 54 per hero over 10 minutes
Towers
- Caesar Lane (formerly Dark Slayer Lane) Tier 2 tower now has 50% damage reduction for the first 6 minutes of the game.
- Tower gold bounty lowered: 300 experience per hero → 200 experience per hero.
Minions
- Additional gold for last hitting: 30% → 40%
- Minion health growth improved: 2.77% per 30 seconds until 10:00, 5% per 30 seconds from 10:00 until 20:00, 3% per 30 seconds from 20:00 to 30:00 → 3% per 30 seconds until 10:00, 6% per 30 seconds from 10:00 to 20:00, 7.5% per 30 seconds from 20:00 to 30:00.
Heroes
- Hero base bounty: 200 gold all game → 150 gold before level 4, 200 gold at level 4 and up.
Experience and Gold
- Comeback mechanic changed: Players receive 50%/100% bonus experience when 2/3 levels behind the highest level hero in the game → Players who are 1/2/3 levels below the enemy team’s average hero level will receive 40%/80%/100% bonus experience.
- Passive experience increased: 6:00 – 10:00 4 experience per second, 10:00 – 12:99 5 experience per second, 12:00+ 12 experience per second → 6:00 – 10:00 5 experience per second, 10:00 – 12:99 6 experience per second, 12:00+ 7 experience per second.
- Passive gold increased: 2 gold per second → 2 gold per second before 6:00, 3 gold per second after 6:00.
Hero Rebalancing
As with most major balance patches, a number of heroes are getting buffed, nerfed, and tweaked in attempts to reach a more balanced environment. We have a number of the changes that have been revealed both recently and in previous announcements, though this is not necessarily a comprehensive list.
Omen
Death’s Beckon |
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- Range decreased: 550 units → 500 units
Death’s Embrace |
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- Cooldown increased: 40/35/30 → 50/45/40
Skud
Furious Charge |
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- Changed ability range to match up with range indicator
- Knockup duration decreased: 0.75 seconds → 0.5 seconds
Wild Beast Fury |
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- Stun duration decreased: 1 second → 0.75 seconds
Ryoma
Spectral Ire |
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- Heal now triggers when used on minions and monsters as well as heroes.
Cresht
Tidal Wave |
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- Rage per attack increased: 1 → 2
Aquatic Shield |
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- Now grants 2 rage
Violet
Tactical Fire |
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- Range of movement speed bonus activation decreased: 800 units → 400 units
- Damage decreased: 275/315/355/395/435/475 (+1.15 AD) → 275/315/355/395/435/475 (+1.0 AD)
Fire in the Hole |
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- Damage increased: 125/140/155/170/185/200 (+0.5 AD) → 250/280/310/340/370/400 (+1.0 AD)
- Mana cost decreased: 80/85/90/95/100/105 → 50/55/60/65/70/75
- Casting animation shortened
Concussive Rounds |
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- Damage increased: 400/500/600 (+1.5 AD) → 400/550/700 (+1.5 AD)
- Deals additional damage equal to 10% of target’s lost health
- Mana cost decreased: 140/150/160 → 100/120/140
- Casting animation shortened
Ilumia
Divine Light |
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- Damage increased: 300/360/420/480/540/600 (+0.55 AP) → 350/410/470/530/590/650 (+0.45 AP)
Banish |
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- Slowdown decreased: (30/34/38/42/48/50)% for 1 second → 30% for 1 second
- Added effect: Increases movement speed by 30% when ability strikes an enemy.
The Flash
- Base Armor Increased: 85 → 91
- Base Max HP Increased: 3292 → 3370
Mach Punch |
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- Fixed a bug where the ability damaged heroes outside of the ability animation.
- Range reduced: 550 units → 500 units.
Krixi
Mischief |
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- Magic Damage Rescaled: 450/550/650/750/850/950(+0.8 AP) → 450/530/610/690/770/850(+0.85 AP)
Jinnar
Sutra of Pain |
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- Jinnar can now move while casting
Kahlii
Spiritual Blessing |
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- Shield points rescaled: 200 (+30 per level) (+0.4 AP) → 250 (+50 per level) (+0.3 AP)
Zill
- Base attack damage increased: 163 → 173
- Attack damage per level decreased: 13.2 → 11.2
Dustdevil |
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- Slow duration increased: 0.25 seconds → 0.5 seconds
- Additional damage to monsters increased: 25 → 40
Wind Shift |
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- Travel time decreased.
Tornado |
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- Range decreased: 600 units → 400 units
Ignis
Sacred Flame |
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- HP restored increased: 50 (+5 per level)(+0.1 AP) → 80 (+5 per level)(+0.2 AP)
Rain of Fire |
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- Cooldown decreased: 12/11/10/9/8/7 second → 10/9.4/8.8/8.2/7.6/7 second
Superman
- Base armor reduced: 101 → 92
Flight |
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- Flying attack range decreased: 400 units → 300 units
Kryptonian Strength |
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- Flying attack range decreased: 400 units → 300 units
- Cooldown increased: 8/7.2/6.4/5.6/4.8/4 seconds → 9/8.2/7.4/6.6/5.8/5 seconds
Speeding Bullet |
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- Flying attack range decreased: 400 units → 300 units
- Fixed a bug where the ability would occasionally deal additonal damage.
- Duration of increase flight accumulation effect decreased: 10 seconds → 8/9/10 seconds
Lu Bu
Conqueror |
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- Resistance Increased: 20% → (30/40/50)%
Zuka
- Base armor increased: 86 → 91
The Chi |
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- Increased damage duration increased: 4 sec → 5 sec
- Increased attack damage increased: (25/30/35/40)% AD (increases at level 5/9/13) → (30/35/40/45)% AD (increases at level 5/9/13)
- Attack damage bonus decays down to 50% over time
Pain on a Stick |
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- Travel distance decreased: 380 units → 350 units
Panda Chariot |
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- Travel distance decreased: 450 units → 400 units
Rourke
- Fixed a bug where normal attacks did additional damage to turrets.
Zephys
- Base armor increased: 84 → 90
Death from Above |
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- Additional magic damage increased: 30/45/60 (+0.13 AD) → 40/60/80 (+0.16 AD)
Lindis
Tread Softly |
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- Movement speed bonus decreased: 40% → (25/30/35/40)%
Piercing Gaze |
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- Bonus physical damage decreased: 100/180/260/340/420/500 (0.4 AD) → 125/210/295/380/465/550 (+0.2 AD)
Lunar Champion |
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- Damage reduced: 220/300/380 (+1.0 AD) → 160/240/320 (+1.0 AD)
Toro
Bull Rush |
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- Cooldown decreased: 10/9.4/8.8/8.2/7.6/7 → 9/8.5/8/7.5/7/6.5
Cracked Earth |
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- Slow on second stomp increased: 40% → 50%
- Knock up on third stomp duration increased: 1 second → 1.5 seconds
Nakroth
- HP growth increased: 190.5 → 211.5
Death Sentence |
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- Physical damage increased: 180-280 (+1.0 AD) → 150-300 (+1.2 AD)
Kriknak
Bite |
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- Physical damage increased: 100 (+0.8 additional AD) → 100 (+1.0 additional AD)
Terrifying Plague |
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- Physical damage increased: 410/465/520/575/630/685 (+1.35 additional AD) → 410/465/520/575/630/685 (+1.6 additional AD)
- Magic damage increased: 10 (+0.01 additional AD)% of target’s max HP → 10 (+0.02 additional AD)% of target’s max HP
Horn Rush |
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- Physical damage increased: 390/445/500/555/610/665 (+1.25 additional AD) → 390/445/500/555/610/665 (+1.5 additional AD)
Drone Drop |
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- Physical damage increased: 690/920/1050 (+2.4 additional AD) → 690/920/1050 (+2.65 additional AD)
TeeMee
Pooty Poots |
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- Max stun reduced: 1.5 seconds → 1.2 seconds
Alice
Sunshine |
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- Damage increased: 375/423/471/519/567/615 (+0.86 AP) → 375/425/475/525/575/625 (+0.86 AP)
- Mana cost decreased: 80/90/100/110/120/130 → 80/85/90/95/100/105
Friendship |
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- Cooldown decreased: 14/12.8/11.6/10.4/9.2/8 → 13/12/11/10/9/8
- Mana cost decreased: 60/65/70/75/80/85 → 60
Tel’annas
Arrow of Chaos |
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- Fixed a bug where enemies at the end of the attack’s range would not be affected.
Max
Liftoff |
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- Fixed a bug in which the sound effects of Max’s ultimate did not end after the ultimate ended.
- Knockback when striking target decreased: 450 units → 400 units
Wukong
- Fixed a bug in which everybody in the match could hear the sound effects of normal attack hits strengthened by the passive when Wukong was visible.
Marja
- Attack speed per level increased: 1% → 2%
Dark Pulse |
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- Damage rescaled: 350/440/530/620/710/800 (+0.52 AP) → 400/480/560/640/720/800 (+0.5 AP)
Ghostwalk |
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- Damage increased: 300/450/600 (+0.45 AP) → 450/675/900 (+0.65 AP)
Baldum
Wild Prison |
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- New effect: Enemies who are not trapped in the prison but are standing just outside its radius will also be slowed by 30%
Roxie
- HP per level decreased: 412.2 → 352.8
- Armor per level decreased: 27.3 → 21.6
New Items
Garena revealed several new items that are being added to the game. These are all support-focused and aim to give support players more impact in fights as well as more options when putting their build together. Keep in mind that the items are not finalized yet nor have they received official names, so the information here is subject to change.
Wind Gem
Price: 300
+5% Movement Speed
+8 Mana per Second
Unique Passive: Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.
Windrider Talisman
Price: 850
Recipe: Wind Stone + Light Armor
+175 Armor
+40 HP per Second
+15 Mana per Second
+5% Movement Speed
Unique Passive: Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.
Unique Passive: Distinction: Earn an additional 30% gold and experience after a kill or an assist
Ring of Gale
Price: 850
Recipe: Wind Stone + Spell Tome
+60 Ability Power
+20 Mana per Second
+5% Movement Speed
Unique Passive: Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.
Unique Passive: Distinction: Earn an additional 30% gold and experience after a kill or an assist
Essence of the Wind
Price: 1850
Recipe: Windrider Talisman + Light Armor + Ring of Vitality
+250 Armor
+600 Health
+5% Movement Speed
+40 HP per Second
+15 Mana per Second
Unique Passive: Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.
Unique Passive: Distinction: Earn an additional 30% gold and experience after a kill or an assist
Unique Active: Tempest Shield: Provide nearby hero with the lowest HP a (800 + Hero Level x 80) point shield and 30% movement speed boost for 1 second. 45 second cooldown
Ring of the Fiend
Price: 1850
Recipe: Ring of Gale + Spell Tome + Magic Ring
+90 Ability Power
+15% Cooldown Speed
+5% Movement Speed
+30 Mana per Second
Unique Passive: Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.
Unique Passive: Distinction: Earn an additional 30% gold and experience after a kill or an assist
Unique Active: Tornado Eye: Gain vision of the nearest enemy unit for 4 seconds. 30s cooldown.
Water Stone
Price: 300
+20 HP per Second
+10 Mana per Second
Unique Passive: Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.
Crystal Talisman
Price: 850
Recipe: Water Stone + Light Armor
+120 Armor
Unique Passive: Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.
Unique Passive: Tidal Force: Grants hero and nearby hero allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels)
Stream Bracers
Price: 850
Recipe: Water Stone + Magic Ring
+10% Cooldown Speed
Unique Passive: Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.
Unique Passive: Tidal Force: Grants hero and nearby hero allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels)
Purifying Bracers
Price: 1850
Recipe: Stream Braces + Ring of Vitality + Ring of Vitality
+500 HP
+15% Cooldown Speed
Unique Passive: Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.
Unique Passive: Tidal Force: Grants hero and nearby hero allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels)
Unique Active: Purifying Spell: Immediately remove any control effects from a nearby allied hero, and restore 160 + (level x 30) HP and increase their movement speed by 20% for 1 second. 90 second cooldown.
Tidecaller’s Mark
Price: 1850
Recipe: Crystal Talisman + Light Armor + Ring of Vitality
+200 Armor
+600 Health
Unique Passive: Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.
Unique Passive: Tidal Force: Grants hero and nearby hero allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels)
Unique Passive: Poseidon: Increase damage of nearby allies by 5% and damage reduction by 10%.
Blade of Eternity
Price: 2400
Recipe: Light Armor + Cleaving Claymore
+120 Armor
Unique Passive: Fighting Spirit: Increases damage by 10%
Unique Passive: Nirvana: Revive on the spot 2 seconds after death with 2000 + (100 per level) HP 150. second cooldown. (The ability can activate up to two times in a single match)
Item Changes
Ancestral Glory
- Removed from the game.
Berith’s Agony
- Old passive removed
- New unique passive: Torture: Deals magic damage equal to 3% of the target’s current HP per second for 3s (up to 80% against monsters)
Virtue’s Bracelet
- Price reduced: 1020 → 720
- Recipe changed: Spell Tome + Magic Ring → Spell Tome + Pendant of Faith
- Cooldown speed reduced: 10% → 5%
- Changed Magic Attack +60 → Ability Power +60
Virtue’s Necklace
- Price reduced: 1980 → 1920
- Recipe changed: Virtue’s Bracelet + Magic Ring + Spell Tome → Spoopy Mask + Virtue’s Bracelet
- Ability Power increased: +140 → +160
- Cooldown Speed reduced: +20% → +10%
- New unique passive: Magic Pierce +75
Bow of Slaughter
- Price increased: 2300 → 2400
Hunter’s Crossbow
- Experience from defeating monsters increased: 15% → 20%
All Jungling Upgrades
- Experience from defeating monsters increased: 30% → 35%
Flashy Boots
- Price increased: 690 → 710
- Cooldown speed increased: +10% → +15%
The Aegis
- Fixed a bug where attack speed reductions from the Unique Passive did not work against certain heroes
Asterion’s Buckler
- Removed from the game
Blitz Blade
- Price decreased: 2020 → 1780
- Recipe changed: Temptest Blades + Bloodied Club + Chainhammer → Shuriken + Dagger + Chainhammer
- Attack decreased: +60 → +50
- Attack speed increased: +30% → +35%
- Unique passive:
- Cooldown decreased: 8 seconds → 4 seconds
- Damage rescaled: 150 (+20% AD) physical damage → 102 (+7 per level) magic damage
- Damage doubled for ranged units
Shuriken
- Price decreased: 890 → 750
- Attack speed dereased: +25% → +20%
- Unique passive:
- Rescaled normal attack bonus damage to melee heroes: 20 – 34 → 20+1 per hero level.
- Rescaled normal attack bonus damage to ranged heroes: 20 – 34 → 40+2 per hero level.
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
Does anyone know something about the new map , when is going to be released
Tencent hasn’t released that information yet.
Where is the rework for Peura?
Hey guys when is this patch happening?
Tencent has not yet announced a release date
Awesomee! Cant wait to try them out!